前段时间公司有做换皮肤的项目,经过网上搜罗,查看资料,我个人总结三种换皮肤的方法。 网上说的最多的就是使用android:sharedUserId标签来共享资源,但是经我测试无论用不用这个标签资源都可以访问,而且Launcher换皮肤的时候不能用这个标签来共享进程。
第一种方法先上代码:
MainActivity.java
package com.app;
import java.lang.reflect.Field;
import java.util.HashMap;
import java.util.Map;
import android.os.Bundle;
import android.app.Activity;
import android.content.Context;
import android.content.pm.PackageManager.NameNotFoundException;
import android.util.Log;
import android.view.LayoutInflater;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
public class MainActivity extends Activity {
private Context skinContext;
private Map<String,Map<String, Object>> resMap;
private Button change;
@Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
try {
skinContext = this.createPackageContext("com.skin",
CONTEXT_IGNORE_SECURITY|CONTEXT_INCLUDE_CODE);
} catch (NameNotFoundException e) {
// TODO Auto-generated catch block
skinContext=null;
e.printStackTrace();
}
change = (Button) findViewById(R.id.button1);
change.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
// TODO Auto-generated method stub
loadSkinRes();
View view = getLayoutFromSkin("skin_main");
if(view !=null)
setContentView(view);
}
});
}
private void loadSkinRes()
{
if(skinContext != null)
{
resMap = getSkinResourcesId("com.skin");
}
else
{
resMap=null;
}
}
/**
* 获取皮肤包中的layout
* 并转化为VIEW
* @param layoutName
* @return
*/
private View getLayoutFromSkin(String layoutName)
{
View view;
if(resMap == null)
return null;
Map<String, Object> temp = resMap.get("layout");
int viewId = (Integer) temp.get(layoutName);
if(viewId != 0)
{
//引用皮肤包资源转化万恶哦View
LayoutInflater inflater =LayoutInflater.from(skinContext);
view = inflater.inflate(skinContext.getResources().getLayout(viewId), null);
}
else
{
view = null;
}
return view;
}
/**
* 取得对应包的所有资源的ID
* 存在MAP中
* @param packageName
* @return
*/
private Map<String,Map<String, Object>> getSkinResourcesId(String packageName)
{
Map<String, Object> temp = null;
Map<String,Map<String, Object>> resMap =new HashMap<String,Map<String,Object>>();
try {
//取得皮肤包中的R文件
Class<?> rClass = skinContext.getClassLoader().loadClass(packageName+".R");
//取得记录各种资源的ID的类
Class<?>[] resClass =rClass.getClasses();
String className,resourceName;
int resourceId=0;
for(int i=0;i<resClass.length;i++)
{
className = resClass[i].getName();
//取得该类的资源
Field field[] = resClass[i].getFields();
for(int j =0;j < field.length; j++)
{
resourceName = field[j].getName();
try {
resourceId = field[j].getInt(resourceName);
} catch (IllegalArgumentException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IllegalAccessException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
if(resourceName!=null && !resourceName.equals(""))
{
temp =new HashMap<String, Object>();
temp.put(resourceName, resourceId);
Log.i("DDDDD", "className:"+className+" resourceName:"+resourceName+" " +
"resourceId:"+Integer.toHexString(resourceId));
}
}
//由于内部类的关系className应该是com.skin.R$layout的形式
//截掉前面的包名和.R$以方便使用
className = className.substring(packageName.length()+3);
resMap.put(className, temp);
}
} catch (ClassNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
return resMap;
}
}
上面代码中只写了访问layout的方法,其他的资源也可以用类似的方法访问到。
activity_main.xml
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
tools:context=".MainActivity" >
<TextView
android:id="@+id/textView1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/thisres" />
<Button
android:id="@+id/button1"
style="?android:attr/buttonStyleSmall"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignRight="@+id/textView1"
android:layout_below="@+id/textView1"
android:layout_marginTop="44dp"
android:text="换皮肤" />
</RelativeLayout>
以下为皮肤包中的布局skin_main.xml:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
tools:context=".MainActivity" >
<TextView
android:id="@+id/textView1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/hello_world" />
<ImageView
android:id="@+id/imageView1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignLeft="@+id/textView1"
android:layout_below="@+id/textView1"
android:layout_marginTop="32dp"
android:src="@drawable/ic_launcher" />
</RelativeLayout>
在不用android:sharedUserId标签的时候也可以换成皮肤包的布局。
程序运行后:
点击“换皮肤”后
其实这种反射机制的换皮肤思路android提供能更强大的api,这也是我说的第二种方法:
/**
* 换皮肤 获取各种资源
* @param skinPackageContext
* @param resourceType
* @param resourceName
* @param packgeName
* @return
*/
private int getResourcesFromSkin(Context skinPackageContext,String resourceType,
String resourceName,String packgeName)
{
int id=0;
try
{
id=skinPackageContext.getResources().getIdentifier(resourceName,
resourceType, packgeName);
}
catch(Exception e)
{
id=0;
}
return id;
}
/**
* 取得Raw中的xml
