一:使用QLocalSocket
voidMainWidget::initLocalConnection()
{
}
voidMainWidget::newLocalConnection()
{
}
bool MainWidget::isRunning()
{
}
main.cpp中:
MainWidget main_widget;
if(!main_widget.isRunning())
{
}
1、创建一个QLoaclSocket,连接服务器
2、创建一个QLocalServer,并监听连接
3、启动应用程序之间,检查有多少个连接,如果至少有一个,意味着打开了一个应用程序,则不再打开另一个。
二:使用共享内存
(1)QSharedMemory
QSharedMemory shared_memory;
shared_memory.setKey(unique_id);
if(shared_memory.attach())
{
}
if(shared_memory.create(1))
{
}
QSharedMemory实现的单程序运行,当运行环境是UNIX时,并且程序不幸崩溃,会导致共享内存无法释放,从而无法重新运行程序!故退出不能使用exit,而需要使用qApp->quit()。
测试时可采用:
#ps -ef | grep test查出程序进程号(若为6919)
#ipcs -m -p查看进程的共享内存
#ipcs -m -p | grep 6919 若程序意外中断,可以查询到该共享内存仍然存在,读取shmid号(第一行id)
#ipcrm -m 15826976即可删除共享内存
参考图:
ca
如果无法知道进程的进程号,则只能根据新进程号推测原来的进程号,然后删除留下的共享内存。
QSharedMemory实现的单程序运行,当运行环境是UNIX时,并且程序不幸崩溃,会导致共享内存无法释放,从而无法重新运行程序!故退出不能使用exit,而需要使用qApp->quit()。
测试时可采用:
#ps -ef | grep test查出程序进程号(若为6919)
#ipcs -m -p查看进程的共享内存
#ipcs -m -p | grep 6919 若程序意外中断,可以查询到该共享内存仍然存在,读取shmid号(第一行id)
#ipcrm -m 15826976即可删除共享内存
参考图:
如果无法知道进程的进程号,则只能根据新进程号推测原来的进程号,然后删除留下的共享内存。
(2)QSystemSemaphore
//确保只运行一次
QSystemSemaphore semaphore("ProgramKey",1, QSystemSemaphore::Open);
semaphore.acquire();
//在临界区操作共享内存SharedMemory
QSharedMemory memory("Program");//全局对象名
if(!memory.create(1)) //如果全局对象存在则提示退出
{
}
semaphore.release();
QSingleApplication位于qt-solution里面,并不包含在Qt库中,遵循 LGPL 协议。参考GitHub:https://github.com/qtproject/qt-solutions/tree/master/qtsingleapplication。
参考:Qt-Single App Instance:http://berenger.eu/blog/c-qt-singleapplication-single-app-instance/和Replacement of QSingleApplication for Qt5:https://github.com/itay-grudev/SingleApplication。
四、网络代码,写一个QSingleApplication类,来实现Qt程序的单例化(参考)
方案一:使用Qt中的QSharedMemory,QLocalServer和QLocalSocket实现(不过需要在你的.pro里加上QT += network)
三:使用QtSingleApplication
官方发布的有源码,直接下载就可以使用。至于前两种方式在unix下如果程序崩掉内存不释放会出问题。注意QtSingleApplication会在/tmp目录下生成lock文件,若把/tmp变为只读的,就无法运行程序了。
QSingleApplication位于qt-solution里面,并不包含在Qt库中,遵循 LGPL 协议。参考GitHub:https://github.com/qtproject/qt-solutions/tree/master/qtsingleapplication。
参考:Qt-Single App Instance:http://berenger.eu/blog/c-qt-singleapplication-single-app-instance/和Replacement of QSingleApplication for Qt5:https://github.com/itay-grudev/SingleApplication。
四、网络代码,写一个QSingleApplication类,来实现Qt程序的单例化(参考)
方案一:使用Qt中的QSharedMemory,QLocalServer和QLocalSocket实现(不过需要在你的.pro里加上QT += network)
// "single_application.h"
#ifndef SINGLE_APPLICATION_H
#define SINGLE_APPLICATION_H
#include <QApplication>
#include <QSharedMemory>
#include <QLocalServer>
class SingleApplication : public QApplication
{
Q_OBJECT
public:
SingleApplication(int &argc, char *argv[], const QString uniqueKey);
bool isRunning();
bool sendMessage(const QString &message);
public slots:
void receiveMessage();
signals:
void messageAvailable(QString message);
private:
bool _isRunning;
QString _uniqueKey;
QSharedMemory sharedMemory;
QLocalServer *localServer;
static const int timeout = 1000;
};
#endif // SINGLE_APPLICATION_H
// "single_application.cpp"
#include <QLocalSocket>
#include "single_application.h"
SingleApplication::SingleApplication(int &argc, char *argv[], const QString uniqueKey) : QApplication(argc, argv), _uniqueKey(uniqueKey)
{
sharedMemory.setKey(_uniqueKey);
if (sharedMemory.attach())
_isRunning = true;
else
{
_isRunning = false;
// create shared memory.
