<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[u013033337的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/u013033337</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; u013033337]]></copyright><item><title><![CDATA[Fragment的onCreateView和onActivityCreate之间的区别]]></title><link>https://blog.youkuaiyun.com/u013033337/article/details/79033161</link><guid>https://blog.youkuaiyun.com/u013033337/article/details/79033161</guid><author>u013033337</author><pubDate>Thu, 11 Jan 2018 13:38:04 +0800</pubDate><description><![CDATA[看了有关这个问题的几篇博文，几乎都是引用了stackoverflow上的一个回答；

问题： 
I know that a fragment’s view hierarchy has to be inflated in onCreateView, but what other functionality can be in onCreateView vs. what should wait ]]></description><category></category></item><item><title><![CDATA[边框投影效果 shadow]]></title><link>https://blog.youkuaiyun.com/u013033337/article/details/78918335</link><guid>https://blog.youkuaiyun.com/u013033337/article/details/78918335</guid><author>u013033337</author><pubDate>Thu, 28 Dec 2017 09:21:41 +0800</pubDate><description><![CDATA[layer-list xmlns:android="http://schemas.android.com/apk/res/android">        item>        shape>            padding                android:bottom="2dp"                android:left="2dp"              ]]></description><category></category></item><item><title><![CDATA[DELETE_FAILED_INTERNAL_ERROR Error while Installing APKs 解决：File->Settings->Build,Execuion,Deploymen]]></title><link>https://blog.youkuaiyun.com/u013033337/article/details/78120511</link><guid>https://blog.youkuaiyun.com/u013033337/article/details/78120511</guid><author>u013033337</author><pubDate>Thu, 28 Sep 2017 10:23:15 +0800</pubDate><description><![CDATA[DELETE_FAILED_INTERNAL_ERROR
Error while Installing APKs


解决：File->Settings->Build,Execuion,Deployment->Instant Run
然后把Enable Instant Run to...那一项的勾去掉就好了]]></description><category></category></item><item><title><![CDATA[iOS 开发基础常用控件介绍总结-----导航栏UINavigationController]]></title><link>https://blog.youkuaiyun.com/u013033337/article/details/73613649</link><guid>https://blog.youkuaiyun.com/u013033337/article/details/73613649</guid><author>u013033337</author><pubDate>Fri, 23 Jun 2017 10:53:41 +0800</pubDate><description><![CDATA[1.创建一个导航控制器

    UINavigationController *nav=[[UINavigationControlleralloc]init];

2.设置导航控制器为window的根视图

    self.window.rootVi 

         

3.设置导航栏的标题

 self.navigationItem.title =
@"实时查]]></description><category></category></item><item><title><![CDATA[UITabBarItem不能显示文字和图片]]></title><link>https://blog.youkuaiyun.com/u013033337/article/details/62226186</link><guid>https://blog.youkuaiyun.com/u013033337/article/details/62226186</guid><author>u013033337</author><pubDate>Wed, 15 Mar 2017 15:20:46 +0800</pubDate><description><![CDATA[ViewController中加入
UITabBarItem *item = [[UITabBarItem alloc] initWithTitle:@"Playlists" image:[UIImage imageNamed:@"music.png"] tag:0]; 
self.tabBarItem = item;
[item release];
就可以显示说来了]]></description><category></category></item><item><title><![CDATA[Android 程序无响应]]></title><link>https://blog.youkuaiyun.com/u013033337/article/details/61917088</link><guid>https://blog.youkuaiyun.com/u013033337/article/details/61917088</guid><author>u013033337</author><pubDate>Mon, 13 Mar 2017 14:28:45 +0800</pubDate><description><![CDATA[android代码完全没有错误，但是有时候会发出“应用程序×××无法响应”的异常，这让很多做android开发的人员很是郁闷，所以我这里就专门来解析一下，以及谈谈它的解决方案。

