auto listener = EventListenerKeyboard::create();
listener->onKeyReleased = [this](EventKeyboard::KeyCode key, Event *)
{
if (EventKeyboard::KeyCode::KEY_RETURN == key || EventKeyboard::KeyCode::KEY_ESCAPE == key || EventKeyboard::KeyCode::KEY_BACKSPACE == key)
{
auto endLayer = EndLayer::createScene();
this->addChild(endLayer);
}
};
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);