关于NGUI鼠标操作
public static void onClick(UIEventListener.VoidDelegate on_click,params GameObject[] objs)
{
foreach (var item in objs)
{
UIEventListener.Get(item).onClick = on_click;
}
}
public static void onDrag(UIEventListener.VectorDelegate on_drag, params GameObject[] objs)
{
foreach (var item in objs)
{
UIEventListener.Get(item).onDrag = on_drag;
}
}
public static void onPress(UIEventListener.BoolDelegate on_press, params GameObject[] objs)
{
foreach (var item in objs)
{
UIEventListener.Get(item).onPress = on_press;
}
}