C语言之贪吃蛇(curses库函数)

本文介绍了一个基于Linux环境下的双蛇游戏实现,利用curses库创建交互式文本界面,通过双链表来管理蛇身,玩家需控制两条蛇各自吃特定的食物,避免碰撞。

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     游戏规则:

     初始时两条蛇会在中间,一条蛇头是'@',食物是‘$’;另一条蛇头是'+',食物是'*',蛇身都是'#'。WASD控制'+'蛇方向,方向键控制'@'蛇方向,空格键暂停游戏,再按一次继续游戏。每条蛇只能吃自己的食物。撞墙,碰到自己或另一条蛇的身体,吃到另一条蛇的食物都会结束游戏。

运行环境:Linux操作系统,请确认已安装curses库,没有的请在终端输入sudo apt-get libncurses5-dev 安装

编译指令:例如保存为snake.c    就在终端键入:g++ -o snake snake.c -lcurses

执行指令:在终端键入:./snake

思路:

            双链表,每个结点记录的是当前蛇身的坐标跟前驱后继指针。这样在蛇移动时在头结点前添加一个结点,用move()移动到蛇头坐标,打印蛇头;接着如果没有吃到食物的话,把尾结点删掉,用move()移动到蛇尾,打印空值。

#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <curses.h>
#include <time.h>

int dir_y[] = {-1, 1, 0, 0};
int dir_x[] = {0, 0, -1, 1};
int vis[100][100];
int scord;

typedef struct body
{
	int y, x;
	struct body *pre, *sub;
} Body;


typedef struct
{
	Body *head, *tail;
	int DIRECTION;
	int HEAD_X;
	int HEAD_Y;
	int FOOD_X;
	int FOOD_Y;
	char food;
	char H;
} Snake;

//随机函数
int Get_Rand_Number(int k)
{	
	static int first_time = 0;
	if(!first_time){
		first_time = 1;
		srand((unsigned int)(time(NULL)));
	}
	return rand()%k + 1;
}

bool kbhit()
{
	if(ERR != halfdelay(0)) return 1;
	else return 0;
}

void Add(Snake *snake)
{
	Body *s;
	s = (Body *)malloc(sizeof(Body));
	s->y = snake->HEAD_Y;
	s->x = snake->HEAD_X;
	s->pre = NULL;
	s->sub = snake->head;
	snake->head->pre = s;
	snake->head = s;
}

void Free(Body *head)
{
	if(NULL == head) return;
	Free(head->sub);
	free(head);
}

int Judge_Kill(Snake *snake)
{
	if(snake->HEAD_Y == LINES - 1 || snake->HEAD_X == COLS - 1 || snake->HEAD_Y == 0 || snake->HEAD_X == 0) return 1;
	if(1 == vis[snake->HEAD_Y][snake->HEAD_X]) return 1;
	return 0;
}

void Initialization(Snake *snake, int y, int x)
{
	snake->DIRECTION = 0;
	int &FOOD_Y = snake->FOOD_Y;
	int &FOOD_X = snake->FOOD_X;
	snake->HEAD_Y = y;
	snake->HEAD_X = x;

	while(1)
	{
		FOOD_Y = Get_Rand_Number(LINES - 3);
		FOOD_X = Get_Rand_Number(COLS - 3);
		if(!vis[FOOD_Y][FOOD_X]){
			vis[FOOD_Y][FOOD_X] = 2;
			break;
		}
	}
	move(FOOD_Y, FOOD_X);
	printw("%c", snake->food);


	snake->head = (Body *)malloc(sizeof(Body));
	snake->head->y = y;
	snake->head->x = x;
	snake->head->pre = snake->head->sub = NULL;
	snake->tail = snake->head;
	move(y, x);
	printw("%c", snake->H);
	refresh();
}

void New_Food(Snake *snake)
{
	scord++;
	int &FOOD_Y = snake->FOOD_Y;
	int &FOOD_X = snake->FOOD_X;
	while(1){
		FOOD_Y = Get_Rand_Number(LINES - 3);
		FOOD_X = Get_Rand_Number(COLS - 3);
		if(!vis[FOOD_Y][FOOD_X]){
			vis[FOOD_Y][FOOD_X] = 2;
			break;
		}
	}
	move(FOOD_Y, FOOD_X);
	printw("%c", snake->food);
}

int Reverse_Direction(Snake *snake, int fy, int fx)
{
	int &HEAD_Y = snake->HEAD_Y;
	int &HEAD_X = snake->HEAD_X;
	Body *&head = snake->head;

	HEAD_Y += dir_y[snake->DIRECTION];
	HEAD_X += dir_x[snake->DIRECTION];

	if(HEAD_Y == fy && HEAD_X == fx) return 1;

