LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := cocos2dcpp_shared
LOCAL_MODULE_FILENAME := libcocos2dcpp
FILE_LIST := hellocpp/main.cpp
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/*.cpp)
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/appcore/*.cpp)
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/gameMusicEffect/*.cpp)
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/gameShop/*.cpp)
LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../Classes/appcore
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../Classes/gameMusicEffect
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../Classes/gameShop
LOCAL_WHOLE_STATIC_LIBRARIES += cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static
include $(BUILD_SHARED_LIBRARY)
$(call import-module,cocos2dx)
$(call import-module,cocos2dx/platform/third_party/android/prebuilt/libcurl)
$(call import-module,CocosDenshion/android)
$(call import-module,extensions)
关键:LOCAL_SRC_FILES 包含要编译的CPP目录。
LOCAL_C_INCLUDES 据说非必需,下次编译时修改。