<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[symware的专栏]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/symware</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; symware]]></copyright><item><title><![CDATA[让putty支持中文输入和显示]]></title><link>https://blog.youkuaiyun.com/symware/article/details/2188537</link><guid>https://blog.youkuaiyun.com/symware/article/details/2188537</guid><author>symware</author><pubDate>Sun, 16 Mar 2008 21:07:00 +0800</pubDate><description><![CDATA[让putty支持中文输入和显示对于经常在windows下远程ssh到linux的用户而言，putty可能是你最好的选择。可是缺省情况下，putty对中文的支持却让人不敢恭维，如果远程linux的locale设置为zh_CN.*(bg2312,gbk,utf8等等），显示就是乱码。经研究发现，其实putty的中文支持还是很好的，呵呵打开putty主程序，选择window-〉Appearanc]]></description><category></category></item><item><title><![CDATA[[转载+备忘]gcc g++ 参数]]></title><link>https://blog.youkuaiyun.com/symware/article/details/2184672</link><guid>https://blog.youkuaiyun.com/symware/article/details/2184672</guid><author>symware</author><pubDate>Sat, 15 Mar 2008 09:48:00 +0800</pubDate><description><![CDATA[gcc and g++分别是gnu的c & c++编译器 gcc/g++在执行编译工作的时候，总共需要4步 1.预处理,生成.i的文件[预处理器cpp] 2.将预处理后的文件不转换成汇编语言,生成文件.s[编译器egcs] 3.有汇编变为目标代码(机器代码)生成.o的文件[汇编器as] 4.连接目标代码,生成可执行程序[链接器ld] [参数详解] -x language filename 　 设定]]></description><category></category></item><item><title><![CDATA[wxPython 加载 Flash ActiveX控件播放 Flash]]></title><link>https://blog.youkuaiyun.com/symware/article/details/2171066</link><guid>https://blog.youkuaiyun.com/symware/article/details/2171066</guid><author>symware</author><pubDate>Tue, 11 Mar 2008 21:07:00 +0800</pubDate><description><![CDATA[# coding: gb2312# author symware 08/03/11 21:09import wximport osfrom wx.lib.activexwrapper import MakeActiveXClassimport win32com.client.gencache as win32flashControl = win32.EnsureModule({D27CDB6]]></description><category></category></item><item><title><![CDATA[最简单的wxPython程序]]></title><link>https://blog.youkuaiyun.com/symware/article/details/2159605</link><guid>https://blog.youkuaiyun.com/symware/article/details/2159605</guid><author>symware</author><pubDate>Sun, 09 Mar 2008 13:36:00 +0800</pubDate><description><![CDATA[# coding:gb2312# FileName wxFrame.pyw wxPython 演示import osimport wxclass Frame(wx.Frame):        def __init__(self):            wx.Frame.__init__(self, None, -1, title= "Hello wxFrame.我的 wxPython.",]]></description><category></category></item><item><title><![CDATA[Flash ActionScript 3.0 面向对象入门教程]]></title><link>https://blog.youkuaiyun.com/symware/article/details/2107676</link><guid>https://blog.youkuaiyun.com/symware/article/details/2107676</guid><author>symware</author><pubDate>Tue, 19 Feb 2008 21:10:00 +0800</pubDate><description><![CDATA[Flash ActionScript 3.0 面向对象入门教程面向对象的难点部分就是理解变量作用域修饰符（modifier）其实也就是面向对象中我们已经熟悉的public、protected、private等等。本文还深入讨论了ActionScript3中新增的internal 等概念。下面我依次列出：一、关于package以及internalpackage，用“形而上学”的方式理解，就是]]></description><category></category></item></channel></rss>