cocos2d-x中CCCallFunc CCCallFuncN CCCallFuncND的区别和使用示例

本文详细介绍了Cocos2d-x中CCCallFunc、CCCallFuncN及CCCallFuncND三种动作回调的区别和使用场景。这三种动作分别对应无参数、一个参数和两个参数的回调函数,适用于游戏开发中不同需求的动作触发。通过具体代码示例,展示了如何在实际项目中正确使用这些动作。

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CCCallFunc CCCallFuncN CCCallFuncND的区别和使用

CCCallFunc CCCallFuncN CCCallFuncND都用来创建带有回调函数的动作,区别主要在于回调函数是否带有参数

CCCallFunc

CCCallFunc是执行对应的回调函数,其中回调函数不可带参数。一般使用静态成员函数create创建实例,create声明如下:

<span class="kwd">static</span><span class="pln"> </span><span class="typ">CCCallFunc</span><span class="pun">*</span><span class="pln"> create	</span><span class="pun">(</span><span class="pln">	</span><span class="typ">CCObject</span><span class="pln"> </span><span class="pun">*</span><span class="pln"> 	pSelectorTarget</span><span class="pun">,</span><span class="pln">
SEL_CallFunc 	selector
</span><span class="pun">)</span>

回调函数通过execute方法执行,CCCallFunc中的execute的实现如下:

<span class="kwd">void</span><span class="pln"> </span><span class="typ">CCCallFunc</span><span class="pun">::</span><span class="pln">execute</span><span class="pun">()</span><span class="pln"> </span><span class="pun">{</span><span class="pln">
    </span><span class="kwd">if</span><span class="pln"> </span><span class="pun">(</span><span class="pln">m_pCallFunc</span><span class="pun">)</span><span class="pln"> </span><span class="pun">{</span><span class="pln">
        </span><span class="pun">(</span><span class="pln">m_pSelectorTarget</span><span class="pun">->*</span><span class="pln">m_pCallFunc</span><span class="pun">)();</span><span class="pln">
    </span><span class="pun">}</span><span class="pln">
	</span><span class="kwd">if</span><span class="pln"> </span><span class="pun">(</span><span class="pln">m_nScriptHandler</span><span class="pun">)</span><span class="pln"> </span><span class="pun">{</span><span class="pln">
		</span><span class="typ">CCScriptEngineManager</span><span class="pun">::</span><span class="pln">sharedManager</span><span class="pun">()-></span><span class="pln">getScriptEngine</span><span class="pun">()-></span><span class="pln">executeCallFuncActionEvent</span><span class="pun">(</span><span class="kwd">this</span><span class="pun">);</span><span class="pln">
	</span><span class="pun">}</span><span class="pln">
</span><span class="pun">}</span>

通过(m_pSelectorTarget->*m_pCallFunc)();可以看到回调函数不包含参数

CCCallFuncN

CCCallFuncN也是执行对应的回调函数,其中回调函数带一个参数。一般使用静态成员函数create创建实例,create声明如下:

<span class="kwd">static</span><span class="pln"> </span><span class="typ">CCCallFuncN</span><span class="pun">*</span><span class="pln"> create	</span><span class="pun">(</span><span class="pln">	</span><span class="typ">CCObject</span><span class="pln"> </span><span class="pun">*</span><span class="pln"> 	pSelectorTarget</span><span class="pun">,</span><span class="pln">
SEL_CallFuncN 	selector
</span><span class="pun">)</span>

回调函数通过execute方法执行,CCCallFuncN中的execute的实现如下:

