qemu find_default_machine

C++类型系统中的对象类获取与动态类型转换
文章描述了C++中如何通过MachineClass实现对象类列表获取,以及object_class_get_list和object_class_dynamic_cast函数在动态类型检查和接口匹配中的作用。着重展示了类型系统中对象类的继承、抽象类处理和接口关系的处理过程。

MachineClass *find_default_machine(void)
{
    GSList *el, *machines = object_class_get_list(TYPE_MACHINE, false);
    MachineClass *mc = NULL;

    for (el = machines; el; el = el->next) {
        MachineClass *temp = el->data;

        if (temp->is_default) {
            mc = temp;
            break;
        }
    }

    g_slist_free(machines);
    return mc;
}

static void object_class_get_list_tramp(ObjectClass *klass, void *opaque)
{
    GSList **list = opaque;

    *list = g_slist_prepend(*list, klass);
}

GSList *object_class_get_list(const char *implements_type,
                              bool include_abstract)
{
    GSList *list = NULL;

    object_class_foreach(object_class_get_list_tramp,
                         implements_type, include_abstract, &list);
    return list;
}


void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque),
                          const char *implements_type, bool include_abstract,
                          void *opaque)
{
    OCFData data = { fn, implements_type, include_abstract, opaque };

    enumerating_types = true;
    g_hash_table_foreach(type_table_get(), object_class_foreach_tramp, &data);
    enumerating_types = false;
}

static GHashTable *type_table_get(void)
{
    static GHashTable *type_table;

    if (type_table == NULL) {
        type_table = g_hash_table_new(g_str_hash, g_str_equal);
    }

    return type_table;
}


typedef struct OCFData
{
    void (*fn)(ObjectClass *klass, void *opaque);
    const char *implements_type;
    bool include_abstract;
    void *opaque;
} OCFData;

static void object_class_foreach_tramp(gpointer key, gpointer value,
                                       gpointer opaque)
{
    OCFData *data = opaque;
    TypeImpl *type = value;
    ObjectClass *k;

    type_initialize(type);
    k = type->class;

    if (!data->include_abstract && type->abstract) {
        return;
    }

    if (data->implements_type && 
        !object_class_dynamic_cast(k, data->implements_type)) {
        return;
    }

    data->fn(k, data->opaque);
}


static void type_initialize(TypeImpl *ti)
{
    TypeImpl *parent;

    if (ti->class) {
        return;
    }

    ti->class_size = type_class_get_size(ti);
    ti->instance_size = type_object_get_size(ti);

    ti->class = g_malloc0(ti->class_size);

    parent = type_get_parent(ti);
    if (parent) {
        type_initialize(parent);
        GSList *e;
        int i;

        g_assert_cmpint(parent->class_size, <=, ti->class_size);
        memcpy(ti->class, parent->class, parent->class_size);
        ti->class->interfaces = NULL;

        for (e = parent->class->interfaces; e; e = e->next) {
            InterfaceClass *iface = e->data;
            ObjectClass *klass = OBJECT_CLASS(iface);

            type_initialize_interface(ti, iface->interface_type, klass->type);
        }

        for (i = 0; i < ti->num_interfaces; i++) {
            TypeImpl *t = type_get_by_name(ti->interfaces[i].typename);
            for (e = ti->class->interfaces; e; e = e->next) {
                TypeImpl *target_type = OBJECT_CLASS(e->data)->type;

                if (type_is_ancestor(target_type, t)) {
                    break;
                }
            }

            if (e) {
                continue;
            }

            type_initialize_interface(ti, t, t);
        }
    }

    ti->class->type = ti;

    while (parent) {
        if (parent->class_base_init) {
            parent->class_base_init(ti->class, ti->class_data);
        }
        parent = type_get_parent(parent);
    }

    if (ti->class_init) {
        ti->class_init(ti->class, ti->class_data);
    }
}


static TypeImpl *type_get_parent(TypeImpl *type)
{
    if (!type->parent_type && type->parent) {
        type->parent_type = type_get_by_name(type->parent);
        g_assert(type->parent_type != NULL);
    }

    return type->parent_type;
}


ObjectClass *object_class_dynamic_cast(ObjectClass *class,
                                       const char *typename)
{
    ObjectClass *ret = NULL;
    TypeImpl *target_type;
    TypeImpl *type;

    if (!class) {
        return NULL;
    }

    /* A simple fast path that can trigger a lot for leaf classes.  */
    type = class->type;
    if (type->name == typename) {
        return class;
    }

    target_type = type_get_by_name(typename);
    if (!target_type) {
        /* target class type unknown, so fail the cast */
        return NULL;
    }

    if (type->class->interfaces &&
            type_is_ancestor(target_type, type_interface)) {
        int found = 0;
        GSList *i;

        for (i = class->interfaces; i; i = i->next) {
            ObjectClass *target_class = i->data;

            if (type_is_ancestor(target_class->type, target_type)) {
                ret = target_class;
                found++;
            }
         }

