canvas绘制时钟

<!DOCTYPE html>
<html>
  <head>
    <meta charset="utf-8"/>
    <title>时钟</title>
  </head>
  <body>
    <canvas id="canvas" width="600px" height="600px" style="border:1px dashed green"></canvas>
  </body>
  <script>
    var cnavas=document.getElementById('canvas');
    var cxt=canvas.getContext('2d');
    function clock(){
                //清空画布
       cxt.clearRect(0,0,canvas.width,canvas.height);
                //获得当前时间
       var date=new Date();
       var hour = date.getHours();
       var minute = date.getMinutes();
       var second = date.getSeconds();
       hour=hour>12?hour-12:hour;
       //绘制表盘
       cxt.beginPath();//开启新路径
       cxt.arc(300,200,150,Math.PI*2,0,true);
       cxt.lineWidth=10; //行宽
       cxt.strokeStyle='red';//描绘样式
       cxt.stroke();//画笔
       cxt.closePath();//关闭新路径
       //时针刻度
       for(var i=0;i<12;i++){
         cxt.save();//保存当前的图层(方便将来裁剪、缩放、旋转等)
         cxt.beginPath();
         cxt.translate(300,200);//设置原点(0,0)
         cxt.rotate(Math.PI*2/12*i);//旋转
         cxt.moveTo(0,-145);//起始点
         cxt.lineTo(0,-130);//结束点
         cxt.strokeStyle='#000';
         cxt.lineWidth=8;
         cxt.stroke();
         cxt.closePath();
         cxt.restore();//将原来的图层恢复,将当前的图层保存进去
       }
       //分针刻度
       for(var i=0;i<60;i++){
         cxt.save();
         cxt.beginPath();
         cxt.translate(300,200);//设置原点(0,0)
         cxt.rotate(Math.PI*2/60*i);//旋转
         cxt.moveTo(0,-145);
         cxt.lineTo(0,-135);
         cxt.strokeStyle='#ccc';
         cxt.lineWidth=6;
         cxt.stroke();
         cxt.closePath();
         cxt.restore();
       }
      //时针
      cxt.save();
      cxt.beginPath();
      cxt.translate(300,200);
      cxt.rotate(Math.PI*2/12*hour);//旋转
      cxt.moveTo(0,0);
      cxt.lineTo(0,-100);
      cxt.strokeStyle='#000';
      cxt.lineWidth=8;
      cxt.stroke();
      cxt.closePath();
      cxt.restore();
      //分针
      cxt.save();
      cxt.beginPath();
      cxt.translate(300,200);
      cxt.rotate(Math.PI*2/60*minute);//旋转
      cxt.moveTo(0,0);
      cxt.lineTo(0,-110);
      cxt.strokeStyle='blue';
      cxt.lineWidth=6;
      cxt.stroke();
      cxt.closePath();
      cxt.restore();
      //秒针
      cxt.save();
      cxt.beginPath();
      cxt.translate(300,200);
      cxt.rotate(Math.PI*2/60*second);//旋转
      cxt.moveTo(0,0);
      cxt.lineTo(0,-120);
      cxt.strokeStyle='red';
      cxt.lineWidth=4;
      cxt.stroke();
      cxt.closePath();
      cxt.restore();
      //表柱
      cxt.save();
      cxt.translate(300,200);
      cxt.arc(0,0,10,Math.PI*2,0,true);
      cxt.fill();
      cxt.restore();
   }
   clock();
   setInterval(clock,1000);
  </script>
</html>
好的,下面是一个简单的HTML5 Canvas绘制时钟的示例代码: ``` <!DOCTYPE html> <html> <head> <title>Canvas时钟</title> <style> canvas { border: 2px solid black; } </style> </head> <body> <canvas id="clock" width="200" height="200"></canvas> <script> function drawClock() { // 获取Canvas元素 var canvas = document.getElementById("clock"); var ctx = canvas.getContext("2d"); // 获取Canvas中心点坐标 var centerX = canvas.width / 2; var centerY = canvas.height / 2; // 绘制表盘 ctx.beginPath(); ctx.arc(centerX, centerY, 80, 0, 2 * Math.PI); ctx.strokeStyle = "black"; ctx.stroke(); // 绘制刻度 for (var i = 1; i <= 12; i++) { var angle = i * Math.PI / 6; var x = centerX + 60 * Math.sin(angle); var y = centerY - 60 * Math.cos(angle); ctx.beginPath(); ctx.arc(x, y, 5, 0, 2 * Math.PI); ctx.fillStyle = "black"; ctx.fill(); } // 绘制时针 var now = new Date(); var hour = now.getHours() % 12; var minute = now.getMinutes(); var second = now.getSeconds(); var hourAngle = (hour + minute / 60) * Math.PI / 6; var hourX = centerX + 40 * Math.sin(hourAngle); var hourY = centerY - 40 * Math.cos(hourAngle); ctx.beginPath(); ctx.moveTo(centerX, centerY); ctx.lineTo(hourX, hourY); ctx.strokeStyle = "black"; ctx.stroke(); // 绘制分针 var minuteAngle = minute * Math.PI / 30; var minuteX = centerX + 60 * Math.sin(minuteAngle); var minuteY = centerY - 60 * Math.cos(minuteAngle); ctx.beginPath(); ctx.moveTo(centerX, centerY); ctx.lineTo(minuteX, minuteY); ctx.strokeStyle = "black"; ctx.stroke(); // 绘制秒针 var secondAngle = second * Math.PI / 30; var secondX = centerX + 60 * Math.sin(secondAngle); var secondY = centerY - 60 * Math.cos(secondAngle); ctx.beginPath(); ctx.moveTo(centerX, centerY); ctx.lineTo(secondX, secondY); ctx.strokeStyle = "red"; ctx.stroke(); } // 每秒钟更新时钟 setInterval(drawClock, 1000); </script> </body> </html> ``` 这段代码使用Canvas绘制了一个时钟,并且每秒钟更新一次。你可以将代码复制到一个HTML文件中运行,就可以看到时钟的效果了。
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