/* CPS2-FBA 《--游戏名称--》游戏驱动 */ #include "cps.h" /*重要:ROM取值的大小按照同类型单个ROM最大值为基础 */ /* 开始->定义控制器 */ /* STDINPUTINFOSPEC(Drv, CpsFsi);//格斗游戏专署控制器定义 */ static struct BurnInputInfo DrvInputList[] = { { "P1 Coin" , 0, CpsInp020+4, "p1 coin" }, // P1投币 { "P1 Start" , 0, CpsInp020+0, "p1 start" }, // P1开始 { "P1 Up" , 0, CpsInp001+3, "p1 up" }, // P1上 { "P1 Down" , 0, CpsInp001+2, "p1 down" }, // P1下 { "P1 Left" , 0, CpsInp001+1, "p1 left" }, // P1左 { "P1 Right" , 0, CpsInp001+0, "p1 right" }, // P1右 { "P1 Shot" , 0, CpsInp001+4, "p1 fire 1"}, // 单键 { "P1 Bomb" , 0, CpsInp001+5, "p1 fire 2"}, // 双键 //{"P1 AutoFire", 0, CpsInp001+6, "p1 auto fire"}, // 三键 { "P2 Coin" , 0, CpsInp020+5, "p2 coin" }, // P2投币 { "P2 Start" , 0, CpsInp020+1, "p2 start" },