Java版大话设计模式(二)---计算器商场促销---策略模式

package dataStruct;


abstract class CashSuper {
public abstract double acceptCash(double money);
}
//正常收费子类
class CashNormal extends CashSuper {
@Override
public double acceptCash(double money) {
return money;
}
}
//打折收费子类
class CashRebate extends CashSuper {
private double moneyRebate = 1.0;
public CashRebate(double moneyRebate) {
super();
this.moneyRebate = moneyRebate;
}
@Override
public double acceptCash(double money) {
return money*moneyRebate;
}
}
//返利收费子类
class CashReturn extends CashSuper {
private double moneyCondition = 0.0;
private double moneyReturn = 0.0;
public CashReturn(double moneyCondition, double moneyReturn) {
super();
this.moneyCondition = moneyCondition;
this.moneyReturn = moneyReturn;
}

@Override
public double acceptCash(double money) {
double result = money;
if(money >= moneyCondition) {
result = money - Math.floor(money/moneyCondition)*moneyReturn;
}
return result;
}

}




//策略模式类(结合工厂模式)
class CashContext {
CashSuper cs = null;
public CashContext(String type) {
switch(type) {
case "正常收费":
cs = new CashNormal();
break;
case "满300反100":
cs = new CashReturn(300,100);
break;
case "打8折":
cs = new CashRebate(0.8);
break;
}
}

public double getResult(double money) {
return cs.acceptCash(money);
}

}


//客户端代码
public class Main  
{   
   public static void main(String[] args) throws Exception  {
   CashContext cc1 = new CashContext("满300反100");
   System.out.println(cc1.getResult(1000));
   CashContext cc2 = new CashContext("打8折");
   System.out.println(cc2.getResult(1000));
   }
}  
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