1. 基本
#include<glut.h>
#pragma comment(linker,"/subsystem:\"windows\" /entry:\"mainCRTStartup\"")
void mydisplay(void)
{
//glClearColor : 通过glClear使用红,绿,蓝以及AFA值来清除颜色缓冲区,并且缺省值全是0. 即(0,0,0,0)
glClearColor(1.0,1.0,0.0,0.0); //设置背景为绿色
glClear(GL_COLOR_BUFFER_BIT);
//在左上角画一个黄色的矩形
glColor3f(0.0f,1.0f,1.0f);
glRectf(-0.9f,0.0f,0.0f,0.9f);//分别是左下角和右上角两点坐标
//在右上角画一个花花的三角形
glBegin(GL_TRIANGLES);
glColor3f(1.0f,0.0f,0.0f); glVertex2f(0.9f,0.0f);
glColor3f(0.0f,1.0f,0.0f); glVertex2f(0.5f,0.6f);
glColor3f(0.0f,0.0f,1.0f); glVertex2f(0.1f,0.0f);
glEnd();
//画两个点
glPointSize(5);//表示点的像素
glBegin(GL_POINTS);
glColor3f(0.0f,0.0f,0.0f); glVertex2f(0.05f,0.0f);
glColor3f(1.0f,0.0f,0.0f); glVertex2f(0.05f,-0.5f);
glEnd();
glFlush();
}
int main(int argc,char *argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB|GLUT_SINGLE);
glutInitWindowPosition(300,100);
glutInitWindowSize(500,500);
glutCreateWindow("Basic Shape");
glutDisplayFunc(&mydisplay);
glutMainLoop();
return 0;
}
2. 升级1
#include<glut.h>
#include<math.h>
#pragma comment(linker,"/subsystem:\"windows\" /entry:\"mainCRTStartup\"")
const GLfloat R = 0.8f;
const GLfloat PI = 3.1415926536f;
const int n = 600;
void basicshape2(void)
{
int i;
glClearColor(1.0,1.0,0.0,0.8);
glClear(GL_COLOR_BUFFER_BIT);
/* ---------------------- ----------------------*/
glLineWidth(3);
glBegin(GL_POLYGON); //以闭合折线方式画圆
glColor3f(1.0f,0.0f,0.0f);
for(i=0; i<n; ++i)
glVertex2f(R*cos(2*PI/n*i), R*sin(2*PI/n*i));
glEnd();
/* ---------------------- ----------------------*/
glBegin(GL_LINE_LOOP); //以闭合折线方式画五角星
glColor3f(0.0f,1.0f,0.0f);
GLfloat bx=R*cos(18*PI/180);
GLfloat by=R*sin(18*PI/180);
GLfloat cx=R*sin(36*PI/180);
GLfloat cy=R*cos(36*PI/180);
glVertex2f(-bx,by);
glVertex2f(bx,by);
glVertex2f(-cx,-cy);
glVertex2f(0.0f,R);
glVertex2f(cx,-cy);
glEnd();
/* ---------------------- ----------------------*/
glBegin(GL_POLYGON); //以填充方式画菱形,多边形,五角星也是可以的啦~
glVertex2f(-0.8f,0.95f);
glVertex2f(-0.7f,0.85f);
glVertex2f(-0.8f,0.75f);
glVertex2f(-0.9f,0.85f);
glEnd();
glBegin(GL_POLYGON); //对称一下
glVertex2f(0.8f,0.95f);
glVertex2f(0.7f,0.85f);
glVertex2f(0.8f,0.75f);
glVertex2f(0.9f,0.85f);
glEnd();
//这里有两个菱形,可以用GL_QUADS一次搞定,独立的~
/* ---------------------- ----------------------*/
glColor3f(0.0f,0.0f,1.0f);
glBegin(GL_TRIANGLES); //两个三角形
glVertex2f(-1.0f,-1.0f);
glVertex2f(-0.95f,-0.7f);
glVertex2f(-0.8f,-0.7f);
glVertex2f(-1.0f,-1.0f);
glVertex2f(-0.8f,-0.75f);
glVertex2f(-0.8f,-0.95f);
glEnd();
glFlush();
}
int main(int argc,char *argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
glutInitWindowPosition(150,150);
glutInitWindowSize(500,500);
glutCreateWindow("Baisc Shape2");
glutDisplayFunc(basicshape2);
glutMainLoop();
return 0;
}
3. 升级2
#include<GL/glut.h>
#include<math.h>
