IOS——从头介绍数据库sqlite3的创建,使用及可能出现的问题

本文详细介绍了如何创建、配置、管理和使用数据库,包括创建数据库、表及执行基本的操作,如查询、插入、删除和更新。通过实例演示了如何使用plist文件存储数据库路径,并提供了统一的DBManager类来简化数据库操作。此外,还讨论了如何解决常见的数据库问题,如数据库锁定错误。文章旨在为开发者提供全面的数据库管理指南。

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首先导入数据库sqlite3.h,这个就不多说了(以项目Book为例)

1. 创建新的数据库,表格以及查询,插入,删除,更新操作。

    1.1   创建一个.plist文件存储数据库数据

        当然,这个文件也可以存储别的固定参数

        方法:NewFile ->  Resource选项 -> Property List(例如命名为BookDocumentSetting.plist)

        添加两个键值对:

 KeyValue
DataBaseNameBookDatabase
DataBaseDirDatabase

    1.2   创建DBManager,统一创建,管理和获取数据库路径

     不多说,贴代码:

     .h文件

#import <Foundation/Foundation.h>
#import <sqlite3.h>

#define BOOK_DOCUMENT_SETTING @"BookDocumentSetting"
#define DB_DIRECTORY_KEY @"DataBaseDir"
#define DB_NAME_KEY @"DataBaseName"
#define BOOK_DB_RECORD_NOTFOUND -1

@interface DBManager : NSObject
+(NSString *) getDBPath;
@end

该Manager只能提供getDBPath方法


    .m文件:

#import "DBManager.h"

static sqlite3 *database=nil;
@implementation DBManager

+ (void)initialize
{
    if (self == [DBManager class]) {
        [DBManager initDB];
        [DBManager initTables];
    }
}

+ (void) initDB {
    NSError *initDB_Error;
    //get db setting
    NSString *dbSettingPlist=[[NSBundle mainBundle] pathForResource:BOOK_DOCUMENT_SETTING ofType:@"plist"];
    NSMutableDictionary *dbSettingDictionary=[[NSMutableDictionary alloc]initWithContentsOfFile:dbSettingPlist];
    NSString *dbDir=[dbSettingDictionary objectForKey:DB_DIRECTORY_KEY];
    NSString *dbName=[dbSettingDictionary objectForKey:DB_NAME_KEY];
    
    //create db dir if not exists
    NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
    NSString *documentsDir2 = [paths objectAtIndex:0];
    NSString *dataPath = [documentsDir2 stringByAppendingPathComponent:dbDir];
    
    if (![[NSFileManager defaultManager] fileExistsAtPath:dataPath]){
        if ([[NSFileManager defaultManager] createDirectoryAtPath:dataPath withIntermediateDirectories:NO attributes:nil error:&initDB_Error]) {
            NSLog(@"initDB Database Dir created success");
        }else{
            NSLog(@"initDB Database Dir created failed");
        }
    }else{
        NSLog(@"initDB Database Dir did existed");
    }
    
    //create DB if not exists
    //Using NSFileManager we can perform many file system operations.
    NSFileManager *fileManager = [NSFileManager defaultManager];
    NSString *dbPath = [DBManager getDBPath];
    if ([fileManager fileExistsAtPath:dbPath]) {
        NSLog(@"DB file exists");
    }else{
        if (sqlite3_open([[DBManager getDBPath] UTF8String], &database) == SQLITE_OK) {
            NSLog(@"initDB Database Created Success");
            sqlite3_close(database);
        }
        else {
            NSLog(@"initDB Databse Created Failed");
        }
    }
}

+(void)initTables{
    NSLog(@"start to initTables");
    if (sqlite3_open([[self getDBPath] UTF8String], &database) == SQLITE_OK) {
        [self createTable_AllBook];
<pre name="code" class="objc">        // 这里可以插入多条创建Table的代码
    }else{
        NSLog(@"initTables Failed");
    }
    sqlite3_close(database);
}

+(BOOL)createTable_AllBook{
    char *errorMsg=NULL;
    const char *sql_stmt2 = "CREATE TABLE IF NOT EXISTS ALLBOOK  (BOOKID INTEGER PRIMARY KEY AUTOINCREMENT, BOOKTYPE INTEGER, BOOKAMOUNT TEXT, TIME TEXT)";
    if (sqlite3_exec(database, sql_stmt2, NULL, NULL, &errorMsg) == SQLITE_OK) {
        NSLog(@"Create table AllBook success");
        return YES;
    }else{
        NSLog(@"Create table AllBook failed");
        return NO;
    }
}

+(NSString *) getDBPath{
    NSError *error;
    NSString *dbSettingPlist=[[NSBundle mainBundle] pathForResource:BOOK_DOCUMENT_SETTING ofType:@"plist"];
    NSMutableDictionary *dbSettingDictionary=[[NSMutableDictionary alloc]initWithContentsOfFile:dbSettingPlist];
    NSString *dbDir=[dbSettingDictionary objectForKey:DB_DIRECTORY_KEY];
    NSString *dbName=[dbSettingDictionary objectForKey:DB_NAME_KEY];
    
