VTK 面绘制 三维数据源

本文通过使用VTK库和Marching Cubes算法实现了三维图像数据集的等值面提取及可视化。该程序创建了一个包含特定分布像素值的图像数据集,并通过Marching Cubes算法提取了这些像素值的等值面,最后利用VTK进行三维渲染。

摘要生成于 C知道 ,由 DeepSeek-R1 满血版支持, 前往体验 >

// RawResolution.cpp : 定义控制台应用程序的入口点。
//


#include "stdafx.h"


#include<iostream>
using namespace std;


#include "vtkUnsignedCharArray.h"
#include "vtkPiecewiseFunction.h"
#include "vtkColorTransferFunction.h"
#include "vtkVolumeRayCastCompositeFunction.h"
#include "vtkVolumeRayCastMapper.h"
#include "vtkImageData.h"
#include "vtkVolumeProperty.h"
#include "vtkVolume.h"
#include "vtkRenderWindow.h"
#include "vtkRenderer.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkUnsignedShortArray.h"
#include "vtkPointData.h"
#include "vtkVolume16Reader.h"
#include "vtkMarchingCubes.h"


#include "vtkStripper.h"
#include "vtkPolyDataMapper.h"
#include "vtkProperty.h"
#include "vtkCamera.h"
#include "vtkBoxWidget.h"


#include "vtkImageReader.h"
#include "vtkVectorNorm.h"
#include "vtkDataSetMapper.h"


 
int _tmain(int argc, _TCHAR* argv[])
{
 
vtkImageData *image = vtkImageData::New();  
image->SetDimensions(30, 30, 30);  
image->SetSpacing(5, 5, 5);  
image->SetOrigin(0, 0, 0);  
image->SetScalarTypeToInt();  
image->SetNumberOfScalarComponents(1);  
image->AllocateScalars();  
int *ptr = (int *)image->GetScalarPointer();  


for(int i=0; i<30*30*30; i++)  
{  
if(i%9 == 0)  
*ptr++ = 0;  
else  
*ptr++ = 2;  
}  


vtkMarchingCubes *iso = vtkMarchingCubes::New();  
iso->SetInput(image);  
iso->SetNumberOfContours(1);  
iso->SetValue(0,1);  
iso->ComputeGradientsOn();  
iso->ComputeNormalsOff();  
iso->ComputeScalarsOff();  


vtkVectorNorm *gradiant = vtkVectorNorm::New();  
gradiant->SetInputConnection(iso->GetOutputPort());  


vtkDataSetMapper *cubeMapper = vtkDataSetMapper::New();  
cubeMapper->SetInputConnection(gradiant->GetOutputPort());  
vtkActor *cubeActor = vtkActor::New();  
cubeActor->SetMapper(cubeMapper);  


vtkCamera *camera = vtkCamera::New();  
camera->SetPosition(1,1,1);  
camera->SetFocalPoint(0,0,0);  


vtkRenderer *renderer = vtkRenderer::New();  
vtkRenderWindow *renWin = vtkRenderWindow::New();  
renWin->AddRenderer(renderer);  


vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();  
iren->SetRenderWindow(renWin);  


renderer->AddActor(cubeActor);  
renderer->SetActiveCamera(camera);  
renderer->ResetCamera();  
renderer->SetBackground(1,1,1);  


renWin->SetSize(300,300);  
renWin->Render();  
iren->Start();  


image->Delete();  
cubeMapper->Delete();  
cubeActor->Delete();  
camera->Delete();  
renderer->Delete();  
renWin->Delete();  
iren->Delete();  




system("pause");
return 0;
}
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值