Android下拉刷新

本文详细解析了早期下拉刷新组件XListView的局限性及替代方案PullToRefreshLayout的实现原理,包括状态转换、触摸事件处理等核心逻辑,并对比介绍了Google官方SwipeRefreshLayout组件的使用方法。

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早期下拉刷新主要是用XListView,这个类是继承ListView的,使用起来有局限性,并且在git上作者已经不维护了,之后有人自己写了一个PullToRefreshLayout,不用再继承自ListView,而是直接嵌套在所有继承于AbsListView的外面,如下:

<com.fq.pulltorefresh.PullToRefreshLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:id="@+id/refresh_view"
    android:layout_width="match_parent"
    android:layout_height="match_parent" >

    <include layout="@layout/refresh_head" />
    <!-- 支持AbsListView的所有子类 -->


    <ListView
        android:id="@+id/content_view"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:background="@color/white"
        android:divider="@color/gray"
        android:dividerHeight="1dp" >
    </ListView>

    </com.fq.pulltorefresh.PullToRefreshLayout>

首先说明PullToRefreshLayout这个类不是我写的,是别人写的,我这里直接拿过来,然后稍微给大家讲解下,在讲解这个类之前,先画图分析下下拉刷新的实现逻辑:
这里写图片描述,其实原理也很简单,把要被下拉出来的View隐藏在屏幕外侧,下面直接贴出PullToRefreshLayout的源码:

package com.fq.pulltorefresh;

import java.lang.reflect.Field;
import java.util.Timer;
import java.util.TimerTask;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.LinearGradient;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.graphics.RectF;
import android.graphics.Shader.TileMode;
import android.os.Handler;
import android.os.Message;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
import android.view.ViewGroup;
import android.view.animation.AnimationUtils;
import android.view.animation.LinearInterpolator;
import android.view.animation.RotateAnimation;
import android.widget.AbsListView;
import android.widget.RelativeLayout;
import android.widget.TextView;

public class PullToRefreshLayout extends RelativeLayout implements OnTouchListener
{
    public static final String TAG = "PullToRefreshLayout";
    // 下拉刷新
    public static final int PULL_TO_REFRESH = 0;
    // 释放刷新
    public static final int RELEASE_TO_REFRESH = 1;
    // 正在刷新
    public static final int REFRESHING = 2;
    // 刷新完毕
    public static final int DONE = 3;
    // 当前状态
    private int state = PULL_TO_REFRESH;
    // 刷新回调接口
    private OnRefreshListener mListener;
    // 刷新成功
    public static final int REFRESH_SUCCEED = 0;
    // 刷新失败
    public static final int REFRESH_FAIL = 1;
    // 下拉头
    private View headView;
    // 内容
    private View contentView;
    // 按下Y坐标,上一个事件点Y坐标
    private float downY, lastY;
    // 下拉的距离
    public float moveDeltaY = 0;
    // 释放刷新的距离
    private float refreshDist = 200;
    private Timer timer;
    private MyTimerTask mTask;
    // 回滚速度
    public float MOVE_SPEED = 8;
    // 第一次执行布局
    private boolean isLayout = false;
    // 是否可以下拉
    private boolean canPull = true;
    // 在刷新过程中滑动操作
    private boolean isTouchInRefreshing = false;
    // 手指滑动距离与下拉头的滑动距离比,中间会随正切函数变化
    private float radio = 2;
    // 下拉箭头的转180°动画
    private RotateAnimation rotateAnimation;
    // 均匀旋转动画
    private RotateAnimation refreshingAnimation;
    // 下拉的箭头
    private View pullView;
    // 正在刷新的图标
    private View refreshingView;
    // 刷新结果图标
    private View stateImageView;
    // 刷新结果:成功或失败
    private TextView stateTextView;
    /**
     * 执行自动回滚的handler
     */
    Handler updateHandler = new Handler()
    {

        @Override
        public void handleMessage(Message msg)
        {
            Log.e("fuqiang","handleMessage");
            // 回弹速度随下拉距离moveDeltaY增大而增大
            MOVE_SPEED = (float) (8 + 5 * Math.tan(Math.PI / 2 / getMeasuredHeight() * moveDeltaY));
            if (state == REFRESHING && moveDeltaY <= refreshDist && !isTouchInRefreshing)
            {
                moveDeltaY = refreshDist;
                mTask.cancel();
            }
            if (canPull)
                moveDeltaY -= MOVE_SPEED;
            if (moveDeltaY <= 0)
            {
                // 已完成回弹
                moveDeltaY = 0;
                pullView.clearAnimation();
                if (state != REFRESHING)
                    changeState(PULL_TO_REFRESH);
                mTask.cancel();
            }
            requestLayout();
        }

