1、UIScreen可以获取设备屏幕的大小。
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//
整个屏幕的大小 {{0, 0}, {320, 480}} CGRect
bounds = [UIScreen mainScreen].bounds; NSLog(@ "UIScreen
bounds: %@" ,
NSStringFromCGRect(bounds)); //
应用程序窗口大小 {{0, 20}, {320, 460}} CGRect
applicationFrame = [UIScreen mainScreen].applicationFrame; NSLog(@ "UIScreen
applicationFrame: %@" ,
NSStringFromCGRect(applicationFrame)); |
2、UIView对象定义了一个屏幕上的一个矩形区域,同时处理该区域的绘制和触屏事件。
可以在这个区域内绘制图形和文字,还可以接收用户的操作。一个UIView的实例可以包含和管理若干个子UIView。
ViewController.m
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-
( void )viewDidAppear:( BOOL )animated { [super
viewDidAppear:animated]; UIView*
myView = [[UIView alloc] initWithFrame:CGRectMake(10, 10, 100, 100)]; myView.backgroundColor=[UIColor
redColor]; [self.view
addSubview:myView]; } |
3、UIWindow对象是所有UIView的根,管理和协调的应用程序的显示
UIWindow类是UIView的子类,可以看作是特殊的UIView。一般应用程序只有一个UIWindow对象,即使有多个UIWindow对象,也只有一个UIWindow可以接受到用户的触屏事件。
AppDelegate.m
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-
( BOOL )application:(UIApplication
*)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { UIWindow
*myWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; myWindow.backgroundColor=[UIColor
whiteColor]; [myWindow
makeKeyAndVisible]; _window
= myWindow; return YES; } |
4、UIViewController对象负责管理所有UIView的层次结构,并响应设备的方向变化。
AppDelegate.m
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-
( BOOL )application:(UIApplication
*)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { UIWindow
*myWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; myWindow.backgroundColor=[UIColor
whiteColor]; UIViewController
*myViewController = [[UIViewController alloc] initWithNibName:nil bundle:nil]; myWindow.rootViewController
= myViewController; [myWindow
makeKeyAndVisible]; _window
= myWindow; return YES; } |
三、完整的代码
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//
ViewController.h #import
<UIKit/UIKit.h> @interface
ViewController : UIViewController @end //
ViewController.m #import
"ViewController.h" @implementation
ViewController -
( void )viewDidAppear:( BOOL )animated
{ [super
viewDidAppear:animated]; UIView*
myView = [[UIView alloc] initWithFrame:CGRectMake(10, 10, 100, 50)]; myView.backgroundColor=[UIColor
redColor]; [self.view
addSubview:myView]; } -
( BOOL )shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{ return YES; } @end //
AppDelegate.h #import
<UIKit/UIKit.h> @ class ViewController; @interface
AppDelegate : UIResponder <UIApplicationDelegate> @property
(strong, nonatomic) UIWindow *window; @property
(strong, nonatomic) ViewController *viewController; @end //
AppDelegate.m #import
"AppDelegate.h" #import
"ViewController.h" @implementation
AppDelegate @synthesize
window = _window; @synthesize
viewController = _viewController; -
( BOOL )application:(UIApplication
*)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { self.window
= [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; self.viewController
= [[ViewController alloc] initWithNibName:nil bundle:nil]; self.window.rootViewController
= self.viewController; [self.window
makeKeyAndVisible]; return YES; } @end //
main.m #import
<UIKit/UIKit.h> #import
"AppDelegate.h" int main( int argc,
char *argv[])
{ @autoreleasepool
{ return UIApplicationMain(argc,
argv, nil, NSStringFromClass([AppDelegate class ])); } } |