package ch13_1
{
import fl.transitions.*;
import fl.transitions.easing.*;
import flash.display.Graphics;
import flash.display.MovieClip;
import flash.events.MouseEvent;
public class RoTateText extends MovieClip
{
public var cv:MovieClip = new MovieClip();
public var g:Graphics = cv.graphics;
public var ct:MovieClip = new MovieClip();
public function RoTateText()
{
for(var i:uint =0;i<15;i++)
{
g.beginFill(0xFFFFFF*Math.random());
g.drawRect(i*10,i*10,(15-i)*20,(15-i)*20);
g.endFill();
}
ct.addChild(cv);
cv.x =-cv.width/2;
cv.y =-cv.height/2;
addChild(ct);
ct.x =stage.stageWidth/2;
ct.y = stage.stageHeight/2;
ct.addEventListener(MouseEvent.CLICK,rotation1);
}
private function rotation1(e:MouseEvent):void
{
TransitionManager.start(ct,{type:Rotate, duration:3,direction:0, easing:Regular.easeInOut, ccw:true, degrees:720});
/*
以下代码创建一个 TransitionManager 实例,该实例应用顺时针 720 度(两整周)的"旋转"过渡。
过渡的内容目标为影片剪辑 ct。该 TransitionManager 实例将应用的效果:
方向为 mx.transitions.Transition.IN===0、持续时间为 3 秒、
缓动设置为 Regular.easeInOut。这样,过渡开始时缓慢,然后加速,最后缓慢结束。
*/
}
}
}
AS3.0旋转过渡效果
最新推荐文章于 2019-05-22 21:39:00 发布