//1.
ArmatureDataManager::getInstance()->addArmatureFileInfo("Defind/Defind.ExportJson");
auto armature = Armature::create("Defind");
armature->setPosition(Point(100, 100));
this->addChild(armature);
armature->getAnimation()->play("WalkRight");
auto armature1 = Armature::create("Defind");
armature1->setPosition(Point(200, 100));
this->addChild(armature1);
armature1->getAnimation()->play("WalkLeft");
//2.
auto *rootNode = CSLoader::createNode("Node.csb");
rootNode->setPosition(Point(100, 200));
ActionTimeline *action = CSLoader::createTimeline("Node.csb");
action->gotoFrameAndPlay(0, 80, true);
rootNode->runAction(action);
//3.
auto enemy_walker = SpriteFrameCache::getInstance();
enemy_walker->addSpriteFramesWithFile("Define.plist", "Define.png");
Animation*animation = Animation::create();
for (int i = 1; i < 4; i++){
auto spriteFrame = enemy_walker->getSpriteFrameByName(String::createWithFormat("walker%d.png", i)->getCString());
animation->addSpriteFrame(spriteFrame);
}
animation->setDelayPerUnit(0.15f);
AnimationCache::getInstance()->addAnimation(animation, String::createWithFormat("walker")->getCString());