Beginning Game Development with Python and Pygame: From Novice to Professional

本书专为初学者设计,通过Python编程语言及Pygame游戏开发库介绍游戏开发的基础知识。读者不仅能学会创建跨平台游戏,还能掌握声音效果、视觉特效及手柄键盘交互等技能。

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Like music and movies, video games are rapidly becoming an integral part of our lives. Over the years, youve yearned for every new gaming console, mastered each blockbuster within weeks after its release, and have even won a local gaming competition or two. But lately youve been spending a lot of time thinking about a game idea of your own, or are exploring the possibility of making a career of this vibrant and growing industry. But where should you begin?

Beginning Game Development with Python and Pygame is written with the budding game developer in mind, introducing games development through the Python programming language and the popular Pygame games development library. Authored by industry veteran and Python expert Will McGugan, who most recently worked on the MotorStorm game for Play Station 3, youll be privy to insights that will not only help you to exploit PyGame to its maximum potential, but also make you a more creative and knowledgeable games developer all round.

*Learn how to create advanced games by taking advantage of the popular open source Python programming language and Pygame games development library.
*Learn about coding gaming preferences, sound, visual effects, and joystick/keyboard interaction.
*Discover the concepts that are crucial to success in todays gaming industry, such as support for multiple platforms, and granting users the ability to extend and customize your games.
What youll learn
*Take advantage of Python and the Pygame library to build compelling cross-platform games.
*Learn to best use these technologies to turn your dream game into reality.
*Create professional games by accounting for sound, special effects, and user interaction through the joystick and keyboard.
*Build both two- and three-dimensional games, and learn more about the factors that contribute to choosing one approach over the other.
*Provide users with the means for extending your games through level creation and custom modifications as a means to build a vibrant community around your product.
*Package your games in a manner that allows even novice computer users to install, use, and update your games with ease.

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PythonPygame写游戏-从入门到精通 中文pdf版本 部分目录如下: 系统学习部分 用PythonPygame写游戏-从入门到精通(1) Pygame的历史,安装Pygame,第一个Pygame脚本 用PythonPygame写游戏-从入门到精通(2) 理解游戏中的事件 用PythonPygame写游戏-从入门到精通(3) Pygmae的屏幕显示 用PythonPygame写游戏-从入门到精通(4) 使用字体模块,Pygame 的错误处理 用PythonPygame写游戏-从入门到精通(5) 像素和颜色 用PythonPygame写游戏-从入门到精通(6) 使用图像,理解Surface 用PythonPygame写游戏-从入门到精通(7) 绘制图形 用PythonPygame写游戏-从入门到精通(8) 产生动画和控制帧率 用PythonPygame写游戏-从入门到精通(9) 向量基础 用PythonPygame写游戏-从入门到精通(10) 用户输入 用PythonPygame写游戏-从入门到精通(11) 使用鼠标控制精灵。一个在鼠标旁不断游动的小鱼的例程。 用PythonPygame写游戏-从入门到精通(12) 手柄操作,暂无 用PythonPygame写游戏-从入门到精通(13) AI初探 用PythonPygame写游戏-从入门到精通(14) 状态机 用PythonPygame写游戏-从入门到精通(15) 开始AI编程 用PythonPygame写游戏-从入门到精通(16) AI编程总结。一个蚂蚁采集食物,攻击蜘蛛的系统模拟例程。 用PythonPygame写游戏-从入门到精通(17) 3D基础 用PythonPygame写游戏-从入门到精通(18) 3D中的概念 用PythonPygame写游戏-从入门到精通(19) 第一个 3D 程序(伪)。一个空间中的3D立方体的例程。 用PythonPygame写游戏-从入门到精通(20) 声音原理 用PythonPygame写游戏-从入门到精通(21) 使用声音,播放音效。一个重力模拟金属球碰撞的例程。 用PythonPygame写游戏-从入门到精通(22) 播放长时间的背景音乐。一个建议播放器的例程。 额外提高部分 用PythonPygame写游戏-从入门到精通(py2exe编) 使用py2exe将pygame脚本转换为exe可执行文件 用PythonPygame写游戏-从入门到精通(Sprite篇) 介绍Pygame中不是必须但又很重要的Sprite模块,游戏中的角色实现,大多都要靠它。 实践部分 用PythonPygame写游戏-从入门到精通(实战一:涂鸦画板1) 一个类似于Windows画图板的小玩意儿,精简了很多功能但是有更帅的笔刷。这一次主要是将笔刷的实现。 用PythonPygame写游戏-从入门到精通(实战一:涂鸦画板2) 加上了按钮,我们的涂鸦画板可以用了! 用PythonPygame写游戏-从入门到精通(实战二:恶搞俄罗斯方块1) 俄罗斯方块,却有不是普通的俄罗斯方块。 用PythonPygame写游戏-从入门到精通(实战二:恶搞俄罗斯方块2) 代码构架 用PythonPygame写游戏-从入门到精通(实战二:恶搞俄罗斯方块3) 实现说明 用PythonPygame写游戏-从入门到精通(实战二:恶搞俄罗斯方块4) 完成,提供下载 用PythonPygame写游戏-从入门到精通(实战三:植物大战僵尸1)
Gain a fundamental understanding of Python’s syntax and features with the second edition of Beginning Python, an up–to–date introduction and practical reference. Covering a wide array of Python–related programming topics, including addressing language internals, database integration, network programming, and web services, you’ll be guided by sound development principles. Ten accompanying projects will ensure you can get your hands dirty in no time. Updated to reflect the latest in Python programming paradigms and several of the most crucial features found in the forthcoming Python 3.0 (otherwise known as Python 3000), advanced topics, such as extending Python and packaging/distributing Python applications, are also covered. What you’ll learn * Become a proficient Python programmer by following along with a friendly, practical guide to the language’s key features. * Write code faster by learning how to take advantage of advanced features such as magic methods, exceptions, and abstraction. * Gain insight into modern Python programming paradigms including testing, documentation, packaging, and distribution. * Learn by following along with ten interesting projects, including a P2P file–sharing application, chat client, video game, remote text editor, and more. Complete, downloadable code is provided for each project! Who is this book for? Programmers, novice and otherwise, seeking a comprehensive introduction to the Python programming language. About the Apress Beginning Series The Beginning series from Apress is the right choice to get the information you need to land that crucial entry–level job. These books will teach you a standard and important technology from the ground up because they are explicitly designed to take you fromnovice to professional.” You’ll start your journey by seeing what you need to know—but without needless theory and filler. You’ll build your skill set by learning how to put together real–world projects step by step. So whether your goal is your next career challenge or a new learning opportunity, the Beginning series from Apress will take you there—it is your trusted guide through unfamiliar territory!
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