	//在蛇长不为1时,下一个移动跟蛇运动方向相反
	if(head->sub && HEAD_Y == head->sub->y && HEAD_X == head->sub->x){
		if(HEAD_Y == head->y){
			if(HEAD_X > head->x) HEAD_X = head->x - 1;
			else HEAD_X = head->x + 1;
		}
		else{
			if(HEAD_Y > head->y) HEAD_Y = head->y - 1;
			else HEAD_Y = head->y + 1;
		}
	}
	return 0;
}

void Move(Snake *snake)
{
	int &FOOD_Y = snake->FOOD_Y;
	int &FOOD_X = snake->FOOD_X;
	int &HEAD_Y = snake->HEAD_Y;
	int &HEAD_X = snake->HEAD_X;
	Body *&head = snake->head;
	Body *&tail = snake->tail;

	//输出蛇头
	move(HEAD_Y, HEAD_X);
	printw("%c", snake->H);
	vis[HEAD_Y][HEAD_X] = 1;

	//如果有蛇身,输出之
	if(head->sub){
		move(head->sub->y, head->sub->x);
		printw("#");
	}
		
	if(HEAD_Y == FOOD_Y && HEAD_X == FOOD_X){
		New_Food(snake);//吃到食物
	}
	else{//什么都没有吃到
		move(tail->y, tail->x);
		printw(" ");
		vis[tail->y][tail->x] = 0;
		if(tail->pre){
			Body *tmp = tail;
			tail = tail->pre;
			tail->sub = NULL;
			free(tmp);
		}
	}
}

int main()
{

	initscr();

	curs_set(0);//隐藏物理指针
	noecho();//不回显输入
	box(stdscr, '|', '-');//画框

	Snake snake1, snake2;
	snake1.food = '$';
	snake2.food = '*';
	snake1.H = '@';
	snake2.H = '+';
	//两条蛇的初始化位置(小蛇放中间比较舒服)
	int init1_y = LINES / 2;
	int init1_x = COLS / 2 - 1;
	int init2_y = LINES / 2;
	int init2_x = COLS / 2 + 1;
	vis[init1_y][init1_x] = 1;

	//初始化两条蛇位置跟食物位置
	Initialization(&snake1, init1_y, init1_x);
	Initialization(&snake2, init2_y, init2_x);

	keypad(stdscr, true);//开启键盘功能键
	int key = 0;
	key = getch();
	while(1)
	{
#if 0
		if(kbhit() != 0) //检查当前是否有键盘输入,若有则返回一个非0值,否则返回0 
 		{   
  			while(kbhit() != 0)  //可能存在多个按键,要全部取完,以最后一个为主 
      			key = getch(); //将按键从控制台中取出并保存到key中
		}
#endif
		if(KEY_UP == key) snake1.DIRECTION = 0;
		else if(KEY_DOWN == key) snake1.DIRECTION = 1;
		else if(KEY_LEFT == key) snake1.DIRECTION = 2;
		else if(KEY_RIGHT == key) snake1.DIRECTION = 3;
		else if('w' == key) snake2.DIRECTION = 0;
		else if('s'== key) snake2.DIRECTION = 1;
		else if('a' == key) snake2.DIRECTION = 2;
		else if('d' == key) snake2.DIRECTION = 3;
		else if(' ' == key){
			while((key = getch()) != ' ');
			key = 0;
		}
		//else if('p' == key) getch();
		//getch();


		//获取向前移动的坐标及判断是否跟蛇运动方向相反(一条长度不为1的运动着的蛇
		//是有一个方向是不能走的)
		int over1 = 0, over2 = 0;
		over1 = Reverse_Direction(&snake1, snake2.FOOD_Y, snake2.FOOD_X);
		over2 = Reverse_Direction(&snake2, snake1.FOOD_Y, snake1.FOOD_X);

		//判断游戏是否结束
		if(Judge_Kill(&snake1) || Judge_Kill(&snake2) || over1 || over2){
			//释放内存,很重要
			Free(snake1.head);
			Free(snake2.head);
			break;
		}

		//往各自的链表添加蛇身
		Add(&snake1);
		Add(&snake2);
		
		//移动蛇及判断是否吃到另一条蛇的食物
		Move(&snake1);
		Move(&snake2);

		refresh();
		usleep(150*1000);//停留150毫秒
		if(ERR != halfdelay(1)) key = getch();//在100毫秒内等待输入,如无输入,往下执行
		//halfdelay(1);
		//key = getch();
	}
	sleep(3);
	endwin();
	exit(0);
}


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