using UnityEngine;
using System.Collections;
/// <summary>
/// 2016/05/09 获取设备的GPS信息,存储下来,并上传服务器进行验证...
/// </summary>
public class GetGPS : MonoBehaviour
{
public string gps_info = "";//GPS的信息
public int flash_num = 1;//更新的次数
// Use this for initialization
void Start()
{
}
void OnGUI()
{
GUI.skin.label.fontSize = 28;
GUI.Label(new Rect(20, 20, 600, 48), this.gps_info);
GUI.Label(new Rect(20, 50, 600, 48), this.flash_num.ToString());
GUI.skin.button.fontSize = 50;
if (GUI.Button(new Rect(Screen.width / 2 - 110, 200, 220, 85), "GPS定位"))
{
// 这里需要启动一个协同程序
StartCoroutine(StartGPS());
}
using System.Collections;
/// <summary>
/// 2016/05/09 获取设备的GPS信息,存储下来,并上传服务器进行验证...
/// </summary>
public class GetGPS : MonoBehaviour
{
public string gps_info = "";//GPS的信息
public int flash_num = 1;//更新的次数
// Use this for initialization
void Start()
{
}
void OnGUI()
{
GUI.skin.label.fontSize = 28;
GUI.Label(new Rect(20, 20, 600, 48), this.gps_info);
GUI.Label(new Rect(20, 50, 600, 48), this.flash_num.ToString());
GUI.skin.button.fontSize = 50;
if (GUI.Button(new Rect(Screen.width / 2 - 110, 200, 220, 85), "GPS定位"))
{
// 这里需要启动一个协同程序
StartCoroutine(StartGPS());
}