let canvas1
let context1
let canvasH = 300
function resizeCanvas() {
if (window.innerHeight > 1920) {
canvas1.width = window.innerWidth
} else {
canvas1.width = 1920
}
canvas1.height = canvasH
} //设置canvas宽高
let num = 100 //气泡数量
let ballX = [] //球心的横坐标
let ballY = [] //球心的纵坐标
let ballR = [] //球的半径
let ballF = [] //小球左右摆动幅度
let speed = [] //小球向上移动速度
let colours = [
'rgb(91,155,213)',
'rgb(180,199,231)',
'rgb(0,0,255)',
'rgb(46,177,182)',
'rgb(68,114,196)',
] //小球颜色
let finalCol = []
function setCanvas() {
//在随机位置产生num个随机半径的球,储存变量
for (let i = 0; i < num; i++) {
let radius = Math.floor(Math.random() * 15 + 10)
let x = Math.floor(Math.random() * canvas1.offsetWidth)
let y = Math.floor(Math.random() * 300)
let fudu = Math.floor(Math.random() * 10 + 5)
let sp = Math.floor(Math.random() * 30 + 5)
let color = colours[Math.floor(Math.random() * colours.length)]
ballX.push(x)
ballY.push(y)
ballR.push(radius)
ballF.push(fudu)
speed.push(sp)
finalCol.push(color)
}
}
let reX
let reY
let ballK = []
//使小球移动(向上做曲线运动)
function move() {
context1.clearRect(0, 0, canvas1.offsetWidth, 300)
for (let i = 0; i < num; i++) {
;(function (i) {
if (ballK[i] == null) {
ballK[i] = 0
}
reX = ballK[i] * speed[i] + ballY[i]
reY = Math.sin(ballK[i]) * ballF[i] + ballX[i]
if (reX + ballR[i] <= 0) {
ballY[i] = 320
ballK[i] = 0
reX = ballK[i] * speed[i] + ballY[i]
}
context1.beginPath()
context1.fillStyle = finalCol[i]
context1.globalAlpha = 0.5
context1.arc(reY, reX, ballR[i], 0, Math.PI * 2)
context1.fill()
ballK.splice(i, 1, ballK[i])
ballK[i] -= 0.1
})(i)
}
}
export default function bubbleRun(canvasObj) {
canvas1 = canvasObj
context1 = canvas1.getContext('2d')
resizeCanvas()
setCanvas()
setInterval(move, 50) //定时器
}
import bubbleRun from '@/utils/bubble'
bubbleRun(this.$refs.canvasBubble)