    };

    public void setOnRefreshListener(OnRefreshListener listener)
    {
        mListener = listener;
    }

    public PullToRefreshLayout(Context context)
    {
        super(context);
        initView(context);
    }

    public PullToRefreshLayout(Context context, AttributeSet attrs)
    {
        super(context, attrs);
        initView(context);
    }

    public PullToRefreshLayout(Context context, AttributeSet attrs, int defStyle)
    {
        super(context, attrs, defStyle);
        initView(context);
    }

    private void initView(Context context)
    {
        timer = new Timer();
        mTask = new MyTimerTask(updateHandler);
        rotateAnimation = (RotateAnimation) AnimationUtils.loadAnimation(context, R.anim.reverse_anim);
        refreshingAnimation = (RotateAnimation) AnimationUtils.loadAnimation(context, R.anim.rotating);
        // 添加匀速转动动画
        LinearInterpolator lir = new LinearInterpolator();
        rotateAnimation.setInterpolator(lir);
        refreshingAnimation.setInterpolator(lir);
    }

    private void hideHead()
    {
        if (mTask != null)
        {
            mTask.cancel();
            mTask = null;
        }
        mTask = new MyTimerTask(updateHandler);
        timer.schedule(mTask,0,5);
    }

    /**
     * 完成刷新操作,显示刷新结果
     */
    public void refreshFinish(int refreshResult)
    {
        refreshingView.clearAnimation();
        refreshingView.setVisibility(View.GONE);
        switch (refreshResult)
        {
            case REFRESH_SUCCEED:
                // 刷新成功
                stateImageView.setVisibility(View.VISIBLE);
                stateTextView.setText(R.string.refresh_succeed);
                stateImageView.setBackgroundResource(R.drawable.refresh_succeed);
                break;
            case REFRESH_FAIL:
                // 刷新失败
                stateImageView.setVisibility(View.VISIBLE);
                stateTextView.setText(R.string.refresh_fail);
                stateImageView.setBackgroundResource(R.drawable.refresh_failed);
                break;
            default:
                break;
        }
        // 刷新结果停留1秒
        new Handler()
        {
            @Override
            public void handleMessage(Message msg)
            {
                state = PULL_TO_REFRESH;
                hideHead();
            }
        }.sendEmptyMessageDelayed(0, 1000);
    }

    private void changeState(int to)
    {
        state = to;
        switch (state)
        {
            case PULL_TO_REFRESH:
                // 下拉刷新
                stateImageView.setVisibility(View.GONE);
                stateTextView.setText(R.string.pull_to_refresh);
                pullView.clearAnimation();
                pullView.setVisibility(View.VISIBLE);
                break;
            case RELEASE_TO_REFRESH:
                // 释放刷新
                stateTextView.setText(R.string.release_to_refresh);
                pullView.startAnimation(rotateAnimation);
                break;
            case REFRESHING:
                // 正在刷新
                pullView.clearAnimation();
                refreshingView.setVisibility(View.VISIBLE);
                pullView.setVisibility(View.INVISIBLE);
                refreshingView.startAnimation(refreshingAnimation);
                stateTextView.setText(R.string.refreshing);
                break;
            default:
                break;
        }
    }

    /*
     * (非 Javadoc)由父控件决定是否分发事件,防止事件冲突
     *
     * @see android.view.ViewGroup#dispatchTouchEvent(android.view.MotionEvent)
     */
    @Override
    public boolean dispatchTouchEvent(MotionEvent ev)
    {
        switch (ev.getActionMasked())
        {
            case MotionEvent.ACTION_DOWN:
                downY = ev.getY();
                lastY = downY;
                if (mTask != null)
                {
                    mTask.cancel();
                }
                Log.e("fuqiang","ev.getY()" + ev.getY());
                Log.e("fuqiang","moveDeltaY" + moveDeltaY);
                if (ev.getY() < moveDeltaY)
                    return true;
                break;
            case MotionEvent.ACTION_MOVE:
                if (canPull)
                {
                    // 对实际滑动距离做缩小,造成用力拉的感觉
                    moveDeltaY = moveDeltaY + (ev.getY() - lastY) / radio;
                    if (moveDeltaY < 0)
                        moveDeltaY = 0;
                    if (moveDeltaY > getMeasuredHeight())
                        moveDeltaY = getMeasuredHeight();
                    if (state == REFRESHING)
                    {
                        isTouchInRefreshing = true;
                    }
                    lastY = ev.getY();
                    // 根据下拉距离改变比例
                    radio = (float) (2 + 2 * Math.tan(Math.PI / 2 / getMeasuredHeight() * moveDeltaY));
                    requestLayout();
                }

