介绍
创建型模式,提供了一种创建对象的最佳方式。在工厂模式中,我能在创建对象时不会对客户端暴露创建逻辑,并且通过使用一个公用的接口来指向新创建的对象。
实现
我们将创建一个 Shape 接口和实现 Shape 接口的实体类。下一步是定义工厂类 ShapeFactory。
FactoryPatternDemo,我们的演示类使用 ShapeFactory 来获取 Shape 对象。它将向 ShapeFactory 传递信息(CIRCLE / RECTANGLE / SQUARE),以便获取它所需对象的类型。
/*********************shape.h******************************/
#include <iostream>
#include <string>
using namespace std;
class Shape
{
public:
virtual void Show()=0;
};
class Rectangle :public Shape
{
public:
void Show(){ cout<<"Rectangle"<<endl; }
};
class Circle : public Shape
{
public:
void Show(){ cout<<"Circle"<<endl; }
};
class ShapeFactory
{
public:
Shape* getShape(char* shapeType)
{
if (!strcmp(shapeType,"RECTANGLE"))
{
return new Rectangle();;
}
else if (!strcmp(shapeType,"CIRCLE"))
{
return new Circle();
}
return NULL;
}
};
#include <string>
using namespace std;
class Shape
{
public:
virtual void Show()=0;
};
class Rectangle :public Shape
{
public:
void Show(){ cout<<"Rectangle"<<endl; }
};
class Circle : public Shape
{
public:
void Show(){ cout<<"Circle"<<endl; }
};
class ShapeFactory
{
public:
Shape* getShape(char* shapeType)
{
if (!strcmp(shapeType,"RECTANGLE"))
{
return new Rectangle();;
}
else if (!strcmp(shapeType,"CIRCLE"))
{
return new Circle();
}
return NULL;
}
};
/*****************main.cpp***********************/
#include "shape.h"
int main()
{
ShapeFactory* factory = new ShapeFactory();
Shape* shape1 = factory->getShape("RECTANGLE");
shape1->Show();
getchar();
return 0;
}
int main()
{
ShapeFactory* factory = new ShapeFactory();
Shape* shape1 = factory->getShape("RECTANGLE");
shape1->Show();
getchar();
return 0;
}