Software Engineering for Game Developers

本书教授读者如何根据设计开发游戏,并遵循标准化的游戏开发流程。涵盖了软件工程的基本类别,通过多种练习展示软件工程实践如何改善游戏。适用于程序员、设计师等寻求游戏标准框架知识的专业人士。

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Software engineering leads to better software products. This book teaches readers how to develop games according to a design and follow a standardized approach to game development. It provides a multitude of exercises that show just how software engineering practices can improve your game. All the basic categories of software engineering are covered. Programmers, designers, architects, generalists, software engineers, and game developers seeking knowledge about standard frameworks for games and their relative merits will find this text more than satisfying. Three frameworks (function, object-oriented, and patterned) are presented, contrasted, and fully described through design documents.
http://rapidshare.com/files/51353469/1592001556.zip
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