                if (moveDeltaY <= refreshDist && state == RELEASE_TO_REFRESH)
                {
                    changeState(PULL_TO_REFRESH);
                }
                if (moveDeltaY >= refreshDist && state == PULL_TO_REFRESH)
                {
                    changeState(RELEASE_TO_REFRESH);
                }
                if (moveDeltaY > 8)
                {
                    // 防止下拉过程中误触发长按事件和点击事件
                    clearContentViewEvents();
                }
                if (moveDeltaY > 0)
                {
                    return true;
                }
                break;
            case MotionEvent.ACTION_UP:
                if (moveDeltaY > refreshDist)
                    // 正在刷新时往下拉释放后下拉头不隐藏
                    isTouchInRefreshing = false;
                if (state == RELEASE_TO_REFRESH)
                {
                    changeState(REFRESHING);
                    // 刷新操作
                    if (mListener != null)
                        mListener.onRefresh();
                } else
                {

                }
                hideHead();
            default:
                break;
        }
        // 事件分发交给父类
        return super.dispatchTouchEvent(ev);
    }

    /**
     * 通过反射修改字段去掉长按事件和点击事件
     */
    private void clearContentViewEvents()
    {
        try
        {
            Field[] fields = AbsListView.class.getDeclaredFields();
            for (int i = 0; i < fields.length; i++)
                if (fields[i].getName().equals("mPendingCheckForLongPress"))
                {
                    // mPendingCheckForLongPress是AbsListView中的字段,通过反射获取并从消息列表删除,去掉长按事件
                    fields[i].setAccessible(true);
                    contentView.getHandler().removeCallbacks((Runnable) fields[i].get(contentView));
                } else if (fields[i].getName().equals("mTouchMode"))
                {
                    // TOUCH_MODE_REST = -1, 这个可以去除点击事件
                    fields[i].setAccessible(true);
                    fields[i].set(contentView, -1);
                }
            // 去掉焦点
            ((AbsListView) contentView).getSelector().setState(new int[]
                    { 0 });
        } catch (Exception e)
        {
            Log.d(TAG, "error : " + e.toString());
        }
    }

    /*
     * (非 Javadoc)绘制阴影效果,颜色值可以修改
     *
     * @see android.view.ViewGroup#dispatchDraw(android.graphics.Canvas)
     */
    @Override
    protected void dispatchDraw(Canvas canvas)
    {
        super.dispatchDraw(canvas);
        if (moveDeltaY == 0)
            return;
        RectF rectF = new RectF(0, 0, getMeasuredWidth(), moveDeltaY);
        Paint paint = new Paint();
        paint.setAntiAlias(true);
        // 阴影的高度为26
        LinearGradient linearGradient = new LinearGradient(0, moveDeltaY, 0, moveDeltaY - 26, 0x66000000, 0x00000000, TileMode.CLAMP);
        paint.setShader(linearGradient);
        paint.setStyle(Style.FILL);
        canvas.drawRect(rectF, paint);
    }

    private void initView()
    {
        pullView = headView.findViewById(R.id.pull_icon);
        stateTextView = (TextView) headView.findViewById(R.id.state_tv);
        refreshingView = headView.findViewById(R.id.refreshing_icon);
        stateImageView = headView.findViewById(R.id.state_iv);
    }

    @Override
    protected void onLayout(boolean changed, int l, int t, int r, int b)
    {
        if (!isLayout)
        {
            headView = getChildAt(0);
            contentView = getChildAt(1);
            contentView.setOnTouchListener(this);
            isLayout = true;
            initView();
            refreshDist = ((ViewGroup) headView).getChildAt(0).getMeasuredHeight();
        }
        if (canPull)
        {
            // 改变子控件的布局
            headView.layout(0, (int) moveDeltaY - headView.getMeasuredHeight(), headView.getMeasuredWidth(), (int) moveDeltaY);
            contentView.layout(0, (int) moveDeltaY, contentView.getMeasuredWidth(), (int) moveDeltaY + contentView.getMeasuredHeight());
        } else
            super.onLayout(changed, l, t, r, b);
    }

    class MyTimerTask extends TimerTask
    {
        Handler handler;

        public MyTimerTask(Handler handler)
        {
            this.handler = handler;
        }