        /* The match was ambiguous, don't allow a cast */
        if (found > 1) {
            ret = NULL;
        }
    } else if (type_is_ancestor(type, target_type)) {
        ret = class;
    }

    return ret;
}

以下是一个简单的QEMU SDL界面的示例代码,可以用来启动x86架构的虚拟机: ``` #include <stdio.h> #include <stdlib.h> #include <stdbool.h> #include <SDL2/SDL.h> #include "qemu-common.h" #include "qemu-option.h" #include "qemu-options.h" #include "qemu-config.h" #include "sysemu/sysemu.h" #include "ui/console.h" #include "ui/sdl.h" #define DEFAULT_WIDTH 800 #define DEFAULT_HEIGHT 600 static SDL_Window *sdl_window = NULL; static SDL_Renderer *sdl_renderer = NULL; static SDL_Texture *sdl_texture = NULL; static int sdl_width = DEFAULT_WIDTH; static int sdl_height = DEFAULT_HEIGHT; static int sdl_stride = DEFAULT_WIDTH * 4; static bool sdl_init() { if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "SDL_Init failed: %s\n", SDL_GetError()); return false; } sdl_window = SDL_CreateWindow("QEMU SDL Demo", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, sdl_width, sdl_height, SDL_WINDOW_SHOWN); if (!sdl_window) { fprintf(stderr, "SDL_CreateWindow failed: %s\n", SDL_GetError()); return false; } sdl_renderer = SDL_CreateRenderer(sdl_window, -1, SDL_RENDERER_ACCELERATED); if (!sdl_renderer) { fprintf(stderr, "SDL_CreateRenderer failed: %s\n", SDL_GetError()); return false; } sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, sdl_width, sdl_height); if (!sdl_texture) { fprintf(stderr, "SDL_CreateTexture failed: %s\n", SDL_GetError()); return false; } return true; } static void sdl_render(uint8_t *pixels) { SDL_UpdateTexture(sdl_texture, NULL, pixels, sdl_stride); SDL_RenderClear(sdl_renderer); SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, NULL); SDL_RenderPresent(sdl_renderer); } static void qemu_exit(int ret) { SDL_DestroyTexture(sdl_texture); SDL_DestroyRenderer(sdl_renderer); SDL_DestroyWindow(sdl_window); SDL_Quit(); exit(ret); } int main(int argc, char **argv) { int ret; QemuOpts *opts; const char *machine_type, *kernel_path, *initrd_path, *cmdline; const char *device_opts; qemu_init_main_loop(&argc, &argv); if (!sdl_init()) { fprintf(stderr, "SDL init failed\n"); qemu_exit(1); } opts = qemu_opts_parse(qemu_find_opts("qemu"), argc, argv, 0); machine_type = qemu_opt_get(opts, "machine", "pc-i440fx-2.9"); kernel_path = qemu_opt_get(opts, "kernel", NULL); initrd_path = qemu_opt_get(opts, "initrd", NULL); cmdline = qemu_opt_get(opts, "append", NULL); device_opts = qemu_opt_get(opts, "device", NULL); ret = qemu_run_machine(machine_type, kernel_path, initrd_path, cmdline, device_opts, sdl_render); qemu_opts_del(opts); qemu_exit(ret); } ``` 该示例代码使用SDL库实现了一个简单的窗口,用于显示虚拟机的图像输出。在main()函数中,首先调用sdl_init()函数初始化SDL库,并创建一个窗口、渲染器和纹理对象。然后使用qemu_opts_parse()函数解析命令行参数,获取虚拟机的配置信息。最后调用qemu_run_machine()函数启动虚拟机,并在sdl_render()函数中更新纹理内容,实现图像的显示。 需要注意的是,这只是一个简单的示例代码,实际开发中需要考虑更多的细节和功能实现。同时,由于QEMU的内部实现比较复杂,需要一定的QEMU开发经验才能够理解和修改代码。
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