#include "stdafx.h"
#include <iostream>
using namespace std;
class Prototype
{
public:
virtual Prototype* clone() const = 0;
virtual int GetScore() const = 0;
virtual void SetScore(int& temp) = 0;
};
class ConcretePrototype:public Prototype
{
public:
ConcretePrototype() {}
ConcretePrototype(const ConcretePrototype& rhs);
Prototype* clone() const;
int GetScore() const;
void SetScore(int& temp);
private:
int nScore;
};
int ConcretePrototype::GetScore() const
{
return nScore;
}
ConcretePrototype::ConcretePrototype(const ConcretePrototype& rhs)
{
nScore = rhs.GetScore();
}
Prototype* ConcretePrototype::clone() const
{
return new ConcretePrototype(*this);
}
void ConcretePrototype::SetScore(int& temp)
{
nScore = temp;
}
int _tmain(int argc, _TCHAR* argv[])
{
Prototype* pPrototype = new ConcretePrototype();
int nScore(100);
pPrototype->SetScore(nScore);
Prototype* pCopy = pPrototype->clone();
int nCopyScore = pCopy->GetScore();
cout<<nCopyScore<<endl;
getchar();
return 0;
}