        @Override
        public void run()
        {
            handler.sendMessage(handler.obtainMessage());
        }

    }

    @Override
    public boolean onTouch(View v, MotionEvent event)
    {
        Log.e("fuqiang","onTouch被执行了");
        // 第一个item可见且滑动到顶部
        AbsListView alv = null;
        try
        {
            alv = (AbsListView) v;
        } catch (Exception e)
        {
            Log.d(TAG, e.getMessage());
            return false;
        }
        if (alv.getCount() == 0)
        {
            canPull = true;
        } else if (alv.getFirstVisiblePosition() == 0 && alv.getChildAt(0).getTop() >= 0)
        {
            canPull = true;
        } else
            canPull = false;
        return false;
    }
}
if (canPull)
        {
            // 改变子控件的布局
            headView.layout(0, (int) moveDeltaY - headView.getMeasuredHeight(), headView.getMeasuredWidth(), (int) moveDeltaY);
            contentView.layout(0, (int) moveDeltaY, contentView.getMeasuredWidth(), (int) moveDeltaY + contentView.getMeasuredHeight());

在onLayout里,初始摆放的时候,moveDeltaY 是0,相当于把headView放在了Y轴的负坐标,这样就隐藏在上面了,下面分析dispatchTouchEvent方法:

@Override
    public boolean dispatchTouchEvent(MotionEvent ev)
    {
        switch (ev.getActionMasked())
        {
            case MotionEvent.ACTION_DOWN:
                downY = ev.getY();
                lastY = downY;
                if (mTask != null)
                {
                    mTask.cancel();
                }
                Log.e("fuqiang","ev.getY()" + ev.getY());
                Log.e("fuqiang","moveDeltaY" + moveDeltaY);
                if (ev.getY() < moveDeltaY)
                    return true;
                break;
            case MotionEvent.ACTION_MOVE:
                if (canPull)
                {
                    // 对实际滑动距离做缩小,造成用力拉的感觉
                    moveDeltaY = moveDeltaY + (ev.getY() - lastY) / radio;
                    if (moveDeltaY < 0)
                        moveDeltaY = 0;
                    if (moveDeltaY > getMeasuredHeight())
                        moveDeltaY = getMeasuredHeight();
                    if (state == REFRESHING)
                    {
                        isTouchInRefreshing = true;
                    }
                    lastY = ev.getY();
                    // 根据下拉距离改变比例
                    radio = (float) (2 + 2 * Math.tan(Math.PI / 2 / getMeasuredHeight() * moveDeltaY));
                    requestLayout();
                }

                if (moveDeltaY <= refreshDist && state == RELEASE_TO_REFRESH)
                {
                    changeState(PULL_TO_REFRESH);
                }
                if (moveDeltaY >= refreshDist && state == PULL_TO_REFRESH)
                {
                    changeState(RELEASE_TO_REFRESH);
                }
                if (moveDeltaY > 8)
                {
                    // 防止下拉过程中误触发长按事件和点击事件
                    clearContentViewEvents();
                }
                if (moveDeltaY > 0)
                {
                    return true;
                }
                break;
            case MotionEvent.ACTION_UP:
                if (moveDeltaY > refreshDist)
                    // 正在刷新时往下拉释放后下拉头不隐藏
                    isTouchInRefreshing = false;
                if (state == RELEASE_TO_REFRESH)
                {
                    changeState(REFRESHING);
                    // 刷新操作
                    if (mListener != null)
                        mListener.onRefresh();
                } else
                {

                }
                hideHead();
            default:
                break;
        }
        // 事件分发交给父类
        return super.dispatchTouchEvent(ev);
    }

我们可以看到关键点就是改变moveDeltaY 的值,然后调用requestLayout,这样就会重新调用onLayout函数,来改变容器中两个View的位置,达到效果,dispatchTouchEvent返回true的话,就不会把事件传递给子View,我们看到在moveDeltaY>0的时候,返回了true,接下来的移动事件都由父类来消费,在抬起的时候才会传递给子View。
在onLayout里有这么一句contentView.setOnTouchListener(this);那么这个父类重写的onTouch,其实是给了子类,子类的onTouch里判断是否到顶了,如果是,就可以下拉,否则就不能下拉,不能下拉的话,事件就传递给子View,子View自己消费了,其他逻辑我就不分析了,代码还是写的很清楚了,用起来也很方便:

package com.fq.pulltorefresh;

import java.util.ArrayList;
import java.util.List;

import android.app.Activity;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;

import android.view.View;
import android.view.animation.AnimationUtils;
import android.view.animation.LinearInterpolator;
import android.view.animation.RotateAnimation;
import android.widget.AbsListView;
import android.widget.ListView;

public class MainActivity extends Activity implements OnRefreshListener
{
    private AbsListView alv;
    private PullToRefreshLayout refreshLayout;
    private RotateAnimation loadingAnimation;
    private MyAdapter adapter;