<span class="kwd">void</span><span class="pln"> </span><span class="typ">CCCallFuncN</span><span class="pun">::</span><span class="pln">execute</span><span class="pun">()</span><span class="pln"> </span><span class="pun">{</span><span class="pln">
    </span><span class="kwd">if</span><span class="pln"> </span><span class="pun">(</span><span class="pln">m_pCallFuncN</span><span class="pun">)</span><span class="pln"> </span><span class="pun">{</span><span class="pln">
        </span><span class="pun">(</span><span class="pln">m_pSelectorTarget</span><span class="pun">->*</span><span class="pln">m_pCallFuncN</span><span class="pun">)(</span><span class="pln">m_pTarget</span><span class="pun">);</span><span class="pln">
    </span><span class="pun">}</span><span class="pln">
	</span><span class="kwd">if</span><span class="pln"> </span><span class="pun">(</span><span class="pln">m_nScriptHandler</span><span class="pun">)</span><span class="pln"> </span><span class="pun">{</span><span class="pln">
		</span><span class="typ">CCScriptEngineManager</span><span class="pun">::</span><span class="pln">sharedManager</span><span class="pun">()-></span><span class="pln">getScriptEngine</span><span class="pun">()-></span><span class="pln">executeCallFuncActionEvent</span><span class="pun">(</span><span class="kwd">this</span><span class="pun">,</span><span class="pln"> m_pTarget</span><span class="pun">);</span><span class="pln">
	</span><span class="pun">}</span><span class="pln">
</span><span class="pun">}</span>

通过(m_pSelectorTarget->*m_pCallFuncN)(m_pTarget);可以看到回调函数包含一个参数。

CCCallFuncND

CCCallFuncND也是执行对应的回调函数,其中回调函数可带两个参数。一般使用静态成员函数create创建实例,create声明如下:

<span class="kwd">static</span><span class="pln"> </span><span class="typ">CCCallFuncND</span><span class="pun">*</span><span class="pln"> create	</span><span class="pun">(</span><span class="pln">	</span><span class="typ">CCObject</span><span class="pln"> </span><span class="pun">*</span><span class="pln"> 	pSelectorTarget</span><span class="pun">,</span><span class="pln">
SEL_CallFuncND 	selector</span><span class="pun">,</span><span class="pln">
</span><span class="kwd">void</span><span class="pln"> </span><span class="pun">*</span><span class="pln"> 	d
</span><span class="pun">)</span>

回调函数通过execute方法执行,CCCallFuncND中的execute的实现如下:

<span class="kwd">void</span><span class="pln"> </span><span class="typ">CCCallFuncND</span><span class="pun">::</span><span class="pln">execute</span><span class="pun">()</span><span class="pln"> </span><span class="pun">{</span><span class="pln">
    </span><span class="kwd">if</span><span class="pln"> </span><span class="pun">(</span><span class="pln">m_pCallFuncND</span><span class="pun">)</span><span class="pln"> </span><span class="pun">{</span><span class="pln">
        </span><span class="pun">(</span><span class="pln">m_pSelectorTarget</span><span class="pun">->*</span><span class="pln">m_pCallFuncND</span><span class="pun">)(</span><span class="pln">m_pTarget</span><span class="pun">,</span><span class="pln"> m_pData</span><span class="pun">);</span><span class="pln">
    </span><span class="pun">}</span><span class="pln">
</span><span class="pun">}</span>

通过(m_pSelectorTarget->*m_pCallFuncND)(m_pTarget, m_pData);可以看到回调函数包含两个参数。

CCCallFunc CCCallFuncN CCCallFuncND实例对比

<span class="pln">testCallFunc</span><span class="pun">.</span><span class="pln">h</span><span class="pun">中代码</span><span class="pln">
</span><span class="kwd">class</span><span class="pln"> testCallFunc </span><span class="pun">:</span><span class="pln"> </span><span class="kwd">public</span><span class="pln"> </span><span class="typ">CCLayer</span><span class="pln">
</span><span class="pun">{</span><span class="pln">
</span><span class="kwd">protected</span><span class="pun">:</span><span class="pln">
    </span><span class="typ">CCSprite</span><span class="pun">*</span><span class="pln">    sprite1</span><span class="pun">;</span><span class="pln">
    </span><span class="typ">CCSprite</span><span class="pun">*</span><span class="pln">    sprite2</span><span class="pun">;</span><span class="pln">
    </span><span class="typ">CCSprite</span><span class="pun">*</span><span class="pln">    sprite3</span><span class="pun">;</span><span class="pln">
</span><span class="kwd">public</span><span class="pun">:</span><span class="pln">
    </span><span class="kwd">virtual</span><span class="pln"> </span><span class="kwd">void</span><span class="pln"> onEnter</span><span class="pun">();</span><span class="pln">

