<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[tpxxn的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/tpxxn</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; tpxxn]]></copyright><item><title><![CDATA[Protobuf-csharp-port 使用方法]]></title><link>https://blog.youkuaiyun.com/tpxxn/article/details/88734189</link><guid>https://blog.youkuaiyun.com/tpxxn/article/details/88734189</guid><author>tpxxn</author><pubDate>Tue, 14 Sep 2021 12:16:20 +0800</pubDate><description><![CDATA[首先在github 下载 最新版
运行.\bulid\buildAll.bat
然后进入目录.\build_output\tools
新建一个AutoProtoGen.bat的脚本
脚本内容：
@echo off
 
::Proto文件路径
set SOURCE_PATH=.\
 
::Protogen工具路径
set PROTOGEN_PATH=.\protogen.exe
::C#文件生成路径...]]></description><category></category></item><item><title><![CDATA[Unity 脚本生命周期（2017.4/2018.3/2019.1）]]></title><link>https://blog.youkuaiyun.com/tpxxn/article/details/88680497</link><guid>https://blog.youkuaiyun.com/tpxxn/article/details/88680497</guid><author>tpxxn</author><pubDate>Tue, 14 Sep 2021 12:16:07 +0800</pubDate><description><![CDATA[官方手册：https://docs.unity3d.com/2018.3/Documentation/Manual/]]></description><category></category></item></channel></rss>