if (skeleton.TrackingState == SkeletonTrackingState.Tracked)
{
float[] showHead = new float[]{skeleton.Joints[JointType.Head].Position.X,
float[] showAnkleLeft = new float[]{skeleton.Joints[JointType.AnkleLeft].Position.X,
float[] showAnkleRight = new float[]{skeleton.Joints[JointType.AnkleRight].Position.X,
float[] showElbowLeft = new float[]{skeleton.Joints[JointType.ElbowLeft].Position.X,
float[] showElbowRight = new float[]{skeleton.Joints[JointType.ElbowRight].Position.X,
float[] showFootLeft = new float[]{skeleton.Joints[JointType.FootLeft].Position.X,
float[] showFootRight = new float[]{skeleton.Joints[JointType.FootRight].Position.X,
float[] showHandLeft = new float[]{skeleton.Joints[JointType.HandLeft].Position.X,
kinect获取的20个骨骼点坐标
最新推荐文章于 2023-10-30 18:00:14 发布