#pragma comment(linker,"/subsystem:\"windows\" /entry:\"mainCRTStartup\"")
const float R1 = 0.8f;
const float R2 = 0.4f;
const float PI = 3.1415926;
void myDisplay_1()
{
glClearColor(1.0f,1.0f,1.0f,0.0f);
glClear(GL_COLOR_BUFFER_BIT);
//*****下面开始画矩形和三角形
glColor3f(1.0f,0.0f,0.0f);
glBegin(GL_POLYGON);
glVertex2f(0.4f,0);
glVertex2f(0,0.4f);
glVertex2f(-0.4f,0);
glVertex2f(0,-0.4f);
glEnd();
glBegin(GL_TRIANGLES); //四个三角形
glColor3f(1.0f,1.0f,0.0f);
glVertex2f(0.4f,-0.4f);
glVertex2f(0.8f,0);
glVertex2f(0.4f,0.4f);
glColor3f(0.0f,0.0f,1.0f);
glVertex2f(0.4f,0.4f);
glVertex2f(-0.4f,0.4f);
glVertex2f(0,0.8f);
glColor3f(1.0f,0.0f,1.0f);
glVertex2f(-0.4f,0.4f);
glVertex2f(-0.4f,-0.4f);
glVertex2f(-0.8f,0);
glColor3f(0.0f,1.0f,0.0f);
glVertex2f(-0.4f,-0.4f);
glVertex2f(0.4f,-0.4f);
glVertex2f(0,-0.8f);
glEnd();
//******描边
glColor3f(0.0f,0.0f,0.0f);
glBegin(GL_LINE_LOOP);
glVertex2f(0.4f,0);//矩形的边
glVertex2f(0,0.4f);
glVertex2f(-0.4f,0);
glVertex2f(0,-0.4f);
glEnd();
glBegin(GL_LINE_LOOP);//三角形的边,可当作两个矩形
glVertex2f(0.8f,0);
glVertex2f(0.4f,-0.4f);
glVertex2f(0,-0.8f);
glVertex2f(-0.4f,-0.4f);
glVertex2f(-0.8f,0);
glVertex2f(-0.4f,0.4f);
glVertex2f(0,0.8f);
glVertex2f(0.4f,0.4f);
glVertex2f(0.4f,-0.4f);
glVertex2f(-0.4f,-0.4f);
glVertex2f(-0.4f,0.4f);
glVertex2f(0.4f,0.4f);
glEnd();
glFlush();
}
void myDisplay_2()
{
glClearColor(1.0f,1.0f,1.0f,0.0f);
glClear(GL_COLOR_BUFFER_BIT);
for(int i=0;i<=270;i+=90){
glColor3f(1.0f,0.0f,0.0f);
glBegin(GL_POLYGON);
glVertex2f(R1*cos(i*PI/180),R1*sin(i*PI/180));
glVertex2f(R2*cos((i+25)*PI/180),R2*sin((i+25)*PI/180));
glVertex2f(0,0);
glVertex2f(R2*cos((i-25)*PI/180),R2*sin((i-25)*PI/180));
glEnd();
glColor3f(0.0f,0.0f,0.0f);
glBegin(GL_LINE_LOOP);
glVertex2f(R1*cos(i*PI/180),R1*sin(i*PI/180));
glVertex2f(R2*cos((i+25)*PI/180),R2*sin((i+25)*PI/180));
glVertex2f(0,0);
glVertex2f(R2*cos((i-25)*PI/180),R2*sin((i-25)*PI/180));
glEnd();
}
for(i=45;i<=315;i+=90){
glColor3f(0.0f,1.0f,0.0f);
glBegin(GL_POLYGON);
glVertex2f(R1*cos(i*PI/180),R1*sin(i*PI/180));
glVertex2f(R2*cos((i+20)*PI/180),R2*sin((i+20)*PI/180));
glVertex2f(0,0);
glVertex2f(R2*cos((i-20)*PI/180),R2*sin((i-20)*PI/180));
glEnd();
glColor3f(0.0f,0.0f,0.0f);
glBegin(GL_LINE_LOOP);
glVertex2f(R1*cos(i*PI/180),R1*sin(i*PI/180));
glVertex2f(R2*cos((i+20)*PI/180),R2*sin((i+20)*PI/180));
glVertex2f(0,0);
glVertex2f(R2*cos((i-20)*PI/180),R2*sin((i-20)*PI/180));
glEnd();
}
glFlush();
}
int main(int argc,char * argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
glutInitWindowPosition(100,100);
glutInitWindowSize(500,500);
glutCreateWindow("sheng2_1");
glutDisplayFunc(myDisplay_1);
glutInitWindowPosition(700,100);
glutInitWindowSize(500,500);
glutCreateWindow("sheng2_2");
glutDisplayFunc(myDisplay_2);
glutMainLoop();
return 0;
}