    </span><span class="kwd">void</span><span class="pln"> callback1</span><span class="pun">();</span><span class="pln">
    </span><span class="kwd">void</span><span class="pln"> callback2</span><span class="pun">(</span><span class="typ">CCNode</span><span class="pun">*</span><span class="pln"> sender</span><span class="pun">);</span><span class="pln">
    </span><span class="kwd">void</span><span class="pln"> callback3</span><span class="pun">(</span><span class="typ">CCNode</span><span class="pun">*</span><span class="pln"> sender</span><span class="pun">,</span><span class="pln"> </span><span class="kwd">void</span><span class="pun">*</span><span class="pln"> data</span><span class="pun">);</span><span class="pln">
</span><span class="pun">};</span><span class="pln">

testCallFunc</span><span class="pun">.</span><span class="pln">cpp</span><span class="pun">中代码</span><span class="pln">

</span><span class="kwd">void</span><span class="pln"> testCallFunc</span><span class="pun">::</span><span class="pln">onEnter</span><span class="pun">()</span><span class="pln">
</span><span class="pun">{</span><span class="pln">
    </span><span class="com">//CCCallFunc的使用</span><span class="pln">
    </span><span class="typ">CCFiniteTimeAction</span><span class="pun">*</span><span class="pln">  action </span><span class="pun">=</span><span class="pln"> </span><span class="typ">CCSequence</span><span class="pun">::</span><span class="pln">create</span><span class="pun">(</span><span class="pln">
        </span><span class="typ">CCMoveBy</span><span class="pun">::</span><span class="pln">create</span><span class="pun">(</span><span class="lit">2</span><span class="pun">,</span><span class="pln"> ccp</span><span class="pun">(</span><span class="lit">200</span><span class="pun">,</span><span class="lit">0</span><span class="pun">)),</span><span class="pln">
        </span><span class="typ">CCCallFunc</span><span class="pun">::</span><span class="pln">create</span><span class="pun">(</span><span class="kwd">this</span><span class="pun">,</span><span class="pln"> callfunc_selector</span><span class="pun">(</span><span class="pln">testCallFunc</span><span class="pun">::</span><span class="pln">callback1</span><span class="pun">)),</span><span class="pln">
        NULL</span><span class="pun">);</span><span class="pln">

    </span><span class="com">//CCCallFuncN的使用</span><span class="pln">
    </span><span class="typ">CCFiniteTimeAction</span><span class="pun">*</span><span class="pln">  action2 </span><span class="pun">=</span><span class="pln"> </span><span class="typ">CCSequence</span><span class="pun">::</span><span class="pln">create</span><span class="pun">(</span><span class="pln">
        </span><span class="typ">CCScaleBy</span><span class="pun">::</span><span class="pln">create</span><span class="pun">(</span><span class="lit">2</span><span class="pln"> </span><span class="pun">,</span><span class="pln">  </span><span class="lit">2</span><span class="pun">),</span><span class="pln">
        </span><span class="typ">CCFadeOut</span><span class="pun">::</span><span class="pln">create</span><span class="pun">(</span><span class="lit">2</span><span class="pun">),</span><span class="pln">
        </span><span class="typ">CCCallFuncN</span><span class="pun">::</span><span class="pln">create</span><span class="pun">(</span><span class="kwd">this</span><span class="pun">,</span><span class="pln"> callfuncN_selector</span><span class="pun">(</span><span class="pln">testCallFunc</span><span class="pun">::</span><span class="pln">callback2</span><span class="pun">)),</span><span class="pln">
        NULL</span><span class="pun">);</span><span class="pln">

