;一共四个文件:
;.asm masm代码,调用ml编译
;.rc 资源文件,调用rc编译
;makefile makefile文件,被nmake解释,它调用ml、rc、link
;make.bat 设置环境,并调用nmake
;编译条件及方法:
;安装vc、masm、必要的话将nmake、rc等程序拷到masm的相应目录(参见bat文件)
;运行make.bat编译链接就会得到可执行程序
;
;make.bat内容
;set Masm32Dir=D:/Masm32
;set include=%Masm32Dir%/Include;%include%
;set lib=%Masm32Dir%/lib;%lib%
;set path=%Masm32Dir%/Bin;%Masm32Dir%;%PATH%
;set Masm32Dir=
;nmake
;
;makefile内容
;NAME=controls
;$(NAME).exe: $(NAME).obj $(NAME).res
; Link /SUBSYSTEM:WINDOWS /LIBPATH:c:/masm32/lib $(NAME).obj $(NAME).res
;$(NAME).res: $(NAME).rc
; rc $(NAME).rc
;$(NAME).obj: $(NAME).asm
; ml /c /coff /Cp $(NAME).asm
;
;controls.rc内容
;#define IDM_HELLO 1
;#define IDM_CLEAR 2
;#define IDM_GETTEXT 3
;#define IDM_EXIT 4
;
;FirstMenu MENU
;{
; POPUP "&Test Controls"
; {
; MENUITEM "Say Hello",IDM_HELLO
; MENUITEM "Clear Edit Box",IDM_CLEAR
; MENUITEM "Get Text", IDM_GETTEXT
; MENUITEM SEPARATOR
; MENUITEM "E&xit",IDM_EXIT
; }
;}
;
;controls.asm内容如下
;lion tutorial 07 09章内容的结合,StrLen似乎是从linux源代码中拷的
;注释主要是09章的,之前的注释就没加了,本来每行都有注释
.386
.model flat,stdcall
option casemap:none
WinMain proto :DWORD,:DWORD,:DWORD,:DWORD
StrLen proto :DWORD
include /masm32/include/windows.inc
include /masm32/include/user32.inc
include /masm32/include/kernel32.inc
include /masm32/include/gdi32.inc
includelib /masm32/lib/user32.lib
includelib /masm32/lib/kernel32.lib
includelib /masm32/lib/gdi32.lib
.data
ClassName db "SimpleWinClass",0
AppName db "Our First Window",0
MenuName db "FirstMenu",0
ButtonClassName db "button",0
ButtonText db "My First Button",0
EditClassName db "edit",0
TestString db "Wow! I'm in an edit box now",0
MouseClick db 0 ; 0=no click yet
.data?
hInstance HINSTANCE ?
CommandLine LPSTR ?
hwndButton HWND ?
hwndEdit HWND ?
buffer db 512 dup(?)
hitpoint POINT <>
.const
ButtonID equ 1
EditID equ 2
IDM_HELLO equ 1
IDM_CLEAR equ 2
IDM_GETTEXT equ 3
IDM_EXIT equ 4
.code
StrLen proc item:DWORD
push ebx
mov eax,item ; get pointer to string
lea edx,[eax+3] ; pointer+3 used in the end
@@:
mov ebx,[eax] ; read first 4 bytes
add eax,4 ; increment pointer
lea ecx,[ebx-01010101h] ; subtract 1 from each byte
not ebx ; invert all bytes
and ecx,ebx ; and these two
and ecx,80808080h
jz @B ; no zero bytes, continue loop
test ecx,00008080h ; test first two bytes
jnz @F
shr ecx,16 ; not in the first 2 bytes
add eax,2
@@:
shl cl,1 ; use carry flag to avoid branch
sbb eax,edx ; compute length
pop ebx
ret
StrLen endp
start:
invoke GetModuleHandle, NULL
mov hInstance,eax
invoke GetCommandLine
mov CommandLine,eax
invoke WinMain, hInstance,NULL,CommandLine, SW_SHOWDEFAULT
invoke ExitProcess,eax
WinMain proc hInst:HINSTANCE,hPrevInst:HINSTANCE,CmdLine:LPSTR,CmdShow:DWORD
LOCAL wc:WNDCLASSEX
LOCAL msg:MSG
LOCAL hwnd:HWND
mov wc.cbSize,SIZEOF WNDCLASSEX
mov wc.style, CS_HREDRAW or CS_VREDRAW
mov wc.lpfnWndProc, OFFSET WndProc
mov wc.cbClsExtra,NULL
mov wc.cbWndExtra,NULL
push hInst
pop wc.hInstance
mov wc.hbrBackground,COLOR_BTNFACE+1
mov wc.lpszMenuName,OFFSET MenuName
mov wc.lpszClassName,OFFSET ClassName
invoke LoadIcon,NULL,IDI_APPLICATION