    @Override
    protected void onCreate(Bundle savedInstanceState)
    {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        init();
    }

    private void init()
    {
        alv = (AbsListView) findViewById(R.id.content_view);
        refreshLayout = (PullToRefreshLayout) findViewById(R.id.refresh_view);
        refreshLayout.setOnRefreshListener(this);
        initListView();
        loadingAnimation = (RotateAnimation) AnimationUtils.loadAnimation(this, R.anim.rotating);
        LinearInterpolator lir = new LinearInterpolator();
        loadingAnimation.setInterpolator(lir);
    }

    private void initListView()
    {
        List<String> items = new ArrayList<String>();
        for (int i = 0; i < 30; i++)
        {
            items.add("MyListView item " + i);
        }
        View headView = getLayoutInflater().inflate(R.layout.listview_head, null);
        ((ListView) alv).addHeaderView(headView, null, false);
        adapter = new MyAdapter(this, items);
        alv.setAdapter(adapter);
    }


    @Override
    public void onRefresh()
    {
        new Handler()
        {
            @Override
            public void handleMessage(Message msg)
            {
                refreshLayout.refreshFinish(PullToRefreshLayout.REFRESH_FAIL);
            }
        }.sendEmptyMessageDelayed(0, 5000);
    }

}

实现OnRefreshListener接口,重写onRefresh方法即可,再次强调这不是我写的代码,优快云原文地址:
http://blog.youkuaiyun.com/zhongkejingwang/article/details/38340701,不要说我侵权了。

好了,其实在大部分项目里的下拉刷新都用到了类似上面的逻辑,接下来我们来看下Google官方提供的SwipeRefreshLayout,这个用起来更上面是一样的,非常简单,看布局:

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent">
    <android.support.v4.widget.SwipeRefreshLayout
        android:id="@+id/my_swipe"
        android:layout_width="match_parent"
        android:layout_height="match_parent" >

        <ListView
            android:id="@+id/myListView"
            android:layout_width="match_parent"
            android:layout_height="match_parent" >
        </ListView>
    </android.support.v4.widget.SwipeRefreshLayout>

</RelativeLayout>

也是嵌套在ListView的外面,用起来也跟刚才一样:

package com.fq.swiperefreshlayout;

import android.os.Handler;
import android.os.Message;
import android.support.v4.widget.SwipeRefreshLayout;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.widget.ArrayAdapter;
import android.widget.ListView;


import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;


public class MainActivity extends AppCompatActivity implements SwipeRefreshLayout.OnRefreshListener {
    private static final int REFRESH_COMPLETE = 0X110;
    private SwipeRefreshLayout mSwipeLayout;
    private ListView mListView;
    private ArrayAdapter<String> mAdapter;
    private List<String> mDatas = new ArrayList<String>(Arrays.asList("item1", "item2", "item3"));

    public android.os.Handler mHandler = new Handler(){
        @Override
        public void handleMessage(Message msg) {
            super.handleMessage(msg);
            switch (msg.what)
            {
                case REFRESH_COMPLETE:
                    mDatas.addAll(Arrays.asList("item4", "item5", "item6"));
                    mAdapter.notifyDataSetChanged();
                    mSwipeLayout.setRefreshing(false);
                    break;

            }
        }
    };

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        mListView = (ListView) findViewById(R.id.myListView);
        mSwipeLayout = (SwipeRefreshLayout) findViewById(R.id.my_swipe);

        mSwipeLayout.setOnRefreshListener(this);
        mAdapter = new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1, mDatas);
        mListView.setAdapter(mAdapter);
        // ATTENTION: This was auto-generated to implement the App Indexing API.
        // See https://g.co/AppIndexing/AndroidStudio for more information.
    }

    public void onRefresh()
    {
        mHandler.sendEmptyMessageDelayed(REFRESH_COMPLETE, 2000);

    }

}

下面是执行效果:
这里写图片描述
当下用到android下拉刷新的应用还是非常多的,可以自己按照第一种方式的思路完善下,也可以直接用官网的SwipeRefreshLayout ,如有问题,欢迎指正,谢谢。

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