     Android 应用程序运行起来都有一个UI主线程，如果你把一个耗时的操作放在主线程里，而用户在5秒内没做任何输入（触摸屏幕或按钮），则这时候android系统就会自动弹出“应用程序×××无法响应”的异常，]]></description><category></category></item><item><title><![CDATA[图标制作工具]]></title><link>https://blog.youkuaiyun.com/u013033337/article/details/60762452</link><guid>https://blog.youkuaiyun.com/u013033337/article/details/60762452</guid><author>u013033337</author><pubDate>Tue, 07 Mar 2017 13:47:01 +0800</pubDate><description><![CDATA[Mac系统 icon workshop]]></description><category></category></item><item><title><![CDATA[iOS 开发基础常用控件介绍总结]]></title><link>https://blog.youkuaiyun.com/u013033337/article/details/56484635</link><guid>https://blog.youkuaiyun.com/u013033337/article/details/56484635</guid><author>u013033337</author><pubDate>Wed, 22 Feb 2017 14:13:14 +0800</pubDate><description><![CDATA[1、窗口 UIWindow

iPhone的规则是一个窗口，多个视图，窗口是你在app显示出来你看到的最底层，他是固定不变的，基本上可以不怎么理会，但要知道每层是怎样的架构。

2、视图 UIView，

是用户构建界面的基础，所有的控件都是在这个页面上画出来的，你可以把它当成是一个画布，你可以通过UIView增加控件，并利用控件和用户进行交互和传递数据。
窗口和视图是最基本的类，创]]></description><category></category></item><item><title><![CDATA[UIButton用法总结]]></title><link>https://blog.youkuaiyun.com/u013033337/article/details/56484330</link><guid>https://blog.youkuaiyun.com/u013033337/article/details/56484330</guid><author>u013033337</author><pubDate>Wed, 22 Feb 2017 13:57:58 +0800</pubDate><description><![CDATA[UIButton按钮是IOS开发中最常用的控件，作为IOS基础学习教程知识 ，初学者需要了解其基本定义和常用设置，以便在开发在熟练运用。

　　第一、UIButton的定义

　　UIButton *button=[[UIButton buttonWithType:(UIButtonType);

　　能够定义的button类型有以下6种，

　　typedef enum {
]]></description><category></category></item><item><title><![CDATA[UITextView用法总结]]></title><link>https://blog.youkuaiyun.com/u013033337/article/details/56484273</link><guid>https://blog.youkuaiyun.com/u013033337/article/details/56484273</guid><author>u013033337</author><pubDate>Wed, 22 Feb 2017 13:56:00 +0800</pubDate><description><![CDATA[版权声明：本文为博主原创文章，转载时请声明：http://blog.youkuaiyun.com/siwen1990 转载


最近工作灰常忙，没有时间学习总结新的资料，还是针对基础内容发篇文章，把之前的总结发上来一起分享~~






[objc] view
 plain copy


 print?



//初始化   
    UITextView *textv]]></description><category></category></item><item><title><![CDATA[UItextfield用法总结]]></title><link>https://blog.youkuaiyun.com/u013033337/article/details/56484053</link><guid>https://blog.youkuaiyun.com/u013033337/article/details/56484053</guid><author>u013033337</author><pubDate>Wed, 22 Feb 2017 13:39:32 +0800</pubDate><description><![CDATA[UITextField *text = [[UITextField alloc]initWithFrame:CGRectMake(20, 20, 130, 30)]; 
 //初始化textfield并设置位置及大小



text.borderStyle = UITextBorderStyleRoundedRect;    //设置边框样式，只有设置了才会显示边框样式  
typed]]></description><category></category></item><item><title><![CDATA[iOS设置标题背景]]></title><link>https://blog.youkuaiyun.com/u013033337/article/details/56013079</link><guid>https://blog.youkuaiyun.com/u013033337/article/details/56013079</guid><author>u013033337</author><pubDate>Mon, 20 Feb 2017 14:53:31 +0800</pubDate><description><![CDATA[- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary
 *)launchOptions {

    