mov wc.hIcon,eax
mov wc.hIconSm,eax
invoke LoadCursor,NULL,IDC_ARROW
mov wc.hCursor,eax
invoke RegisterClassEx, addr wc
INVOKE CreateWindowEx,WS_EX_CLIENTEDGE,ADDR ClassName,ADDR AppName,/
WS_OVERLAPPEDWINDOW,CW_USEDEFAULT,/
CW_USEDEFAULT,600,400,NULL,NULL,/
hInst,NULL
mov hwnd,eax
INVOKE ShowWindow, hwnd,SW_SHOWNORMAL
INVOKE UpdateWindow, hwnd
.WHILE TRUE
INVOKE GetMessage, ADDR msg,NULL,0,0
.BREAK .IF (!eax)
INVOKE TranslateMessage, ADDR msg
INVOKE DispatchMessage, ADDR msg
.ENDW
mov eax,msg.wParam
ret
WinMain endp
WndProc proc hWnd:HWND, uMsg:UINT, wParam:WPARAM, lParam:LPARAM
LOCAL hdc:HDC
LOCAL ps:PAINTSTRUCT
.IF uMsg==WM_DESTROY
invoke PostQuitMessage,NULL
.ELSEIF uMsg==WM_CREATE
;使用子窗口控件时,先调用CreateWindow 或 CreateWindowEx。
;在这里由于WINDOWS 已经注册了这些子控件,所以无须我们再注册。当然我们不能改变它们的类名称。
;其他必须指定的参数还有父窗口的句柄和将要产生的子控件的ID号。
;一般我们应在父窗口的WM_CREATE消息中产生字控件。
invoke CreateWindowEx,WS_EX_CLIENTEDGE, ADDR EditClassName,NULL,/
WS_CHILD or WS_VISIBLE or WS_BORDER or ES_LEFT or/
ES_AUTOHSCROLL,/
50,35,200,25,hWnd,EditID,hInstance,NULL
mov hwndEdit,eax
invoke SetFocus, hwndEdit ;调用SetFocus把焦点设到编辑控件上以便用户立即可以输入
invoke CreateWindowEx,NULL, ADDR ButtonClassName,ADDR ButtonText,/
WS_CHILD or WS_VISIBLE or BS_DEFPUSHBUTTON,/
75,70,140,25,hWnd,ButtonID,hInstance,NULL
mov hwndButton,eax
.ELSEIF uMsg==WM_COMMAND
;子控件产生后,当其状态改变时将会向父窗口发送消息。
;子控件向父窗口发送的消息是WM_COMMAND,并在传递的参数wPara的底位中包括控件的ID号,
;消息号在wParam的高位,lParam中则包括了子控件的窗口的句柄。
;父窗口也可以通过调用函数SendMessage向子控件发送消息,其中第一个参数是子控件的窗口句柄,
;第二个参数是要发送的消息号,附加的参数可以在wParam和lParam中传递,
;其实只要知道了某个窗口的句柄就可以用该函数向其发送相关消息。
; Low word of wParam High word of wParam lParam
;Menu Menu ID 0 0
;Control Control ID Notification code Child Window Handle
mov eax,wParam
;因为菜单和控件的ID号可能相同,而且子窗口空间的消息号也有可能为0。
.IF lParam==0 ;lParam中则包括了子控件的窗口的句柄
.IF ax==IDM_HELLO
;SetWindowText是一个通用函数,即可以用它来设定一个窗口的标题,
;也可以用它来改变一个按钮上的文字。
invoke SetWindowText,hwndEdit,ADDR TestString
invoke SendMessage,hwndEdit,WM_KEYDOWN,VK_END,NULL
.ELSEIF ax==IDM_CLEAR
invoke SetWindowText,hwndEdit,NULL
.ELSEIF ax==IDM_GETTEXT
;要得到按钮上的文字,则调用GetWindowText
invoke GetWindowText,hwndEdit,ADDR buffer,512
invoke MessageBox,NULL,ADDR buffer,ADDR AppName,MB_OK
.ELSE
invoke DestroyWindow,hWnd
.ENDIF
.ELSE
.IF ax==ButtonID ;wPara的底位中包括控件的ID号
shr eax,16 ;消息号在wParam的高位
.IF ax==BN_CLICKED
;发送一条IDM_GETTEXT消息让主窗口过程处理,
;这只要把传送的消息设置为WM_COMMAND,再把wParam的低字节中设置为IDM_GETTEXT即可
invoke SendMessage,hWnd,WM_COMMAND,IDM_GETTEXT,0
.ENDIF
.ENDIF
.ENDIF
.ELSEIF uMsg==WM_LBUTTONDOWN
;对于所有的消息,窗口过程函数传入的参数lParam包含了鼠标的位置,其中底位为x坐标,高位为y坐标,
;这些坐标值都是相对于窗口客户区的左上角的值,wParam中则包含了鼠标按钮的状态。
mov eax,lParam
and eax,0ffffh
mov hitpoint.x,eax
mov eax,lParam
shr eax,16
mov hitpoint.y,eax
mov MouseClick,TRUE
invoke InvalidateRect,hWnd,NULL,TRUE
.ELSEIF uMsg==WM_PAINT
invoke BeginPaint,hWnd, ADDR ps
mov hdc,eax
.IF MouseClick
; invoke lstrlen,ADDR AppName
invoke StrLen,ADDR AppName
invoke TextOut,hdc,hitpoint.x,hitpoint.y,ADDR AppName,eax
.ENDIF
invoke EndPaint,hWnd, ADDR ps
.ELSE
invoke DefWindowProc,hWnd,uMsg,wParam,lParam
ret
.ENDIF
xor eax,eax
ret
WndProc endp
end start