* @param skinPackageContext
* @param resourceName
* @return
*/
public InputStream getXmlInRawFromSkin(Context skinPackageContext,String resourceName)
{
int id=getResourcesFromSkin(skinPackageContext,"raw",
resourceName,"com.flyaudio.skin");
if(id==0)
{
id=getgetResourcesFromSkin(this,"raw",resourceName,"com.android.launcher");
return this.getResources().openRawResource(id);
}
return skinPackageContext.getResources().openRawResource(id);
}
/**
* 取得bool值
* @param skinPackageContext
* @param resourceName
* @return
*/
public boolean getBoolFromSkin(Context skinPackageContext,String resourceName)
{
int id=getResourcesFromSkin(skinPackageContext,"bool",
resourceName,"com.flyaudio.skin");
if(id==0)
{
id=getgetResourcesFromSkin(this,"bool",resourceName,"com.android.launcher");
if(id!=0)
return this.getResources().getBoolean(id);
}
else
return skinPackageContext.getResources().getBoolean(id);
return false;
}
/**
* 取得皮肤包中的字符串
* @param skinPackageContext
* @param resourceName
* @return
*/
public String getStringFromSkin(Context skinPackageContext,String resourceName)
{
int id=getResourcesFromSkin(skinPackageContext,"string",
resourceName,"com.flyaudio.skin");
if(id==0)
{
id=getResourcesFromSkin(this,"string",resourceName,"com.android.launcher");
if(id!=0)
return this.getResources().getString(id);
}
else
return skinPackageContext.getResources().getString(id);
return null;
}
/**
* 取得皮肤包中整型参数
* @param skinPackageContext
* @param resourceName
* @return
*/
public Integer getIntegerFromSkin(Context skinPackageContext,String resourceName)
{
int id=getResourcesFromSkin(skinPackageContext,"integer",
resourceName,"com.flyaudio.skin");
if(id==0)
{
id=getgetResourcesFromSkin(this,"integer",resourceName,"com.android.launcher");
return this.getResources().getInteger(id);
}
return skinPackageContext.getResources().getInteger(id);
}
/**
* 取得皮肤包中Drawable资源
* @param skinPackageContext
* @param resourceName
* @return
*/
public Drawable getDrawableFromSkin(Context skinPackageContext,String resourceName)
{
int id =getResourcesFromSkin(skinPackageContext,"drawable",
resourceName,"com.flyaudio.skin");
if(id==0)
{
id=getResourcesFromSkin(this,"drawable",resourceName,"com.android.launcher");
return this.getResources().getDrawable(id);
}
return skinPackageContext.getResources().getDrawable(id);
}
/**
* 取得皮肤包中color资源
* @param skinPackageContext
* @param resourceName
* @return
*/
public int getColorFromSkin(Context skinPackageContext,String resourceName)
{
int id =getResourcesFromSkin(skinPackageContext,"color",
resourceName,"com.flyaudio.skin");
if(id==0)
{
id=getResourcesFromSkin(this,"color",resourceName,"com.android.launcher");
return this.getResources().getColor(id);
}
return skinPackageContext.getResources().getColor(id);
}
/**
* 取得皮肤包中layout资源
* @param skinPackageContext
* @param resourceName
* @return
*/
public View getLayoutFromSkin(Context skinPackageContext,String resourceName)
{
int viewId=getResourcesFromSkin(skinPackageContext,"layout",
resourceName,"com.flyaudio.skin");
LayoutInflater inflater=null;
View view=null;
if(viewId !=0)
{
inflater = LayoutInflater.from(skinPackageContext);
view =inflater.inflate(skinPackageContext.getResources().getLayout(viewId), null);
}
else
{
viewId=getgetResourcesFromSkin(this,"layout",resourceName,"com.android.launcher");
inflater = (LayoutInflater)getSystemService(Context.LAYOUT_INFLATER_SERVICE);
view =inflater.inflate(getResources().getLayout(viewId), null);
}
return view;
}
/**
* 取得皮肤包中ID
* @param skinPackageContext
* @param resourceName
* @return
*/
public int getIdFromSkin(Context skinPackageContext,String resourceName,String type)
{
int id=0;
id=getResourcesFromSkin(skinPackageContext,type,
resourceName,"com.flyaudio.skin");
if(id==0)
{
id=getResourcesFromSkin(this,type,resourceName,"com.android.launcher");
}
return id;
}
以上代码是我在做Launcher换皮肤的时候使用的一些方法,android提供的这个api其实在Launcher程序的壁纸部分也有用到。
上面2中方法要求资源名字是一样的,资源数量可以不一样,第一种方法因为我们已经把整个资源包的资源ID都记录到Map里面了,而第二种的话,我没去详细了解getIdentifier()的处理机制,有知道的同学,可以留言讨论。
第三种方法就是修改frameworks,一个程序运行用到的一般都会有2套资源,一是android 自带的,也就是访问的时候我们用的android:开头的资源,二当然是我们自己的程序的资源。既然我们可以访问android的资源,我们当然也可以访问除了android资源和程序本身的资源以外的资源。
在 frameworks/base/core/java/android/app/ActivityThread.java中有对资源访问的描述。
其实getResources方法返回的结果就是在这里定义的,mResources的赋值代码为:
mResources = mResourcesManager.getTopLevelResources(mPackageInfo.getResDir(),
Display.DEFAULT_DISPLAY, null, compatInfo, activityToken);
我们可以在这里修改取得资源的优先级,让程序优先读取皮肤包的资源,这里就不多做解释。
详细请见:http://blog.youkuaiyun.com/luoshengyang/article/details/8791064
总结:
以上我所知的三种方法均测试成功过,但不保证绝对正确。也欢迎各位同学指正,转载请注明出处。
另附上方法一的程序:
传送门:http://download.youkuaiyun.com/detail/tangnengwu/7136273