if (!sharedMemory.create(1))
{
qDebug("Unable to create single instance.");
return;
}
// create local server and listen to incomming messages from other instances.
localServer = new QLocalServer(this);
connect(localServer, SIGNAL(newConnection()), this, SLOT(receiveMessage()));
localServer->listen(_uniqueKey);
}
}
// public slots.
void SingleApplication::receiveMessage()
{
QLocalSocket *localSocket = localServer->nextPendingConnection();
if (!localSocket->waitForReadyRead(timeout))
{
qDebug(localSocket->errorString().toLatin1());
return;
}
QByteArray byteArray = localSocket->readAll();
QString message = QString::fromUtf8(byteArray.constData());
emit messageAvailable(message);
localSocket->disconnectFromServer();
}
// public functions.
bool SingleApplication::isRunning()
{
return _isRunning;
}
bool SingleApplication::sendMessage(const QString &message)
{
if (!_isRunning)
return false;
QLocalSocket localSocket(this);
localSocket.connectToServer(_uniqueKey, QIODevice::WriteOnly);
if (!localSocket.waitForConnected(timeout))
{
qDebug(localSocket.errorString().toLatin1());
return false;
}
localSocket.write(message.toUtf8());
if (!localSocket.waitForBytesWritten(timeout))
{
qDebug(localSocket.errorString().toLatin1());
return false;
}
localSocket.disconnectFromServer();
return true;
方案二:使用Qt中的QSharedMemory,和QTimert实现,别的也没翻译,还是直接来代码吧:
// "single_application.h"
#ifndef SINGLE_APPLICATION_H
#define SINGLE_APPLICATION_H
#include <QApplication>
#include <QSharedMemory>
class SingleApplication : public QApplication
{
Q_OBJECT
public:
SingleApplication(int &argc, char *argv[], const QString uniqueKey);
bool isRunning();
bool sendMessage(const QString &message);
public slots:
void checkForMessage();
signals:
void messageAvailable(QString message);
private:
bool _isRunning;
QSharedMemory sharedMemory;
};
#endif // SINGLE_APPLICATION_H
// "single_application.cpp"
#include <QTimer>
#include <QByteArray>
#include "single_application.h"
SingleApplication::SingleApplication(int &argc, char *argv[], const QString uniqueKey) : QApplication(argc, argv)
{
sharedMemory.setKey(uniqueKey);
if (sharedMemory.attach())
_isRunning = true;
else
{
_isRunning = false;
// attach data to shared memory.
QByteArray byteArray("0"); // default value to note that no message is available.
if (!sharedMemory.create(byteArray.size()))
{
qDebug("Unable to create single instance.");
return;
}
sharedMemory.lock();
char *to = (char*)sharedMemory.data();
const char *from = byteArray.data();
memcpy(to, from, qMin(sharedMemory.size(), byteArray.size()));
sharedMemory.unlock();
// start checking for messages of other instances.
QTimer *timer = new QTimer(this);
connect(timer, SIGNAL(timeout()), this, SLOT(checkForMessage()));
timer->start(1000);
}
}
// public slots.
void SingleApplication::checkForMessage()
{
sharedMemory.lock();
QByteArray byteArray = QByteArray((char*)sharedMemory.constData(), sharedMemory.size());
sharedMemory.unlock();
if (byteArray.left(1) == "0")
return;
byteArray.remove(0, 1);
QString message = QString::fromUtf8(byteArray.constData());
emit messageAvailable(message);
// remove message from shared memory.
byteArray = "0";
sharedMemory.lock();
char *to = (char*)sharedMemory.data();
const char *from = byteArray.data();
memcpy(to, from, qMin(sharedMemory.size(), byteArray.size()));
sharedMemory.unlock();
}
// public functions.
bool SingleApplication::isRunning()
{
return _isRunning;
}
bool SingleApplication::sendMessage(const QString &message)
{
if (!_isRunning)
return false;
QByteArray byteArray("1");
byteArray.append(message.toUtf8());
byteArray.append('/0'); // < should be as char here, not a string!
sharedMemory.lock();
char *to = (char*)sharedMemory.data();
const char *from = byteArray.data();
memcpy(to, from, qMin(sharedMemory.size(), byteArray.size()));
sharedMemory.unlock();
return true;
}
使用:
// "main.cpp"
#include "single_application.h"
int main(int argc, char *argv[])
{
SingleApplication app(argc, argv, "some unique key string");
if (app.isRunning())
{
app.sendMessage("message from other instance.");
return 0;
}
MainWindow *mainWindow = new MainWindow();
// connect message queue to the main window.
QObject::connect(&app, SIGNAL(messageAvailable(QString)), mainWindow, SLOT(receiveMessage(QString)));
// show mainwindow.
mainWindow->show();
return app.exec();
}