    </span><span class="com">//CCCallFuncNC的使用</span><span class="pln">
    </span><span class="typ">CCFiniteTimeAction</span><span class="pun">*</span><span class="pln">  action3 </span><span class="pun">=</span><span class="pln"> </span><span class="typ">CCSequence</span><span class="pun">::</span><span class="pln">create</span><span class="pun">(</span><span class="pln">
        </span><span class="typ">CCRotateBy</span><span class="pun">::</span><span class="pln">create</span><span class="pun">(</span><span class="lit">3</span><span class="pln"> </span><span class="pun">,</span><span class="pln"> </span><span class="lit">360</span><span class="pun">),</span><span class="pln">
        </span><span class="typ">CCFadeOut</span><span class="pun">::</span><span class="pln">create</span><span class="pun">(</span><span class="lit">2</span><span class="pun">),</span><span class="pln">
        </span><span class="typ">CCCallFuncND</span><span class="pun">::</span><span class="pln">create</span><span class="pun">(</span><span class="kwd">this</span><span class="pun">,</span><span class="pln"> callfuncND_selector</span><span class="pun">(</span><span class="pln">testCallFunc</span><span class="pun">::</span><span class="pln">callback3</span><span class="pun">),</span><span class="pln"> </span><span class="pun">(</span><span class="kwd">void</span><span class="pun">*)</span><span class="lit">0xbebabeba</span><span class="pun">),</span><span class="pln">
        NULL</span><span class="pun">);</span><span class="pln">

    sprite1</span><span class="pun">-></span><span class="pln">runAction</span><span class="pun">(</span><span class="pln">action</span><span class="pun">);</span><span class="pln">
    sprite2</span><span class="pun">-></span><span class="pln">runAction</span><span class="pun">(</span><span class="pln">action2</span><span class="pun">);</span><span class="pln">
    sprite3</span><span class="pun">-></span><span class="pln">runAction</span><span class="pun">(</span><span class="pln">action3</span><span class="pun">);</span><span class="pln">
</span><span class="pun">}</span><span class="pln">

</span><span class="kwd">void</span><span class="pln"> testCallFunc</span><span class="pun">::</span><span class="pln">callback1</span><span class="pun">()</span><span class="pln">
</span><span class="pun">{</span><span class="pln">
    </span><span class="typ">CCSize</span><span class="pln"> s </span><span class="pun">=</span><span class="pln"> </span><span class="typ">CCDirector</span><span class="pun">::</span><span class="pln">sharedDirector</span><span class="pun">()-></span><span class="pln">getWinSize</span><span class="pun">();</span><span class="pln">
    </span><span class="typ">CCLabelTTF</span><span class="pln"> </span><span class="pun">*</span><span class="pln">label </span><span class="pun">=</span><span class="pln"> </span><span class="typ">CCLabelTTF</span><span class="pun">::</span><span class="pln">create</span><span class="pun">(</span><span class="str">"callback 1 called"</span><span class="pun">,</span><span class="pln"> </span><span class="str">"Marker Felt"</span><span class="pun">,</span><span class="pln"> </span><span class="lit">16</span><span class="pun">);</span><span class="pln">
    label</span><span class="pun">-></span><span class="pln">setPosition</span><span class="pun">(</span><span class="pln">ccp</span><span class="pun">(</span><span class="pln"> s</span><span class="pun">.</span><span class="pln">width</span><span class="pun">/</span><span class="lit">4</span><span class="pun">*</span><span class="lit">1</span><span class="pun">,</span><span class="pln">s</span><span class="pun">.</span><span class="pln">height</span><span class="pun">/</span><span class="lit">2</span><span class="pun">));</span><span class="pln">

    addChild</span><span class="pun">(</span><span class="pln">label</span><span class="pun">);</span><span class="pln">
</span><span class="pun">}</span><span class="pln">

