#include <iostream>
#include <cmath>
using namespace std;
class CPoint
{
private:
double x; // 横坐标
double y; // 纵坐标
public:
CPoint(double xx=0,double yy=0);
double Distance1(CPoint p) const; // 两点之间的距离(一点是当前点,另一点为参数p)
double Distance0() const; // 到原点的距离
void input(); //以x,y 形式输入坐标点
void output(); //以(x,y) 形式输出坐标点
};
class CTriangle
{
public:
CTriangle(CPoint &X,CPoint &Y,CPoint &Z):A(X),B(Y),C(Z){} //给出三点的构造函数
void setTriangle(CPoint &X,CPoint &Y,CPoint &Z);//
float perimeter(void);//计算三角形的周长
float area(void);//计算并返回三角形的面积
bool isRightTriangle(); //是否为直角三角形
bool isIsoscelesTriangle(); //是否为等腰三角形
private:
CPoint A,B,C; //三顶点
};
CPoint::CPoint(double xx,double yy)
{
x=xx;
y=yy;
}
double CPoint::Distance1(CPoint p) const
{
double l;
l=sqrt((x-p.x)*(x-p.x)+(y-p.y)*(y-p.y));
return l;
}
double CPoint::Distance0() const
{
double l;
l=sqrt(x*x+y*y);
return l;
}
void CPoint::input()
{
int a,b;
cout<<"输入坐标x,y"<<endl;
cin>>a>>b;
x=a;
y=b;
}
void CPoint::output()
{
cout<<'('<<x<<","<<y<<')'<<endl;
}
int main ()
{
CPoint X,Y,Z;
X.input();
Y.input();
Z.input();
CTriangle T1(X,Y,Z);
cout<<"该三角形的周长为:"<<T1.perimeter()<<",面积为:"<<T1.area()<<endl<<endl;
cout<<"该三角形"<<(T1.isRightTriangle()?"是":"不是")<<"直角三角形"<<endl;
cout<<"该三角形"<<(T1.isIsoscelesTriangle()?"是":"不是")<<"等腰三角形"<<endl;
}
void CTriangle::setTriangle(CPoint &X,CPoint &Y,CPoint &Z)
{
A=X;
B=Y;
C=Z;
}
float CTriangle::perimeter(void)
{
float a,b,c;
c=A.Distance1(B);
a=B.Distance1(C);
b=C.Distance1(A);
return a+b+c;
}
float CTriangle::area(void)
{
float a,b,c,s;
c=A.Distance1(B);
a=B.Distance1(C);
b=C.Distance1(A);
s=(a+b+c)/2;
return sqrt(s*(s-a)*(s-b)*(s-c));
}
bool CTriangle::isRightTriangle()
{
float a,b,c;
c=A.Distance1(B);
a=B.Distance1(C);
b=C.Distance1(A);
if(a*a+b*b==c*c)
return 1;
else if(a*a+c*c==b*b)
return 1;
else if(c*c+b*b==a*a)
return 1;
else
return 0;
}
bool CTriangle::isIsoscelesTriangle()
{
float a,b,c;
c=A.Distance1(B);
a=B.Distance1(C);
b=C.Distance1(A);
if(a==b||b==c||a==c)
return 1;
else
return 0;
}
坐标求三角形类
最新推荐文章于 2021-10-28 14:37:06 发布