    _window=[[UIWindow
alloc]initWithFrame:[UIScreen
mainScreen].bounds];]]></description><category></category></item><item><title><![CDATA[ios开发simulator适配的尺寸]]></title><link>https://blog.youkuaiyun.com/u013033337/article/details/56012131</link><guid>https://blog.youkuaiyun.com/u013033337/article/details/56012131</guid><author>u013033337</author><pubDate>Mon, 20 Feb 2017 13:51:12 +0800</pubDate><description><![CDATA[window-scale-75%]]></description><category></category></item><item><title><![CDATA[ios开发找不到afnetworking libary]]></title><link>https://blog.youkuaiyun.com/u013033337/article/details/55256626</link><guid>https://blog.youkuaiyun.com/u013033337/article/details/55256626</guid><author>u013033337</author><pubDate>Thu, 16 Feb 2017 14:04:00 +0800</pubDate><description><![CDATA[这个要看下AFN 你放到你项目的那个目录下了, 找到Build Setting-> Search path ->Library Search Path  加上./你的AFN 的Library路径就可以了
检查在Build
 phases -> link binary with libraries 中是否导入了由cocoapods 生成的AFNetworking. 静态库]]></description><category></category></item><item><title><![CDATA[ps用魔术棒扣图]]></title><link>https://blog.youkuaiyun.com/u013033337/article/details/51782527</link><guid>https://blog.youkuaiyun.com/u013033337/article/details/51782527</guid><author>u013033337</author><pubDate>Wed, 29 Jun 2016 13:49:05 +0800</pubDate><description><![CDATA[使用魔棒工具，在不需要的背景上单击后，接着单击Delete删除键，就可以把选定的区域给删除掉，如图：]]></description><category></category></item><item><title><![CDATA[百度地图，自定义Marker]]></title><link>https://blog.youkuaiyun.com/u013033337/article/details/51782356</link><guid>https://blog.youkuaiyun.com/u013033337/article/details/51782356</guid><author>u013033337</author><pubDate>Wed, 29 Jun 2016 13:21:01 +0800</pubDate><description><![CDATA[效果图
自定义Marker布局


<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:orientation="]]></description><category></category></item><item><title><![CDATA[android 百度地图 获取缩放级别]]></title><link>https://blog.youkuaiyun.com/u013033337/article/details/51780606</link><guid>https://blog.youkuaiyun.com/u013033337/article/details/51780606</guid><author>u013033337</author><pubDate>Wed, 29 Jun 2016 09:14:19 +0800</pubDate><description><![CDATA[double zoomLevel = mBaiduMap.getMapStatus().zoom;]]></description><category></category></item><item><title><![CDATA[高德SERVICE_NO_RESPONSE解决方案]]></title><link>https://blog.youkuaiyun.com/u013033337/article/details/51734267</link><guid>https://blog.youkuaiyun.com/u013033337/article/details/51734267</guid><author>u013033337</author><pubDate>Wed, 22 Jun 2016 14:49:34 +0800</pubDate><description><![CDATA[首先声明换乘jdk1.6也没效果。
 我试了一下  android studio向导生成的keystore是 sha256withrsa算法的  请参考
http://stackoverflow.com/questions/17088690/generating-signature-with-sha256withrsa-rather-than-sha1withrsa  
如何生成sha1wi]]></description><category></category></item><item><title><![CDATA[Android EditText聚焦时hint消失的简单代码]]></title><link>https://blog.youkuaiyun.com/u013033337/article/details/51655714</link><guid>https://blog.youkuaiyun.com/u013033337/article/details/51655714</guid><author>u013033337</author><pubDate>Mon, 13 Jun 2016 10:19:13 +0800</pubDate><description><![CDATA[Android EditText聚焦时hint消失的简单代码






mInfo = (EditText) findViewById(R.id.fabu_info);
mInfo.setOnFocusChangeListener(new OnFocusChangeListener() {
    public void onFocusChange(View v, boolea]]></description><category></category></item><item><title><![CDATA[UI更新三种方法]]></title><link>https://blog.youkuaiyun.com/u013033337/article/details/51554006</link><guid>https://blog.youkuaiyun.com/u013033337/article/details/51554006</guid><author>u013033337</author><pubDate>Wed, 01 Jun 2016 10:23:35 +0800</pubDate><description><![CDATA[在Android项目中经常有碰到这样的问题，在子线程中完成耗时操作之后要更新UI，下面就自己经历的一些项目总结一下更新的方法： 

在看方法之前看一下Android中消息机制： 

 

引用


Message：消息，其中包含了消息ID，消息处理对象以及处理的数据等，由MessageQueue统一列队，终由Handler处理。 
Handler：处理者，负责Message的发]]></description><category></category></item></channel></rss>