几个热门app的动画

本文介绍如何使用 Core Animation 实现多种视觉效果,包括永久闪烁、有次数限制的闪烁、移动、缩放、组合动画及路径动画等。通过具体代码示例展示了不同动画的创建方法。

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+(CABasicAnimation *)opacityForever_Animation:(
float)time //永久闪烁的动画
 
{
 
    CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"opacity"];
 
    animation.fromValue=[NSNumber numberWithFloat:1.0];
 
    animation.toValue=[NSNumber numberWithFloat:0.0];
 
    animation.autoreverses=YES;
 
    animation.duration=time;
 
    animation.repeatCount=FLT_MAX;
 
    animation.removedOnCompletion=NO;
 
    animation.fillMode=kCAFillModeForwards;
 
    return animation;
 
}
 
  
 
+(CABasicAnimation *)opacityTimes_Animation:(float)repeatTimes durTimes:(float)time; //有闪烁次数的动画
 
{
 
    CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"opacity"];
 
    animation.fromValue=[NSNumber numberWithFloat:1.0];
 
    animation.toValue=[NSNumber numberWithFloat:0.4];
 
    animation.repeatCount=repeatTimes;
 
    animation.duration=time;
 
    animation.removedOnCompletion=NO;
 
    animation.fillMode=kCAFillModeForwards;
 
    animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
 
    animation.autoreverses=YES;
 
    return  animation;
 
}
 
  
 
+(CABasicAnimation *)moveX:(float)time X:(NSNumber *)x //横向移动
 
{
 
    CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.x"];
 
    animation.toValue=x;
 
    animation.duration=time;
 
    animation.removedOnCompletion=NO;
 
    animation.fillMode=kCAFillModeForwards;
 
    return animation;
 
}
 
  
 
+(CABasicAnimation *)moveY:(float)time Y:(NSNumber *)y //纵向移动
 
{
 
    CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.y"];
 
    animation.toValue=y;
 
    animation.duration=time;
 
    animation.removedOnCompletion=NO;
 
    animation.fillMode=kCAFillModeForwards;
 
    return animation;
 
}
 
  
 
+(CABasicAnimation *)scale:(NSNumber *)Multiple orgin:(NSNumber *)orginMultiple durTimes:(float)time Rep:(float)repeatTimes //缩放
 
{
 
    CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.scale"];
 
    animation.fromValue=orginMultiple;
 
    animation.toValue=Multiple;
 
    animation.duration=time;
 
    animation.autoreverses=YES;
 
    animation.repeatCount=repeatTimes;
 
    animation.removedOnCompletion=NO;
 
    animation.fillMode=kCAFillModeForwards;
 
    return animation;
 
}
 
  
 
+(CAAnimationGroup *)groupAnimation:(NSArray *)animationAry durTimes:(float)time Rep:(float)repeatTimes //组合动画
 
{
 
    CAAnimationGroup *animation=[CAAnimationGroup animation];
 
    animation.animations=animationAry;
 
    animation.duration=time;
 
    animation.repeatCount=repeatTimes;
 
    animation.removedOnCompletion=NO;
 
    animation.fillMode=kCAFillModeForwards;
 
    return animation;
 
}
 
  
 
+(CAKeyframeAnimation *)keyframeAniamtion:(CGMutablePathRef)path durTimes:(float)time Rep:(float)repeatTimes //路径动画
 
{
 
    CAKeyframeAnimation *animation=[CAKeyframeAnimation animationWithKeyPath:@"position"];
 
    animation.path=path;
 
    animation.removedOnCompletion=NO;
 
    animation.fillMode=kCAFillModeForwards;
 
    animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
 
    animation.autoreverses=NO;
 
    animation.duration=time;
 
    animation.repeatCount=repeatTimes;
 
    return animation;
 
}
 
  
 
+(CABasicAnimation *)movepoint:(CGPoint )point //点移动
 
{
 
    CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation"];
 
    animation.toValue=[NSValue valueWithCGPoint:point];
 
    animation.removedOnCompletion=NO;
 
    animation.fillMode=kCAFillModeForwards;
 
    return animation;
 
}
 
  
 
+(CABasicAnimation *)rotation:(float)dur degree:(float)degree direction:(int)direction repeatCount:(int)repeatCount //旋转
 
{
 
    CATransform3D rotationTransform  = CATransform3DMakeRotation(degree, 0, 0,direction);
 
    CABasicAnimation* animation;
 
    animation = [CABasicAnimation animationWithKeyPath:@"transform"];
 
  
 
animation.toValue= [NSValue valueWithCATransform3D:rotationTransform];
 
    animation.duration= dur;
 
animation.autoreverses= NO;
 
    animation.cumulative= YES;
 
    animation.removedOnCompletion=NO;
 
    animation.fillMode=kCAFillModeForwards;
 
    animation.repeatCount= repeatCount;
 
animation.delegate= self;
 
  
 
return animation;
 
}
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