1.Masonry支持的属性
@property (nonatomic, strong, readonly) MASConstraint *left;
@property (nonatomic, strong, readonly) MASConstraint *top;
@property (nonatomic, strong, readonly) MASConstraint *right;
@property (nonatomic, strong, readonly) MASConstraint *bottom;
@property (nonatomic, strong, readonly) MASConstraint *leading;
@property (nonatomic, strong, readonly) MASConstraint *trailing;
@property (nonatomic, strong, readonly) MASConstraint *width;
@property (nonatomic, strong, readonly) MASConstraint *height;
@property (nonatomic, strong, readonly) MASConstraint *centerX;
@property (nonatomic, strong, readonly) MASConstraint *centerY;
@property (nonatomic, strong, readonly) MASConstraint *baseline;
这些属性与NSLayoutAttrubute的对照表如下
2.通过一些简单的实例来简单介绍如何轻松愉快的使用Masonry:
在Masonry中能够添加autolayout约束有三个函数
- (NSArray *)mas_makeConstraints:(void(^)(MASConstraintMaker *make))block;
- (NSArray *)mas_updateConstraints:(void(^)(MASConstraintMaker *make))block;
- (NSArray *)mas_remakeConstraints:(void(^)(MASConstraintMaker *make))block;
/*
mas_makeConstraints 只负责新增约束 Autolayout不能同时存在两条针对于同一对象的约束 否则会报错
mas_updateConstraints 针对上面的情况 会更新在block中出现的约束 不会导致出现两个相同约束的情况
mas_remakeConstraints 则会清除之前的所有约束 仅保留最新的约束
三种函数善加利用 就可以应对各种情况了
*/
(1)居中显示一个view
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
WS(ws);
UIView *sv = [UIView new];
[sv showPlaceHolder];
sv.backgroundColor = [UIColor blackColor];
[self.view addSubview:sv];
[sv mas_makeConstraints:^(MASConstraintMaker *make) {
make.center.equalTo(ws.view);
make.size.mas_equalTo(CGSizeMake(300, 300));
}];
}
代码效果
(2)让一个view略小于其superView(边距为10)
UIView *sv1 = [UIView new];
[sv1 showPlaceHolder];
sv1.backgroundColor = [UIColor redColor];
[sv addSubview:sv1];
[sv1 mas_makeConstraints:^(MASConstraintMaker *make) {
make.edges.equalTo(sv).with.insets(UIEdgeInsetsMake(10, 10, 10, 10));
/* 等价于
make.top.equalTo(sv).with.offset(10);
make.left.equalTo(sv).with.offset(10);
make.bottom.equalTo(sv).with.offset(-10);
make.right.equalTo(sv).with.offset(-10);
*/
/* 也等价于
make.top.left.bottom.and.right.equalTo(sv).with.insets(UIEdgeInsetsMake(10, 10, 10, 10));
*/
}];
代码效果
可以看到 edges 其实就是top,left,bottom,right的一个简化 分开写也可以 一句话更省事,注意and和with 其实这两个函数什么事情都没做。
(3) 让两个高度为150的view垂直居中且等宽且等间隔排列 间隔为10(自动计算其宽度)
int padding1 = 10;
[sv2 mas_makeConstraints:^(MASConstraintMaker *make) {
make.centerY.mas_equalTo(sv.mas_centerY);
make.left.equalTo(sv.mas_left).with.offset(padding1);
make.right.equalTo(sv3.mas_left).with.offset(-padding1);
make.height.mas_equalTo(@150);
make.width.equalTo(sv3);
}];
[sv3 mas_makeConstraints:^(MASConstraintMaker *make) {
make.centerY.mas_equalTo(sv.mas_centerY);
make.left.equalTo(sv2.mas_right).with.offset(padding1);
make.right.equalTo(sv.mas_right).with.offset(-padding1);
make.height.mas_equalTo(@150);
make.width.equalTo(sv2);
}];
代码效果