Android13
fragment简介
将一个屏幕划分为多个模块,只更新一个部分UI,分区域编程,模块化分工.
<FrameLayout android:id="@+id/container" android:layout_width="match_parent" android:layout_height="0dip" android:layout_weight="1" > </FrameLayout>
FrameLayout布局,被替换用的,占位置,用它的原因是代码少,简单.
fragment入门
碎片创建步骤
//写一个类继承Fragment ,android.app.Fragment
public class ShowFragment extends Fragment
不用清单
//重写onCreateView
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
return inflater.inflate(R.layout.show, null);
}
//布局文件show.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#550000ff"
android:orientation="vertical" >
<TextView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:text="我是显示设置的界面" />
</LinearLayout>
//打气
return inflater.inflate(R.layout.show, null);
对应Activity这边
public void showSound(View view) {
//创建对象
SoundFragment fragment = new SoundFragment();
//得到碎片管理者
FragmentManager fm = getFragmentManager();
//得到事务对象
FragmentTransaction ft = fm.beginTransaction();
//事物去替换碎片,R.id.container祭品的id
ft.replace(R.id.container, fragment);
//提交
ft.commit();
}
防止花屏,事务修改ui,要么同时修改,要么修改不成功
fragment的事务
初始化页面是声音界面
protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); SoundFragment fragment = new SoundFragment(); fm = getFragmentManager(); // 事务 ft = fm.beginTransaction(); ft.replace(R.id.container, fragment); ft.commit(); }
抽取成员变量
FragmentManager fm; FragmentTransaction ft;
事务只能提交一次,多次提交需要重新开始事务
public void showSound(View view) { // 事务 ft = fm.beginTransaction(); SoundFragment fragment = new SoundFragment(); ft.replace(R.id.container, fragment); ft.commit(); }
fragement与Activity的通讯
在碎片中获取文本信息
<EditText
android:id="@+id/et_name"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:hint="请输入一个姓名,我在Activity里面" />
//在Fragment得到Activity的API
//getActivity()
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
View view = inflater.inflate(R.layout.show, null);
bt = (Button) view.findViewById(R.id.button1);
bt.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
EditText et_name = (EditText) getActivity().findViewById(R.id.et_name);
Toast.makeText(getActivity(), "name:"+et_name.getText().toString(), 0).show();
}
});
return view;
}
Activity 和 Fragment 互相得到数据
Fragment得到Activity的数据是:(EditText) getActivity().findViewById(R.id.et_name).getText();
Activity得到Fragment的数据是:fragment对象的引用,.getXXX()方法
fragment的生命周期
和Activity生命周期一致
@Override
public void onCreate(Bundle savedInstanceState) {
System.out.println("oncreate");
super.onCreate(savedInstanceState);
}
@Override
public void onDestroy() {
System.out.println("onDestroy");
super.onDestroy();
}
@Override
public void onStart() {
System.out.println("onStart");
super.onStart();
}
@Override
public void onStop() {
System.out.println("onStop");
super.onStop();
}
@Override
public void onResume() {
System.out.println("onResume");
super.onResume();
}
@Override
public void onPause() {
System.out.println("onPause");
super.onPause();
}
- 开启执行顺序
onCreate()
onCreateView()
onStart()
onResume()
- 返回执行顺序
onPause()
onStop()
onDestroy()
fragment的向下兼容(常用v4包)
导包注意
import android.support.v4.app.Fragment;
//继承support.v4.app.Fragment类(之前support.app.Fragment)
public class Fragment01 extends Fragment {
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
System.out.println("onCreateView");
return inflater.inflate(R.layout.fragment01, null);
}
}
import android.support.v4.app.FragmentActivity;
import android.support.v4.app.FragmentTransaction;
//继承android.support.v4.app.FragmentActivity(以前是Activity)
public class MainActivity extends FragmentActivity {
public void open01(View view){
Fragment01 f = new Fragment01();
FragmentTransaction ft = getSupportFragmentManager().beginTransaction();
ft.replace(R.id.container, f);
ft.commit();
}
}
//碎片管理者
getSupportFragmentManager()
view动画
/**
* 透明度渐变的动画
*/
public void alpha(View view) {
AlphaAnimation aa = new AlphaAnimation(0.0f, 1.0f);
// 动画播放的时间长度
aa.setDuration(2000);
// 设置重复播放的次数
aa.setRepeatCount(Animation.INFINITE);
// 设置重复播放的模式
aa.setRepeatMode(Animation.REVERSE);
// 让iv播放aa动画
iv.startAnimation(aa);
}
/**
* 平移动画
*/
public void trans(View view) {
TranslateAnimation ta = new TranslateAnimation(
Animation.RELATIVE_TO_SELF, 0, Animation.RELATIVE_TO_SELF, 1f,
Animation.RELATIVE_TO_SELF, 0, Animation.RELATIVE_TO_SELF, 1f);
// 动画播放的时间长度
ta.setDuration(2000);
// 设置重复播放的次数
ta.setRepeatCount(Animation.INFINITE);
// 设置重复播放的模式
ta.setRepeatMode(Animation.REVERSE);
// 让iv播放aa动画
iv.startAnimation(ta);
}
/**
* 缩放动画
*/
public void scale(View view) {
