head头文件声明:
#ifndef GAME_H_INCLUDED
#define GAME_H_INCLUDEDusing namespace std;
class Weapon
{
public:
Weapon(string wnam,int f);
int getForce();private:string wname; //名称
int force; //威力
};
class Role
{
public: Role(string nam,int b, string wnam,int f); //构造函数
~Role(); //析构函数
void eat(int d);//吃东西,涨d血
void attack(Role &r); //攻击别人,自己涨血,同时失血
bool isAlived(); //是否活着
void show(); //显示
private:
string name;
int blood;
Weapon weapon;
bool life;
};
#endif // GAME_H_INCLUDED
文件role.cpp,实现角色类成员函数:
#include <iostream>
#include "game.h"
usingnamespace std;
Role::Role(string nam,int b, string wnam,int f):name(nam),blood(b),weapon(wnam,f)
{
if(blood>0) life=true;else life=false;
}
Role::~Role()
{ cout<<name<<"退出江湖..."<<endl;}
void Role::eat(int d)//吃东西,涨d血
{
if(isAlived())
blood+=d;}
void Role::attack(Role &r)//攻击别人,涨1血
{
if(isAlived())
{
blood+=weapon.getForce();
r.blood-=weapon.getForce();
if(r.blood<=0) r.life=false;
}
}
bool Role::isAlived()//是否活着
{ return life;}
void Role::show()//显示
{ cout<<name<<" has "<<blood<<" blood, it is ";
if(isAlived())
cout<<"alived.";
else cout<<"dead.";
cout<<endl;}
文件weapon.cpp,实现weapon类成员函数:
#include <iostream>
#include "game.h"usingnamespace std;
Weapon::Weapon(string wnam, int f):wname(wnam),force(f) {}
int Weapon::getForce()
{
return force;
}
主函数(测试函数):
#include <iostream>
#include "game.h"
using namespace std;
int main( )
{
Role mary("Mary", 500, "TuLong",200);
Role jack("Jack", 10, "YiTian", 180);
cout<<"---begin---"<<endl;
mary.show(); jack.show(); cout<<"---1st round---"<<endl;
jack.attack(mary);
mary.show();
jack.show();
cout<<"---2nd round---"<<endl;
mary.attack(jack);
mary.show();
jack.show();
cout<<"---end---"<<endl;
return 0;
}
本文介绍了一个简单的游戏角色战斗模拟系统,包括角色类和武器类的设计与实现。角色可以通过进食增加血量,通过攻击减少敌人的血量,并判断角色存活状态。

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