Algorithms and Networking for Computer Games

本书提供了全面的游戏编程算法见解及特定于游戏的网络考虑因素。包括伪代码格式的算法解决方案、合成玩家决策机制、网络通信深入讲解等内容。适用于高级本科生、研究生及游戏开发者。

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Algorithms and Networking for Computer Games provides a comprehensive resource that offers deeper algorithmic insight into game programming and explains game-specific network considerations. Read on for

*Algorithmic solutions in pseudo code format, which not only emphasizes the idea behind the solution, but also can easily be written into the programming language of your choice.
*A section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets and probabilistic reasoning.
*In-depth treatment of network communication including dead reckoning, local perception filters and cheating prevention.
*51 ready-to-use algorithms and 178 illustrative exercises.

Algorithms and Networking for Computer Games is a must-read text for advanced undergraduate and graduate students on computer game-related courses, postgraduate researchers in game-related topics, and game developers interested in new approaches and the theoretical background to games.


http://rapidshare.com/files/51343392/0470018127.zip
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