using UnityEngine;
using System.Collections;
public class toolBarTest : MonoBehaviour
{
// Use this for initialization
private string[] toolTxtArr;
private int seleteId;
private bool seleteToggle0;
private bool seleteToggle1;
void Start ()
{
toolTxtArr = new string[]{ "工具栏1", "工具栏2", "工具栏3", "工具栏4" };
seleteId = 0;
seleteToggle0 = seleteToggle1 = false;
}
// Update is called once per frame
void Update ()
{
}
void OnGUI ()
{
int oldSeleteId = seleteId;
seleteId = GUI.Toolbar (new Rect (10, 10, toolTxtArr.Length * 60, 30), seleteId, toolTxtArr);
if (seleteId != oldSeleteId)
{
seleteToggle0 = false;
seleteToggle1 = false;
}
string showInfo = toolTxtArr [seleteId];
GUI.Label (new Rect (10, 100, 100, 30), showInfo + "选中了");
switch (seleteId)
{
case 0:
seleteToggle0 = GUI.Toggle (new Rect (10, 40, 300, 30), seleteToggle0, "工具栏1单项选择-----1");
seleteToggle1 = GUI.Toggle (new Rect (10, 80, 300, 30), seleteToggle1, "工具栏1单项选择-----2");
break;
case 1:
seleteToggle0 = GUI.Toggle (new Rect (10, 40, 300, 30), seleteToggle0, "工具栏2单项选择-----1");
seleteToggle1 = GUI.Toggle (new Rect (10, 80, 300, 30), seleteToggle1, "工具栏2单项选择-----2");
break;
case 2:
seleteToggle0 = GUI.Toggle (new Rect (10, 40, 300, 30), seleteToggle0, "工具栏3单项选择-----1");
seleteToggle1 = GUI.Toggle (new Rect (10, 80, 300, 30), seleteToggle1, "工具栏3单项选择-----2");
break;
case 3:
seleteToggle0 = GUI.Toggle (new Rect (10, 40, 300, 30), seleteToggle0, "工具栏4单项选择-----1");
seleteToggle1 = GUI.Toggle (new Rect (10, 80, 300, 30), seleteToggle1, "工具栏4单项选择-----2");
break;
}
}
}
using System.Collections;
public class toolBarTest : MonoBehaviour
{
// Use this for initialization
private string[] toolTxtArr;
private int seleteId;
private bool seleteToggle0;
private bool seleteToggle1;
void Start ()
{
toolTxtArr = new string[]{ "工具栏1", "工具栏2", "工具栏3", "工具栏4" };
seleteId = 0;
seleteToggle0 = seleteToggle1 = false;
}
// Update is called once per frame
void Update ()
{
}
void OnGUI ()
{
int oldSeleteId = seleteId;
seleteId = GUI.Toolbar (new Rect (10, 10, toolTxtArr.Length * 60, 30), seleteId, toolTxtArr);
if (seleteId != oldSeleteId)
{
seleteToggle0 = false;
seleteToggle1 = false;
}
string showInfo = toolTxtArr [seleteId];
GUI.Label (new Rect (10, 100, 100, 30), showInfo + "选中了");
switch (seleteId)
{
case 0:
seleteToggle0 = GUI.Toggle (new Rect (10, 40, 300, 30), seleteToggle0, "工具栏1单项选择-----1");
seleteToggle1 = GUI.Toggle (new Rect (10, 80, 300, 30), seleteToggle1, "工具栏1单项选择-----2");
break;
case 1:
seleteToggle0 = GUI.Toggle (new Rect (10, 40, 300, 30), seleteToggle0, "工具栏2单项选择-----1");
seleteToggle1 = GUI.Toggle (new Rect (10, 80, 300, 30), seleteToggle1, "工具栏2单项选择-----2");
break;
case 2:
seleteToggle0 = GUI.Toggle (new Rect (10, 40, 300, 30), seleteToggle0, "工具栏3单项选择-----1");
seleteToggle1 = GUI.Toggle (new Rect (10, 80, 300, 30), seleteToggle1, "工具栏3单项选择-----2");
break;
case 3:
seleteToggle0 = GUI.Toggle (new Rect (10, 40, 300, 30), seleteToggle0, "工具栏4单项选择-----1");
seleteToggle1 = GUI.Toggle (new Rect (10, 80, 300, 30), seleteToggle1, "工具栏4单项选择-----2");
break;
}
}
}