进度条ProgressTimer,c++
圆形进度条
Sprite *bgSprite = Sprite::create("red.png");
addChild(bgSprite, 1, 1);
Sprite *hpSprite = Sprite::create("green.png");
progressTimer = ProgressTimer::create(hpSprite);
progressTimer->setType(ProgressTimer::Type::RADIAL);
progressTimer->setReverseProgress(true);
progressTimer->setPercentage(30);//满值 100%
addChild(progressTimer, 0, 0);
条形进度条
Sprite *bgSprite = Sprite::create("box.png");
addChild(bgSprite, 1, 1);
Sprite *hpSprite = Sprite::create("hp.png");
progressTimer = ProgressTimer::create(hpSprite);
progressTimer->setType(ProgressTimer::Type::BAR);
///
//从左到右
progressTimer->setMidpoint(ccp(0, 0.5));
progressTimer->setBarChangeRate(ccp(1, 0));
//从右到左
// progressTimer->setMidpoint(ccp(1, 0.5));
// progressTimer->setBarChangeRate(ccp(1, 0));
//从上到下
// progressTimer->setMidpoint(ccp(0.5, 1));
// progressTimer->setBarChangeRate(ccp(0, 1));
//从下到上
// progressTimer->setMidpoint(ccp(0.5, 0));
// progressTimer->setBarChangeRate(ccp(0, 1));
///
progressTimer->setMidpoint(Point(0, 0.5));
progressTimer->setBarChangeRate(Point(1, 0));
progressTimer->setPercentage(30);//满值 100%
addChild(progressTimer, 0, 0);
进度条ProgressTimer,Lua
圆形进度条:
self.ProgressFg = cc.ProgressTimer:create(cc.Sprite:create(""))
self.ProgressFg:setType(cc.PROGRESS_TIMER_TYPE_RADIAL) --设置为条形 type:cc.PROGRESS_TIMER_TYPE_RADIAL
self.ProgressFg:setReverseProgress(false) --设置
逆时针,顺时针方向
self.ProgressFg:setPercentage(0) -- 设置初始进度为30
条形
local vipProgressFg = cc.ProgressTimer:create(cc.Sprite:create(""))
vipProgressFg:setType(cc.PROGRESS_TIMER_TYPE_BAR) --设置为条形 type:cc.PROGRESS_TIMER_TYPE_RADIAL
vipProgressFg:setMidpoint(cc.p(0,0)) --设置起点为条形坐下方
vipProgressFg:setBarChangeRate(cc.p(1,0)) --设置为竖直方向
vipProgressFg:setPercentage(0) -- 设置初始进度为30