using UnityEngine;
using System.Collections;
public class textinput : MonoBehaviour {
public float speed;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
// if (Input.GetKey (KeyCode.Space)) {
//
// }
// else if(Input.GetKeyDown(KeyCode.Space)){
//
// }
// else if(Input.GetKeyUp(KeyCode.Space)){
//
// }
// if(Input.GetMouseButton(0)){
//
// }
// else if(Input.GetMouseButtonDown(1)){
//
// }
// else if(Input.GetMouseButtonUp(2)){
//
// }
if(Input.GetKey(KeyCode.W)){
transform.position=new Vector3(transform.position.x,transform.position.y+speed,transform.position.z);
}
else if(Input.GetKey(KeyCode.S)){
transform.position=new Vector3(transform.position.x,transform.position.y-speed,transform.position.z);
}
if(Input.GetKey(KeyCode.A)){
transform.position=new Vector3(transform.position.x-speed,transform.position.y,transform.position.z);
}
else if(Input.GetKey(KeyCode.D)){
transform.position=new Vector3(transform.position.x+speed,transform.position.y,transform.position.z);
}
}
}