private IPAddress serverIP ;
private IPEndPoint serverFullAddr;//完整终端地址
private Socket sock;
private System.Timers.Timer myTimer;
private static ArrayList alSock;//当建立了多个连接时用于保存连接
private void StartListen(string strIPAddress,int iIPPort,int iMaxListen)
{
serverIP = IPAddress.Parse(strIPAddress);
serverFullAddr = new IPEndPoint(serverIP, iIPPort);//取端口号
//构造Socket对象
sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream,ProtocolType.Tcp);
sock.Bind(serverFullAddr);
//监听是否有连接传入
sock.Listen(iMaxListen);
alSock = new ArrayList();
//构造定时器,时间间隙为1秒,即每隔一秒执行一次accept()方法,以获取连接请求队列中//第一个挂起的连接请求
myTimer =new System.Timers.Timer(1000);
myTimer.Elapsed +=new System.Timers.ElapsedEventHandler(myTimer_Elapsed);
myTimer.Enabled = true;
}
private void myTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
myTimer.Enabled = false;
//执行accept()
Socket acceptSock = sock.Accept();
//将accept()产生的Socket对象存入ArrayList
alSock.Add(acceptSock);
// 构造Threading.Timer对象,这将导致程序另启线程。线程将执行回调函数,该委托限制//函数参数须为object型。Threading.Timer构造器的第二个参数即传入回调函数的参数;
//第三个参数指定调用回调函数之前的延时,取0则立即启动;最后一个参数指定调用回调函数//的时间间隔,取0则只执行一次。
System.Threading.Timer ti = new System.Threading.Timer(new TimerCallback(ReceiveMsg), acceptSock, 0, 0);
myTimer.Enabled = true;
}
private void ReceiveMsg(object obj)
{
//obj为当前Socket连接,然后从中接收数据......
}