最近在做Unity PC平台下特性功能调研,比如PC扫码登录和WinForm窗口闪烁。说到平台特性我们可以吧Unity看做一个可控制的视频,在Android上他是一个Activity,在iOS下他是一个view,而在PC下他就是WinForm所以对于有PC开发经验的人来说一些特性做起来就非常容易。
今天笔者分享下WinForm窗口闪烁例子如下:
代码的作用找到Unity主窗口句柄,设置起闪烁
需要注意的一点是要让Unity后台运行
设置方法在这里
废话少说上代码
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.InteropServices;
using UnityEngine;
public class FlashWinTool{
public delegate bool WNDENUMPROC(IntPtr hwnd, uint lParam);
[DllImport("user32.dll")] //闪烁窗体
public static extern bool FlashWindowEx(ref FLASHWINFO pwfi);
[DllImport("user32.dll", SetLastError = true)]
public static extern bool EnumWindows(WNDENUMPROC lpEnumFunc, uint lParam);
[DllImport("user32.dll", SetLastError = true)]
public static extern IntPtr GetParent(IntPtr hWnd);
[DllImport("user32.dll")]
public static extern uint GetWindowThreadProcessId(IntPtr hWnd, ref uint lpdwProcessId);
[DllImport("kernel32.dll")]
public static extern void SetLastError(uint dwErrCode);
[StructLayout(LayoutKind.Sequential)]
public struct FLASHWINFO
{
public UInt32 cbSize;
public IntPtr hwnd;
public UInt32 dwFlags;
public UInt32 uCount;
public UInt32 dwTimeout;
}
//闪烁窗体参数
public const UInt32 FLASHW_STOP = 0;//停止闪动.系统将窗体恢复到初始状态.
public const UInt32 FLASHW_CAPTION = 1;//闪动窗体的标题.
public const UInt32 FLASHW_TRAY = 2;//闪动任务栏按钮
public const UInt32 FLASHW_ALL = 3;//闪动窗体标题和任务栏按钮
public const UInt32 FLASHW_TIMER = 4;//连续不停的闪动,直到此参数被设置为:FLASHW_STOP
public const UInt32 FLASHW_TIMERNOFG = 12;//连续不停的闪动,直到窗体用户被激活.通常用法将参数设置为: FLASHW_ALL | FLASHW_TIMERNOFG
/// <summary>
/// 窗口闪烁
/// </summary>
/// <param name="handle">窗口句柄</param>
public static void FlashWindow(IntPtr handle)
{
FLASHWINFO fInfo = new FLASHWINFO();
fInfo.cbSize = Convert.ToUInt32(System.Runtime.InteropServices.Marshal.SizeOf(fInfo));
fInfo.hwnd = handle;
fInfo.dwFlags = FLASHW_ALL | FLASHW_TIMERNOFG;//这里是闪动窗标题和任务栏按钮,直到用户激活窗体
fInfo.uCount = UInt32.MaxValue;
fInfo.dwTimeout = 0;
FlashWindowEx(ref fInfo);
}
/// <summary>
/// 获取窗口句柄
/// </summary>
/// <returns>窗口句柄</returns>
public static IntPtr GetProcessWnd()
{
IntPtr ptrWnd = IntPtr.Zero;
uint pid = (uint)Process.GetCurrentProcess().Id; // 当前进程 ID
bool bResult = EnumWindows(new WNDENUMPROC(delegate (IntPtr hwnd, uint lParam)
{
uint id = 0;
if (GetParent(hwnd) == IntPtr.Zero)
{
GetWindowThreadProcessId(hwnd, ref id);
if (id == lParam) // 找到进程对应的主窗口句柄
{
ptrWnd = hwnd; // 把句柄缓存起来
SetLastError(0); // 设置无错误
return false; // 返回 false 以终止枚举窗口
}
}
return true;
}), pid);
return (!bResult && Marshal.GetLastWin32Error() == 0) ? ptrWnd : IntPtr.Zero;
}
}
工程源码
http://download.youkuaiyun.com/download/tj134679258/10228073