    //create db dir if not exists
    NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
    NSString *documentsDir2 = [paths objectAtIndex:0];
    NSString *dataPath = [documentsDir2 stringByAppendingPathComponent:dbDir];
    if (![[NSFileManager defaultManager] fileExistsAtPath:dataPath]){
        
        if ([[NSFileManager defaultManager] createDirectoryAtPath:dataPath withIntermediateDirectories:NO attributes:nil error:&error]) {
            NSLog(@"getDBPath Database create successed");
        }else{
            NSLog(@"getDBPath Databse DIR create failed");
        }
    }else{
        NSLog(@"getDBPath Database is existed.");
    }
    return [[NSMutableString stringWithString:dataPath] stringByAppendingPathComponent:[dbName stringByAppendingString:@".sqlite"]];
}

解释说明:

(1). initialize方法是每个类初次创建的时候系统都会调用的方法,无论你是否alloc,例如直接使用类方法[DBManager getDBPath],  系统都会调用initialize方法。

     所以我把初始化数据库和创建表格的方法写在这里。

(2). 例子中创建的表格名字是AllBook,里面包含的参数有:BOOKID(自增长int类型,primary key),BOOKTYPE(int类型,记录书的类型),BOOKAMOUNT(书的价格,本来SQL3中有浮点数REAL,但是浮点存储不符合我的需求,所以使用String类型存储),TIME(记录时间)

(3). 需要更多的表格可以仿照方法createTable来写,添加到initTable即可。

(4). getDBPath是唯一给外界调用的方法,目的是确保数据库的路径正确,才可以打开数据库进行操作。

    1.3    每个表格的增删改查操作(持续添加中)

         实现对每个表格的数据操作,以AllBOOK为例,创建AllBOOKDAO

    .h文件

#import <Foundation/Foundation.h>
#import <sqlite3.h>
#import "DBManager.h"

@interface AllBookDAO : NSObject{
    int bookID;
    int bookType;
    NSString *bookAmount;
    NSString *time;
}

@property (nonatomic, readwrite) int bookID;
@property (nonatomic, readwrite) int bookType;
@property (nonatomic, readwrite,retain) NSString *bookAmount;
@property (nonatomic, readwrite,retain) NSString *time;

+ (NSMutableArray *) getAllBookList;
@end

.m文件

#import "AllBookDAO.h"

@implementation AllBookDAO
@synthesize bookID,bookType,bookAmount,time;
static sqlite3 *database = nil;

 //查询

+ (NSMutableArray *) getAllBookList{
    NSMutableArray *resultArray = [[NSMutableArray alloc] init ];
    if (sqlite3_open([[DBManager getDBPath] UTF8String], &database) == SQLITE_OK) {
        const char *sql = "select BOOKID,BOOKTYPE,BOOKAMOUNT,TIME from ALLBOOK";
        sqlite3_stmt *selectstmt;
        if(sqlite3_prepare_v2(database, sql, -1, &selectstmt, NULL) == SQLITE_OK) {
            
            while(sqlite3_step(selectstmt) == SQLITE_ROW) {
                AllBookDAO *allBook = [[AllBookDAO alloc] init];
                allBook.bookID = sqlite3_column_int(selectstmt, 0);
                allBook.bookType=sqlite3_column_int(selectstmt, 1);
                allBook.bookAmount=[NSString stringWithUTF8String:(char *)sqlite3_column_text(selectstmt, 2)];
                allBook.time = [NSString stringWithUTF8String:(char *)sqlite3_column_text(selectstmt, 3)];
                [resultArray addObject:allBook];
            }
        }
        sqlite3_reset(selectstmt);
        if(selectstmt) sqlite3_finalize(selectstmt);
    }
    else{
        NSLog(@"Open Database Failed.");
        
    }
    sqlite3_close(database);
    return resultArray;
}


@end


2. 如何使用现有数据库

例如数据库的名字叫做Test.db


    NSString *dbFilePath = [[NSBundlemainBundle]pathForResource:@"数据库名字,如Test"ofType:@"db"];

    NSLog(@"DB file path: %@",dbFilePath);

//    FMDatabaseQueue *queue = [FMDatabaseQueue databaseQueueWithPath:dbFilePath];

   sqlite3 *database;

   if (sqlite3_open([dbFilePathUTF8String], &database) ==SQLITE_OK)

    {

        NSLog(@"DB open success");

    }

   else {

       sqlite3_close(database);

        NSLog(@"DB open failed");

    }


3. 使用数据库可能出现的问题

3.1  提示database is locked解决方法

我在这里并没有使用多线程,我的问题是select语句没有进行reset操作

       sqlite3_reset(selectStmt);
       if(selectStmt)sqlite3_finalize(selectStmt);
添上这两行就好
















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