HDOJ 1241Oil Deposits(BFS)

Problem Description
The GeoSurvComp geologic survey company is responsible for detecting underground oil deposits. GeoSurvComp works with one large rectangular region of land at a time, and creates a grid that divides the land into numerous square plots. It then analyzes each plot separately, using sensing equipment to determine whether or not the plot contains oil. A plot containing oil is called a pocket. If two pockets are adjacent, then they are part of the same oil deposit. Oil deposits can be quite large and may contain numerous pockets. Your job is to determine how many different oil deposits are contained in a grid. 
 

Input
The input file contains one or more grids. Each grid begins with a line containing m and n, the number of rows and columns in the grid, separated by a single space. If m = 0 it signals the end of the input; otherwise 1 <= m <= 100 and 1 <= n <= 100. Following this are m lines of n characters each (not counting the end-of-line characters). Each character corresponds to one plot, and is either `*', representing the absence of oil, or `@', representing an oil pocket.
 

Output
For each grid, output the number of distinct oil deposits. Two different pockets are part of the same oil deposit if they are adjacent horizontally, vertically, or diagonally. An oil deposit will not contain more than 100 pockets.
 

Sample Input
1 1 * 3 5 *@*@* **@** *@*@* 1 8 @@****@* 5 5 ****@ *@@*@ *@**@ @@@*@ @@**@ 0 0
 

Sample Output
0 1 2 2
//
//  main.cpp
//  Oil Deposits
//
//  Created by 张嘉韬 on 16/3/25.
//  Copyright © 2016年 张嘉韬. All rights reserved.
//

#include <iostream>
#include <cstring>
using namespace std;
int m,n,map[110][110],counter;
int dx[]={-1,-1,-1,0,0,1,1,1};
int dy[]={-1,0,1,-1,1,-1,0,1};
int safe(int x,int y)
{
    int flag=1;
    if(x<=0||x>m||y<=0||y>n||map[x][y]==0) flag=0;
    return flag;
}
struct node
{
    int x;
    int y;
}nodes[10010];
void bfs(int x,int y)
{
    int head,tail;
    head=tail=1;
    nodes[tail].x=x;
    nodes[tail].y=y;
    tail++;
    map[x][y]=0;
    while(head<tail)
    {
        int tempx,tempy;
        for(int i=0;i<8;i++)
        {
            tempx=nodes[head].x+dx[i];
            tempy=nodes[head].y+dy[i];
            if(safe(tempx,tempy)==1)
            {
                nodes[tail].x=tempx;
                nodes[tail].y=tempy;
                map[tempx][tempy]=0;
                tail++;
            }
        }
        head++;
    }
}
int main(int argc, const char * argv[]) {
    //freopen("/Users/zhangjiatao/Desktop/input.txt","r",stdin);
    while(scanf("%d%d",&m,&n)==2)
    {
        if(m==0&&n==0) return 0;
        for(int i=1;i<=m;i++)
        {
            for(int j=1;j<=n;j++)
            {
                char temp;
                cin>>temp;
                if(temp=='@') map[i][j]=1;
                else map[i][j]=0;
            }
        }
        counter=0;
        for(int i=1;i<=m;i++)
        {
            for(int j=1;j<=n;j++)
            {
                if(map[i][j]==1)
                {
                    bfs(i,j);
                    counter++;
                }
            }
        }
        cout<<counter<<endl;
    }
    return 0;
}


一、综合实战—使用极轴追踪方式绘制信号灯 实战目标:利用对象捕捉追踪和极轴追踪功能创建信号灯图形 技术要点:结合两种追踪方式实现精确绘图,适用于工程制图中需要精确定位的场景 1. 切换至AutoCAD 操作步骤: 启动AutoCAD 2016软件 打开随书光盘中的素材文件 确认工作空间为"草图与注释"模式 2. 绘图设置 1)草图设置对话框 打开方式:通过"工具→绘图设置"菜单命令 功能定位:该对话框包含捕捉、追踪等核心绘图辅助功能设置 2)对象捕捉设置 关键配置: 启用对象捕捉(F3快捷键) 启用对象捕捉追踪(F11快捷键) 勾选端点、中心、圆心、象限点等常用捕捉模式 追踪原理:命令执行时悬停光标可显示追踪矢量,再次悬停可停止追踪 3)极轴追踪设置 参数设置: 启用极轴追踪功能 设置角度增量为45度 确认后退出对话框 3. 绘制信号灯 1)绘制圆形 执行命令:"绘图→圆→圆心、半径"命令 绘制过程: 使用对象捕捉追踪定位矩形中心作为圆心 输入半径值30并按Enter确认 通过象限点捕捉确保圆形位置准确 2)绘制直线 操作要点: 选择"绘图→直线"命令 捕捉矩形上边中点作为起点 捕捉圆的上象限点作为终点 按Enter结束当前直线命令 重复技巧: 按Enter可重复最近使用的直线命令 通过圆心捕捉和极轴追踪绘制放射状直线 最终形成完整的信号灯指示图案 3)完成绘制 验证要点: 检查所有直线是否准确连接圆心和象限点 确认极轴追踪的45度增量是否体现 保存绘图文件(快捷键Ctrl+S)
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