- #include <QtGui/QApplication>
- #include <osgViewer/Viewer>
- #include <osgGA/TrackballManipulator>
- #include <osgQt/GraphicsWindowQt>
- #include <osg/ShapeDrawable>
- #include <osg/MatrixTransform>
- #include <osgManipulator/TabBoxDragger>
- #include <osgGA/StateSetManipulator>
- #include <osgViewer/ViewerEventHandlers>
- #include <osgDB/ReadFile>
- int main( int argc, char** argv )
- {
- QApplication app(argc, argv);
- osgQt::initQtWindowingSystem();
- osg::Group* sceneroot = new osg::Group;
- sceneroot->addChild(osgDB::readNodeFile("cow.osg"));
- osg::ref_ptr<osgViewer::Viewer> viewer = new osgViewer::Viewer;
- viewer->addEventHandler( new osgGA::StateSetManipulator(viewer->getCamera()->getOrCreateStateSet()) );
- viewer->addEventHandler(new osgViewer::StatsHandler);
- viewer->setSceneData( sceneroot );
- viewer->setCameraManipulator( new osgGA::TrackballManipulator );
- osgQt::setViewer( viewer.get() );
- osgQt::GLWidget* glw = new osgQt::GLWidget;
- osgQt::GraphicsWindowQt* graphicswin = new osgQt::GraphicsWindowQt(glw);
- viewer->getCamera()->setViewport( new osg::Viewport(0, 0, glw->width(), glw->height() ) );
- viewer->getCamera()->setGraphicsContext( graphicswin );
- glw->show();
- return app.exec();
- }
OSG 与QT 结合
最新推荐文章于 2025-03-14 17:10:24 发布