*.cs文件必须位于Editor文件夹下
using UnityEngine;
using System.Collections;
//
using UnityEditor;
public class Packing
{ // 编辑器扩展不继承于MonoBehaviour
[MenuItem("Packing/Make AssetsBundle")]
static void PackAsset()
{
Debug.Log("Make AssetsBundle");
}
[MenuItem("Packing/Pack2")]
static void Pack2()
{
Debug.Log("Pack2");
}
}