Create UPD socket (dynamically allocated port number)

http://www.cs.rutgers.edu/~pxk/417/notes/sockets/udp.html


Step 1. Create a socket

A socket, s, is created with the socket system call:

int s = socket(domain, type, protocol)

All the parameters as well as the return value are integers:

domain, or address family —
communication domain in which the socket should be created. Some of address families are AF_INET (IP), AF_INET6 (IPv6), AF_UNIX (local channel, similar to pipes), AF_ISO (ISO protocols), and AF_NS (Xerox Network Systems protocols).
type
type of service. This is selected according to the properties required by the application: SOCK_STREAM (virtual circuit service), SOCK_DGRAM (datagram service), SOCK_RAW (direct IP service). Check with your address family to see whether a particular service is available.
protocol
indicate a specific protocol to use in supporting the sockets operation. This is useful in cases where some families may have more than one protocol to support a given type of service. The return value is a file descriptor (a small integer). The analogy of creating a socket is that of requesting a telephone line from the phone company.

For UDP/IP sockets, we want to specify the IP address family (AF_INET) and datagram service (SOCK_DGRAM). Since there's only one form of datagram service, there are no variations of the protocol, so the last argument, protocol, is zero. 

Step 2. Indentify (name) a socket


The system call for bind is:

#include <sys/socket.h>intbind(int socket, const struct sockaddr *address, socklen_t address_len);

The first parameter, socket, is the socket that was created with the socket system call.

For the second parameter, the structure sockaddr is a generic container that just allows the OS to be able to read the first couple of bytes that identify the address family. The address family determines what variant of the sockaddr struct to use that contains elements that make sense for that specific communication type. For IP networking, we use struct sockaddr_in, which is defined in the header netinet/in.h. This structure defines:

struct sockaddr_in { __uint8_t sin_len; sa_family_t sin_family; in_port_t sin_port; struct in_addr sin_addr; char sin_zero[8];};

Before calling bind, we need to fill out this structure. The three key parts we need to set are:

sin_family
The address family we used when we set up the socket. In our case, it's AF_INET.
sin_port
The port number (the transport address). You can explicitly assign a transport address (port) or allow the operating system to assign one. If you're a client and don't need a well-known port that others can use to locate you (since they will only respond to your messages), you can just let the operating system pick any available port number by specifying port 0. If you're a server, you'll generally pick a specific number since clients will need to know a port number to which to address messages.
sin_addr
The address for this socket. This is just your machine's IP address. With IP, your machine will have one IP address for each network interface. For example, if your machine has both Wi-Fi and ethernet connections, that machine will have two addresses, one for each interface. Most of the time, we don't care to specify a specific interface and can let the operating system use whatever it wants. The special address for this is 0.0.0.0, defined by the symbolic constantINADDR_ANY.

Since the address structure may differ based on the type of transport used, the third parameter specifies the length of that structure. This is simply the size of the internet address structure, sizeof(struct sockaddr_in).


<think>好的,我需要回答用户关于如何在Linux环境下用C语言创建UDP socket的问题。首先,我应该回忆UDP socket的基本概念和创建步骤。根据提供的引用资料,特别是引用[3],里面提到了一些关键的代码片段,比如包含头文件、使用socket()函数创建套接字,以及初始化sockaddr_in结构体。 接下来,我需要按照步骤来组织回答。首先,创建套接字,使用socket()函数,参数是AF_INET表示IPv4,SOCK_DGRAM表示UDP,IPPROTO_UDP指定协议。然后,配置服务器地址,包括地址族、端口号和IP地址,注意转换字节序的htons()和inet_addr()函数。可能需要提到错误处理,比如检查socket()返回值是否为-1。 然后,用户可能需要发送或接收数据的示例,所以我会添加发送数据的sendto()函数的使用,以及关闭套接字的close()。需要注意引用的正确性,比如引用[3]中的代码示例,确保步骤准确。 此外,用户可能会关心相关的问题,比如绑定端口、接收数据和处理错误。所以生成的问题要涵盖这些方面,比如如何绑定端口到UDP套接字,或者如何处理数据报丢失的问题。需要确保引用相关的内容,比如引用[1]提到的UDP是无连接的,所以不需要connect或accept。 最后,检查LaTeX格式是否符合要求,行内公式用$...$,独立公式单独成段。但这里可能用不上数学公式,所以主要关注代码块和引用标识是否正确。比如代码部分用三个反引号包裹,引用标识如[^3]放在相关段落末尾。同时,回答要使用中文,结构清晰,分步骤说明。</think>### 如何在Linux环境下用C语言创建UDP Socket? 在Linux系统中,使用C语言创建UDP Socket的步骤如下: --- #### 1. **包含头文件** 首先需要引入与网络编程相关的头文件: ```c #include <sys/socket.h> // 套接字操作函数 #include <arpa/inet.h> // IP地址转换函数 #include <unistd.h> // close()函数 #include <string.h> // 字符串操作函数 ``` --- #### 2. **创建UDP套接字** 使用`socket()`函数创建UDP套接字,指定协议族为IPv4(`AF_INET`),套接字类型为数据报(`SOCK_DGRAM`),协议为UDP(`IPPROTO_UDP`): ```c int socket_fd = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); if (socket_fd == -1) { perror("Socket creation failed"); exit(EXIT_FAILURE); } ``` - **返回值**:成功返回文件描述符,失败返回`-1`。 --- #### 3. **配置服务器地址信息** 初始化一个`struct sockaddr_in`结构体,设置地址族、端口和IP地址: ```c struct sockaddr_in server_addr; memset(&server_addr, 0, sizeof(server_addr)); // 清空结构体 server_addr.sin_family = AF_INET; // IPv4地址族 server_addr.sin_port = htons(8080); // 端口号(需转换为网络字节序) server_addr.sin_addr.s_addr = inet_addr("127.0.0.1"); // 服务器IP(本地回环地址) ``` - `htons()`:将主机字节序的端口号转换为网络字节序。 - `inet_addr()`:将点分十进制IP地址转换为二进制格式[^3]。 --- #### 4. **发送数据(客户端示例)** 使用`sendto()`函数向服务器发送数据: ```c char *message = "Hello UDP Server"; ssize_t bytes_sent = sendto( socket_fd, message, strlen(message), 0, (struct sockaddr*)&server_addr, sizeof(server_addr) ); if (bytes_sent == -1) { perror("Send failed"); } ``` --- #### 5. **关闭套接字** 通信完成后关闭套接字: ```c close(socket_fd); ``` --- ### 关键注意事项 - **UDP无连接**:UDP不需要像TCP那样通过`connect()`或`accept()`建立连接,客户端直接通过`sendto()`发送数据[^1]。 - **错误处理**:每一步操作后需检查返回值,例如`socket()`或`sendto()`失败时需处理错误。 - **端口绑定**:如果是服务端,需调用`bind()`将套接字绑定到特定端口以接收数据(客户端通常不需要)。 ---
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