Foundations of 3D Graphics Programming: Using JOGL and Java3D

本书通过JOGL介绍了Java中的3D图形编程。覆盖了图形基础及一些高级主题,同时简要介绍了一些Java编程的基本概念以帮助C/C++程序员过渡到Java。主要内容包括使用JOGL进行OpenGL编程及计算机图形学理论。

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This new text/reference is a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. The book is designed as an excellent shortcut for scientists and engineers who understand Java programming to learn 3D graphics, and will serve nearly as well as a concise 3D graphics textbook for students who know programming basics already. Moreover, it is a good reference for C/C++ graphics programmers to learn Java and JOGL. It is recommended for readers who know basic vector analysis and programming already.
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