ScaleAnimation sa = new ScaleAnimation(0.2f, 2.0f, 0.2f, 2.0f,
Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF,
0.5f);
// 动画播放的时间长度
sa.setDuration(2000);
// 设置重复播放的次数
sa.setRepeatCount(Animation.INFINITE);
// 设置重复播放的模式
sa.setRepeatMode(Animation.REVERSE);
// 让iv播放aa动画
iv.startAnimation(sa);
}
/**
* 旋转动画
*/
public void rotate(View view) {
RotateAnimation ra = new RotateAnimation(0, 360,
Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF,
0.5f);
// 动画播放的时间长度
ra.setDuration(2000);
// 设置重复播放的次数
ra.setRepeatCount(Animation.INFINITE);
// 设置重复播放的模式
ra.setRepeatMode(Animation.REVERSE);
// 让iv播放aa动画
iv.startAnimation(ra);
}
组合动画
/**
* 动画合集 集合
*/
public void set(View view) {
AnimationSet set = new AnimationSet(false);
RotateAnimation ra = new RotateAnimation(0, 360,
Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF,
0.5f);
// 动画播放的时间长度
ra.setDuration(2000);
// 设置重复播放的次数
ra.setRepeatCount(Animation.INFINITE);
// 设置重复播放的模式
ra.setRepeatMode(Animation.REVERSE);
ScaleAnimation sa = new ScaleAnimation(0.2f, 2.0f, 0.2f, 2.0f,
Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF,
0.5f);
// 动画播放的时间长度
sa.setDuration(2000);
// 设置重复播放的次数
sa.setRepeatCount(Animation.INFINITE);
// 设置重复播放的模式
sa.setRepeatMode(Animation.REVERSE);
// 让iv播放aa动画
TranslateAnimation ta = new TranslateAnimation(
Animation.RELATIVE_TO_SELF, 0, Animation.RELATIVE_TO_SELF, 1f,
Animation.RELATIVE_TO_SELF, 0, Animation.RELATIVE_TO_SELF, 1f);
// 动画播放的时间长度
ta.setDuration(2000);
// 设置重复播放的次数
ta.setRepeatCount(Animation.INFINITE);
// 设置重复播放的模式
ta.setRepeatMode(Animation.REVERSE);
set.addAnimation(ta);
set.addAnimation(sa);
set.addAnimation(ra);
iv.startAnimation(set);
}
xml文件定义动画
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:fillAfter="true" >
<rotate
xmlns:android="http://schemas.android.com/apk/res/android"
android:duration="2000"
android:fromDegrees="0"
android:pivotX="50%"
android:pivotY="50%"
android:repeatCount="2"
android:repeatMode="reverse"
android:toDegrees="360" >
</rotate>
<scale
xmlns:android="http://schemas.android.com/apk/res/android"
android:duration="2000"
android:fromXScale="20%"
android:fromYScale="20%"
android:pivotX="50%"
android:pivotY="50%"
android:repeatCount="2"
android:repeatMode="reverse"
android:toXScale="200%"
android:toYScale="200%" >
</scale>
</set>
/**
* 透明度渐变的动画
* @param view
*/
public void alpha(View view){
Animation aa = AnimationUtils.loadAnimation(this, R.anim.alpha_demo);
iv.startAnimation(aa);
}
/**
* 平移动画
* @param view
*/
public void trans(View view){
Animation ta = AnimationUtils.loadAnimation(this, R.anim.trans_demo);
iv.startAnimation(ta);
}
/**
* 缩放动画
*/
public void scale(View view){
Animation sa = AnimationUtils.loadAnimation(this, R.anim.scale_demo);
iv.startAnimation(sa);
}
/**
* 旋转动画
*/
public void rotate(View view){
Animation ra = AnimationUtils.loadAnimation(this, R.anim.rotate_demo);
iv.startAnimation(ra);
}
/**
* 动画合集 集合
*/
public void set(View view){
Animation set = AnimationUtils.loadAnimation(this, R.anim.set_demo);
iv.startAnimation(set);
}
view动画的细节
iv.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
Toast.makeText(MainActivity.this, "么么哒,你得到了我的心", 0).show();
}
});
TranslateAnimation ta = new TranslateAnimation( Animation.RELATIVE_TO_PARENT, 0,
Animation.RELATIVE_TO_PARENT, 1.0f,
Animation.RELATIVE_TO_PARENT, 0,
Animation.RELATIVE_TO_PARENT, 1.0f);
ta.setDuration(3000);
ta.setRepeatCount(Animation.INFINITE);
ta.setRepeatMode(Animation.REVERSE);
iv.startAnimation(ta);
属性动画
iv.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
Toast.makeText(MainActivity.this, "飞机被点击", 0).show();
}
});
ObjectAnimator oa = ObjectAnimator.ofFloat(iv, "translationY", new float[]{0,2,4,6,8,10,15,20,25,30,50,80,100,150});
oa.setDuration(2000);
oa.setRepeatCount(ObjectAnimator.INFINITE);
oa.setRepeatMode(ObjectAnimator.RESTART);
oa.start();
属性动画demo合集
/**
* 动画合集 集合
*/
public void set(View view) {
AnimatorSet set = new AnimatorSet();
ObjectAnimator oa = ObjectAnimator.ofFloat(iv, "translationX",
new float[] { 10f, 20f, 30f, 40f, 60f, 80f });
oa.setDuration(3000);
ObjectAnimator oa2 = ObjectAnimator.ofFloat(iv, "translationY",
new float[] { -10f, -20f, -30f, -40f, -60f, -80f });
oa2.setDuration(3000);
set.playTogether(oa, oa2);
set.start();
}
xml定义属性动画
/**
* 透明度渐变的动画
*
* @param view
*/
public void alpha(View view) {
// iv.setAlpha(alpha);
// iv.getAlpha();
Animator animator = AnimatorInflater.loadAnimator(this,
R.animator.alpha);
animator.setTarget(iv);