打印小飞机

打印出一个这样的小飞机!

#include<bits/stdc++.h>
using namespace std;

int main(){
    for(int i=1;i<=6;i++){
        for(int j=1;j<=12;j++){
            if(i<=2 && j<=5)printf(" ");
            else if(i<=2 && j>7)printf(" ");
            else if(i<=2 && j>5 && j<=7)printf("*");
            else if(i>2 && i<=4)printf("*");
            else if(j==5 || j==8)printf("*");
            else if(j<=4 || (j>8 && j<=12) || j==6 || j==7)printf(" ");
            
        }
        cout<<endl;
    }
}

以下是使用Pygame库实现的简单飞机大战游戏代码: ```python import pygame import random # 初始化Pygame pygame.init() # 游戏窗口大小和标题 screen_width, screen_height = 480, 700 screen = pygame.display.set_mode((screen_width, screen_height)) pygame.display.set_caption("飞机大战") # 加载游戏背景 bg_img = pygame.image.load("images/background.png") # 加载玩家飞机 player_img = pygame.image.load("images/me1.png") player_width, player_height = player_img.get_rect().size player_x = (screen_width - player_width) // 2 player_y = screen_height - player_height - 50 # 加载敌机 enemy_imgs = [pygame.image.load("images/enemy1.png"), pygame.image.load("images/enemy2.png"), pygame.image.load("images/enemy3.png")] enemy_widths, enemy_heights = [], [] for img in enemy_imgs: width, height = img.get_rect().size enemy_widths.append(width) enemy_heights.append(height) enemies = [] enemy_speed = 2 enemy_generate_speed = 120 enemy_generate_count = 0 # 加载子弹 bullet_img = pygame.image.load("images/bullet1.png") bullet_width, bullet_height = bullet_img.get_rect().size bullets = [] bullet_speed = 5 bullet_generate_speed = 10 bullet_generate_count = 0 # 加载游戏音效 pygame.mixer.music.load("sounds/game_music.ogg") pygame.mixer.music.set_volume(0.2) pygame.mixer.music.play(-1) bullet_sound = pygame.mixer.Sound("sounds/bullet.wav") bullet_sound.set_volume(0.2) enemy_down_sound = pygame.mixer.Sound("sounds/enemy1_down.wav") enemy_down_sound.set_volume(0.2) player_down_sound = pygame.mixer.Sound("sounds/me_down.wav") player_down_sound.set_volume(0.2) # 游戏结束标志 gameover = False # 游戏分数 score = 0 font = pygame.font.Font(None, 36) # 游戏主循环 while not gameover: for event in pygame.event.get(): if event.type == pygame.QUIT: gameover = True if not gameover: # 绘制游戏背景 screen.blit(bg_img, (0, 0)) # 移动玩家飞机 keys = pygame.key.get_pressed() if keys[pygame.K_LEFT]: player_x -= 5 if keys[pygame.K_RIGHT]: player_x += 5 if keys[pygame.K_UP]: player_y -= 5 if keys[pygame.K_DOWN]: player_y += 5 # 绘制玩家飞机 screen.blit(player_img, (player_x, player_y)) # 生成敌机 enemy_generate_count += 1 if enemy_generate_count >= enemy_generate_speed: enemy_generate_count = 0 enemy_img = random.choice(enemy_imgs) enemy_width, enemy_height = enemy_widths[enemy_imgs.index(enemy_img)], \ enemy_heights[enemy_imgs.index(enemy_img)] enemy_x = random.randint(0, screen_width - enemy_width) enemy_y = -enemy_height enemy = {"img": enemy_img, "x": enemy_x, "y": enemy_y, "width": enemy_width, "height": enemy_height} enemies.append(enemy) # 移动敌机 for enemy in enemies: enemy["y"] += enemy_speed screen.blit(enemy["img"], (enemy["x"], enemy["y"])) # 检测敌机是否与玩家飞机相撞 for enemy in enemies: if player_x < enemy["x"] + enemy["width"] and \ player_x + player_width > enemy["x"] and \ player_y < enemy["y"] + enemy["height"] and \ player_y + player_height > enemy["y"]: gameover = True player_down_sound.play() # 生成子弹 bullet_generate_count += 1 if bullet_generate_count >= bullet_generate_speed: bullet_generate_count = 0 bullet_x = player_x + player_width // 2 - bullet_width // 2 bullet_y = player_y - bullet_height bullet = {"img": bullet_img, "x": bullet_x, "y": bullet_y, "width": bullet_width, "height": bullet_height} bullets.append(bullet) bullet_sound.play() # 移动子弹 for bullet in bullets: bullet["y"] -= bullet_speed screen.blit(bullet["img"], (bullet["x"], bullet["y"])) # 检测子弹是否击中敌机 for bullet in bullets: for enemy in enemies: if bullet["x"] < enemy["x"] + enemy["width"] and \ bullet["x"] + bullet_width > enemy["x"] and \ bullet["y"] < enemy["y"] + enemy["height"] and \ bullet["y"] + bullet_height > enemy["y"]: bullets.remove(bullet) enemies.remove(enemy) score += 1 enemy_down_sound.play() # 绘制得分 score_text = font.render("Score: " + str(score), True, (255, 255, 255)) screen.blit(score_text, (10, 10)) # 更新屏幕 pygame.display.update() # 游戏结束,显示得分 gameover_text = font.render("Game Over! Score: " + str(score), True, (255, 0, 0)) screen.blit(gameover_text, ((screen_width - gameover_text.get_width()) // 2, (screen_height - gameover_text.get_height()) // 2)) pygame.display.update() # 延迟3秒后退出游戏 pygame.time.delay(3000) # 退出Pygame pygame.quit() ``` 在代码中,我们使用Pygame库实现了一个简单的飞机大战游戏。游戏中,玩家通过控制飞机的移动和发射子弹来消灭敌机,同时需要躲避敌机的攻击。游戏在玩家飞机与敌机相撞或者玩家退出游戏时结束,显示得分并在3秒后退出游戏。
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