</span><span class="kwd">void</span><span class="pln"> testCallFunc</span><span class="pun">::</span><span class="pln">callback2</span><span class="pun">(</span><span class="typ">CCNode</span><span class="pun">*</span><span class="pln"> pSender</span><span class="pun">)</span><span class="pln">
</span><span class="pun">{</span><span class="pln">
    </span><span class="typ">CCSize</span><span class="pln"> s </span><span class="pun">=</span><span class="pln"> </span><span class="typ">CCDirector</span><span class="pun">::</span><span class="pln">sharedDirector</span><span class="pun">()-></span><span class="pln">getWinSize</span><span class="pun">();</span><span class="pln">
    </span><span class="typ">CCLabelTTF</span><span class="pln"> </span><span class="pun">*</span><span class="pln">label </span><span class="pun">=</span><span class="pln"> </span><span class="typ">CCLabelTTF</span><span class="pun">::</span><span class="pln">create</span><span class="pun">(</span><span class="str">"callback 2 called"</span><span class="pun">,</span><span class="pln"> </span><span class="str">"Marker Felt"</span><span class="pun">,</span><span class="pln"> </span><span class="lit">16</span><span class="pun">);</span><span class="pln">
    label</span><span class="pun">-></span><span class="pln">setPosition</span><span class="pun">(</span><span class="pln">ccp</span><span class="pun">(</span><span class="pln"> s</span><span class="pun">.</span><span class="pln">width</span><span class="pun">/</span><span class="lit">4</span><span class="pun">*</span><span class="lit">2</span><span class="pun">,</span><span class="pln">s</span><span class="pun">.</span><span class="pln">height</span><span class="pun">/</span><span class="lit">2</span><span class="pun">));</span><span class="pln">

    addChild</span><span class="pun">(</span><span class="pln">label</span><span class="pun">);</span><span class="pln">
</span><span class="pun">}</span><span class="pln">

