android中view随手指移动

本文介绍了一个简单的Android应用程序,该程序允许用户通过触摸屏幕来移动界面上的图片。使用了自定义视图MyPlane来绘制图片,并重写了onTouchEvent方法来响应用户的触摸事件。

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在项目中,图片移动到手指触碰的地方。

package com.example.plane;


import android.app.Activity;
import android.os.Bundle;
import android.util.DisplayMetrics;
import android.view.Display;
import android.view.KeyEvent;
import android.view.Menu;
import android.view.MenuItem;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnKeyListener;
import android.view.View.OnTouchListener;
import android.view.Window;
import android.view.WindowManager;


public class MainActivity extends Activity {
private int speed = 10;
private MyPlane plane;


@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
plane = new MyPlane(this);
setContentView(plane);
// plane.setBackgroundResource(R.drawable.ic_launcher);
WindowManager manager = getWindowManager();
Display display = manager.getDefaultDisplay();
DisplayMetrics metrics = new DisplayMetrics();
display.getMetrics(metrics);
plane.currentX = metrics.widthPixels / 2;
plane.currentY = metrics.heightPixels / 2;


}


@Override
public boolean onTouchEvent(MotionEvent event) {
/*float x = 0;
float y = 0;
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
x = event.getX();
y = event.getY();


break;
case MotionEvent.ACTION_MOVE:
x = event.getX();
y = event.getY();


break;
case MotionEvent.ACTION_UP:
x = event.getX();
y = event.getY();


break;


}*/
plane.currentX=event.getX();
plane.currentY=event.getY();
plane.invalidate();
return super.onTouchEvent(event);
}


}

package com.example.plane;


import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.view.View;


public class MyPlane extends View {
Bitmap plane;
public float currentX;
public float currentY;


public MyPlane(Context context) {
super(context);
plane = BitmapFactory.decodeResource(context.getResources(),
R.drawable.ic_launcher);
setFocusable(true);
}


@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
Paint p = new Paint();
canvas.drawBitmap(plane, currentX, currentY, p);


}
}

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