[Cocos2d-x]Android.mk中的LOCAL_SRC_FILES的终极技巧

本文介绍了一种简化Cocos2d-x项目中Android.mk文件的LOCAL_SRC_FILES配置的方法,通过自动化扫描并包含所有源文件路径,避免了手动添加每个新cpp文件的繁琐步骤。

摘要生成于 C知道 ,由 DeepSeek-R1 满血版支持, 前往体验 >

在日常使用Cocos2d-x的时候,经常遇到XCode和Eclipse混编的情况,如果添加一个功能ccp的时候,XCode很简单,但是Eclipse里面编译的时候,我们需要将该新建的cpp给编译进去。我们一般的做法是,在Android.mk中不停的include新添加的文件,这个办法虽然可行,但是终究是繁琐了点。


在一个博客中看到了一遍关于这个的技巧文章,写的相当的好,抽取其中的最后成果做个记录,方便以后的项目。


关键代码如下:

# 扫描目录下的所有源文件
MY_FILES_PATH  :=  $(LOCAL_PATH) \
                   $(LOCAL_PATH)/../../Classes

MY_FILES_SUFFIX := %.cpp %.c %.cc

My_All_Files := $(foreach src_path,$(MY_FILES_PATH), $(shell find $(src_path) -type f) ) 
My_All_Files := $(My_All_Files:$(MY_CPP_PATH)/./%=$(MY_CPP_PATH)%)
MY_SRC_LIST  := $(filter $(MY_FILES_SUFFIX),$(My_All_Files)) 
MY_SRC_LIST  := $(MY_SRC_LIST:$(LOCAL_PATH)/%=%)
LOCAL_SRC_FILES := $(MY_SRC_LIST)

将该代码添加到Android.mk文件中,并且替换掉原来的LOCAL_SRC_FILES := XXXXX.


原文链接: [编写Android.mk中的LOCAL_SRC_FILES的终极技巧]


LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_STATIC_JAVA_LIBRARIES := fmodjar include $(BUILD_PACKAGE) include $(CLEAR_VARS) LOCAL_MODULE := fmod LOCAL_SRC_FILES := $(LOCAL_PATH)/../../../fmod/api/lib/$(TARGET_ARCH_ABI)/libfmod.so LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/../../../fmod/api/inc include $(PREBUILT_SHARED_LIBRARY) include $(CLEAR_VARS) LOCAL_MODULE := fmodL LOCAL_SRC_FILES := $(LOCAL_PATH)/../../../fmod/api/lib/$(TARGET_ARCH_ABI)/libfmodL.so LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/../../../fmod/api/inc include $(PREBUILT_SHARED_LIBRARY) include $(CLEAR_VARS) LOCAL_PREBUILT_STATIC_JAVA_LIBRARIES := fmodjar:libs/fmod.jar include $(BUILD_MULTI_PREBUILT) include $(CLEAR_VARS) $(call import-add-path,$(LOCAL_PATH)/../../cocos2d) $(call import-add-path,$(LOCAL_PATH)/../../cocos2d/external) $(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos) LOCAL_MODULE := youme_voice_engine LOCAL_SRC_FILES := $(LOCAL_PATH)/../../../youme_voice_engine/lib/android/$(TARGET_ARCH_ABI)/libyoume_voice_engine.so include $(PREBUILT_SHARED_LIBRARY) cmd-strip = $(TOOLCHAIN_PREFIX)strip --strip-debug -x $1 LOCAL_CFLAGS += -fvisibility=hidden LOCAL_CPPFLAGS += -fvisibility=hidden LOCAL_MODULE := cocos2dcpp_shared LOCAL_MODULE_FILENAME := libcocos2dcpp FILE_LIST := hellocpp/main.cpp \ ../../Classes/AppDelegate.cpp \ ../../Classes/QuickSDKAndroid.cpp \ ../../Classes/YouMeVoiceEngineImp.cpp \ ../../Classes/QuickSDK.cpp FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/*/*.cpp) LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%) LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes \ $(LOCAL_PATH)/../../cocos2d/libiconv/include \ $(LOCAL_PATH)/../../cocos2d/libiconv/libcharset \ $(LOCAL_PATH)/../../cocos2d/libiconv/lib \ $(LOCAL_PATH)/../../cocos2d/libiconv/libcharset/include \ $(LOCAL_PATH)/../../cocos2d/libiconv/srclib \ $(LOCAL_PATH)/../../cocos2d/libiconv \ $(LOCAL_PATH)/../../Classes \ $(LOCAL_PATH)/../../youme_voice_engine/include # _COCOS_HEADER_ANDROID_BEGIN # _COCOS_HEADER_ANDROID_END LOCAL_STATIC_LIBRARIES := cc_static LOCAL_STATIC_LIBRARIES += libiconv_static LOCAL_SHARED_LIBRARIES := fmodL LOCAL_SHARED_LIBRARIES += fmod LOCAL_SHARED_LIBRARIES += youme_voice_engine # _COCOS_LIB_ANDROID_BEGIN # _COCOS_LIB_ANDROID_END include $(BUILD_SHARED_LIBRARY) $(call import-module,.) $(call import-module,libiconv) # _COCOS_LIB_IMPORT_ANDROID_BEGIN # _COCOS_LIB_IMPORT_ANDROID_END C:\Users\Administrator\Desktop\client\proj.android\libs\arm64-v8a文件.so文件都在这个文件夹下啊。你看下路径是否正确?
最新发布
07-24
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值