</span><span class="kwd">void</span><span class="pln"> testCallFunc</span><span class="pun">::</span><span class="pln">callback3</span><span class="pun">(</span><span class="typ">CCNode</span><span class="pun">*</span><span class="pln"> pTarget</span><span class="pun">,</span><span class="pln"> </span><span class="kwd">void</span><span class="pun">*</span><span class="pln"> data</span><span class="pun">)</span><span class="pln">
</span><span class="pun">{</span><span class="pln">
    </span><span class="typ">CCSize</span><span class="pln"> s </span><span class="pun">=</span><span class="pln"> </span><span class="typ">CCDirector</span><span class="pun">::</span><span class="pln">sharedDirector</span><span class="pun">()-></span><span class="pln">getWinSize</span><span class="pun">();</span><span class="pln">
    </span><span class="typ">CCLabelTTF</span><span class="pln"> </span><span class="pun">*</span><span class="pln">label </span><span class="pun">=</span><span class="pln"> </span><span class="typ">CCLabelTTF</span><span class="pun">::</span><span class="pln">create</span><span class="pun">(</span><span class="str">"callback 3 called"</span><span class="pun">,</span><span class="pln"> </span><span class="str">"Marker Felt"</span><span class="pun">,</span><span class="pln"> </span><span class="lit">16</span><span class="pun">);</span><span class="pln">
    label</span><span class="pun">-></span><span class="pln">setPosition</span><span class="pun">(</span><span class="pln">ccp</span><span class="pun">(</span><span class="pln"> s</span><span class="pun">.</span><span class="pln">width</span><span class="pun">/</span><span class="lit">4</span><span class="pun">*</span><span class="lit">3</span><span class="pun">,</span><span class="pln">s</span><span class="pun">.</span><span class="pln">height</span><span class="pun">/</span><span class="lit">2</span><span class="pun">));</span><span class="pln">
    addChild</span><span class="pun">(</span><span class="pln">label</span><span class="pun">);</span><span class="pln">
</span><span class="pun">}</span>
基于数据挖掘的音乐推荐系统设计与实现 需要一个代码说明,不需要论文 采用python语言,django框架,mysql数据库开发 编程环境:pycharm,mysql8.0 系统分为前台+后台模式开发 网站前台: 用户注册, 登录 搜索音乐,音乐欣赏(可以在线进行播放) 用户登陆时选择相关感兴趣的音乐风格 音乐收藏 音乐推荐算法:(重点) 本课题需要大量用户行为(如播放记录、收藏列表)、音乐特征(如音频特征、歌曲元数据)等数据 (1)根据用户之间相似性或关联性,给一个用户推荐与其相似或有关联的其他用户所感兴趣的音乐; (2)根据音乐之间的相似性或关联性,给一个用户推荐与其感兴趣的音乐相似或有关联的其他音乐。 基于用户的推荐基于物品的推荐 其中基于用户的推荐是基于用户的相似度找出相似相似用户,然后向目标用户推荐其相似用户喜欢的东西(你类似的人也喜欢**东西); 而基于物品的推荐是基于物品的相似度找出相似的物品做推荐(喜欢该音乐的人还喜欢了**音乐); 管理员 管理员信息管理 注册用户管理,审核 音乐爬虫(爬虫方式爬取网站音乐数据) 音乐信息管理(上传歌曲MP3,以便前台播放) 音乐收藏管理 用户 用户资料修改 我的音乐收藏 完整前后端源码,部署后可正常运行! 环境说明 开发语言:python后端 python版本:3.7 数据库:mysql 5.7+ 数据库工具:Navicat11+ 开发软件:pycharm
MPU6050是一款广泛应用在无人机、机器人运动设备中的六轴姿态传感器,它集成了三轴陀螺仪三轴加速度计。这款传感器能够实时监测并提供设备的角速度线性加速度数据,对于理解物体的动态运动状态至关重要。在Arduino平台上,通过特定的库文件可以方便地与MPU6050进行通信,获取并解析传感器数据。 `MPU6050.cpp``MPU6050.h`是Arduino库的关键组成部分。`MPU6050.h`是头文件,包含了定义传感器接口函数声明。它定义了类`MPU6050`,该类包含了初始化传感器、读取数据等方法。例如,`begin()`函数用于设置传感器的工作模式I2C地址,`getAcceleration()``getGyroscope()`则分别用于获取加速度角速度数据。 在Arduino项目中,首先需要包含`MPU6050.h`头文件,然后创建`MPU6050`对象,并调用`begin()`函数初始化传感器。之后,可以通过循环调用`getAcceleration()``getGyroscope()`来不断更新传感器读数。为了处理这些原始数据,通常还需要进行校准滤波,以消除噪声漂移。 I2C通信协议是MPU6050与Arduino交互的基础,它是一种低引脚数的串行通信协议,允许多个设备共享一对数据线。Arduino板上的Wire库提供了I2C通信的底层支持,使得用户无需深入了解通信细节,就能方便地与MPU6050交互。 MPU6050传感器的数据包括加速度(X、Y、Z轴)角速度(同样为X、Y、Z轴)。加速度数据可以用来计算物体的静态位置动态运动,而角速度数据则能反映物体转动的速度。结合这两个数据,可以进一步计算出物体的姿态(如角度角速度变化)。 在嵌入式开发领域,特别是使用STM32微控制器时,也可以找到类似的库来驱动MPU6050。STM32通常具有更强大的处理能力更多的GPIO口,可以实现更复杂的控制算法。然而,基本的传感器操作流程数据处理原理与Arduino平台相似。 在实际应用中,除了基本的传感器读取,还可能涉及到温度补偿、低功耗模式设置、DMP(数字运动处理器)功能的利用等高级特性。DMP可以帮助处理传感器数据,实现更高级的运动估计,减轻主控制器的计算负担。 MPU6050是一个强大的六轴传感器,广泛应用于各种需要实时运动追踪的项目中。通过 Arduino 或 STM32 的库文件,开发者可以轻松地与传感器交互,获取并处理数据,实现各种创新应用。博客其他开源资源是学习解决问题的重要途径,通过这些资源,开发者可以获得关于MPU6050的详细信息实践指南
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