<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[u012483487的专栏]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/u012483487</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; u012483487]]></copyright><item><title><![CDATA[加权GN算法的Java实现]]></title><link>https://blog.youkuaiyun.com/u012483487/article/details/50761938</link><guid>https://blog.youkuaiyun.com/u012483487/article/details/50761938</guid><author>u012483487</author><pubDate>Sun, 28 Feb 2016 21:58:24 +0800</pubDate><description><![CDATA[本文为加权GN算法的一种Java实现。具体代码在http://download.youkuaiyun.com/detail/u012483487/9447115]]></description><category></category></item><item><title><![CDATA[加权GN算法简介]]></title><link>https://blog.youkuaiyun.com/u012483487/article/details/50761900</link><guid>https://blog.youkuaiyun.com/u012483487/article/details/50761900</guid><author>u012483487</author><pubDate>Sun, 28 Feb 2016 21:38:31 +0800</pubDate><description><![CDATA[本文为简单介绍GN算法，为下文实现打下基础]]></description><category></category></item><item><title><![CDATA[基于c#的winform]]></title><link>https://blog.youkuaiyun.com/u012483487/article/details/44104855</link><guid>https://blog.youkuaiyun.com/u012483487/article/details/44104855</guid><author>u012483487</author><pubDate>Fri, 06 Mar 2015 20:48:26 +0800</pubDate><description><![CDATA[本代码可以实现对特定端口的监听，并把发来的数据储存到数据库中，和在窗口chart显示出来。主要涉及了TCP 连接的socket的监听，数据库的操作和对于chart控件的使用，顺便调用了Flash插件，动态显示数据。]]></description><category></category></item><item><title><![CDATA[阿J的cocos2d-x学习笔记-元素消消看（四）-可发展的空间及游戏开发中的问题]]></title><link>https://blog.youkuaiyun.com/u012483487/article/details/43992019</link><guid>https://blog.youkuaiyun.com/u012483487/article/details/43992019</guid><author>u012483487</author><pubDate>Sat, 28 Feb 2015 22:58:50 +0800</pubDate><description><![CDATA[这是后续的一点总结和规划。]]></description><category></category></item><item><title><![CDATA[基于directshow的播放器的附加功能]]></title><link>https://blog.youkuaiyun.com/u012483487/article/details/43990269</link><guid>https://blog.youkuaiyun.com/u012483487/article/details/43990269</guid><author>u012483487</author><pubDate>Sat, 28 Feb 2015 21:15:28 +0800</pubDate><description><![CDATA[大学的小学期做了一个基于directshow的播放器，主要算法来源于前人的著作，而csdn中也有很详细的注解：http://blog.youkuaiyun.com/harvic880925/article/details/7978566。之后说一下自己的附加部分。基于windowSDK中directshow和MFC，使用vs2013作为开发工具。]]></description><category></category></item><item><title><![CDATA[阿J的cocos2d-x学习笔记-元素消消看（三）-菜单的创建]]></title><link>https://blog.youkuaiyun.com/u012483487/article/details/43989933</link><guid>https://blog.youkuaiyun.com/u012483487/article/details/43989933</guid><author>u012483487</author><pubDate>Sat, 28 Feb 2015 20:55:16 +0800</pubDate><description><![CDATA[这一系列的最后部分，关于游戏开始菜单的制作和游戏场景的切换。]]></description><category></category></item><item><title><![CDATA[阿J的cocos2d-x学习笔记-元素消消看（二）-主场景的创建]]></title><link>https://blog.youkuaiyun.com/u012483487/article/details/43989571</link><guid>https://blog.youkuaiyun.com/u012483487/article/details/43989571</guid><author>u012483487</author><pubDate>Sat, 28 Feb 2015 20:20:05 +0800</pubDate><description><![CDATA[这部分关于游戏主场景的构建，包括创建方阵，循环检测，记录分数，社交分享，分数储存，最高记录等等。其中部分算法参考极客学院的讲解。]]></description><category></category></item><item><title><![CDATA[阿J的cocos2d-x学习笔记-元素消消看（一）-精灵的创建]]></title><link>https://blog.youkuaiyun.com/u012483487/article/details/43989487</link><guid>https://blog.youkuaiyun.com/u012483487/article/details/43989487</guid><author>u012483487</author><pubDate>Sat, 28 Feb 2015 20:10:17 +0800</pubDate><description><![CDATA[这是关于cocos2d-x精灵的创建的博文，我在此介绍了一般的图片精灵的创建方法。也是这一序列的第一篇。]]></description><category></category></item></channel></rss>