下面的代码是从网找到的,能正常运行没有问题,我有一些问题:
1
、TcpListener server 这些变量都是局部的,为什么还能正常工作。
2
、我如何停止监听服务。 
private
void
AcceptCallback(IAsyncResult ar) 
...
{
TcpListener server = (TcpListener)ar.AsyncState;
ClientState state = new ClientState(); 
// Once the accept operation completes, this callback will
// be called. In it, you can create a new TcpClient in much
// the same way you did it in the synchronous code you had: 
state.client = server.EndAcceptTcpClient(ar); 
// We 're going to start reading from the client 's stream, and
// we need a buffer for that: 
state.buffer = new byte[4096]; 
// Note that the TcpClient and the byte[] are both put into
// this "ClientState" object. We 're going to need an easy
// way to get at those values in the callback for the read
// operation. 
// Next, start a new accept operation so that we can process
// another client connection: 
server.BeginAcceptTcpClient(AcceptCallback, server); 
// Finally, start a read operation on the client we just
// accepted. Note that you could do this before starting the
// accept operation; the order isn 't really important. 
state.client.GetStream().BeginRead(state.buffer, 0,state.buffer.Length, ReadCallback, state);
}

private
void
ReadCallback(IAsyncResult ar) 
...
{
ClientState state = (ClientState)ar.AsyncState;
int cbRead = state.client.GetStream().EndRead(ar); 
if (cbRead == 0) 
...{
// The client has closed the connection
return;
}
// Your data is in state.buffer, and there are cbRead
// bytes to process in the buffer. This number may be
// anywhere from 1 up to the length of the buffer.
// The i/o completes when there is _any_ data to be read,
// not necessarily when the buffer is full. 
// So, for example: 下面的是我的实现。
SockMsgStruct message = new SockMsgStruct();
message = (SockMsgStruct)ZhiKe.Serialization.ByteToObj(state.buffer); 
StreamWriter f = new StreamWriter("c:/aa.txt",true);
f.WriteLine(message.MsgUid);
f.WriteLine(message.sMsg);
f.WriteLine(message.iMsgType);
f.Flush();
f.Close();
//textBox1.Text = textBox1.Text + strData + "/n/r"; 
// For ASCII you won 't have to worry about partial characters
// but for pretty much any other common encoding you 'll have to
// deal with that possibility, as there 's no guarantee that an
// entire character will be transmitted in one piece. 
// Of course, even with ASCII, you need to watch your string
// terminations. You 'll have to either check the read buffer
// directly for a null terminator, or have some other means
// of detecting the actual end of a string. By the time the
// string goes through the decoding process, you 'll have lost
// that information. 
// As with the accept operation, we need to start a new read
// operation on this client, so that we can process the next
// bit of data that 's sent: 
state.client.GetStream().BeginRead(state.buffer, 0,state.buffer.Length, ReadCallback, state);
}

private
void
button1_Click(
object
sender, EventArgs e) 
...
{
Int32 port = int.Parse(txtPort.Text);
IPAddress localAddr = IPAddress.Parse(cmbAddress.Text);
TcpListener server = new TcpListener(localAddr, port);
server.Start();
// The above is pretty much what you had, cleaned up
// a bit. All you have to do at this point is start
// an accept operation:
server.BeginAcceptTcpClient(AcceptCallback, server);
}


class
ClientState 
...
{
public TcpClient client;
public byte[] buffer;
}
我用下面的方法修改后,我用server .close()关闭后,我用客户端连接后出现错误如下面的图
TcpListener server =null;
private void button1_Click(object sender, EventArgs e)
{
Int32 port = int.Parse(txtPort.Text);
IPAddress localAddr = IPAddress.Parse(cmbAddress.Text);
server = new TcpListener(localAddr, port);
...
}
最后需要关闭的时候,使用server .close()就行了

本文探讨了基于TCP的监听服务实现细节,包括如何通过异步回调处理客户端连接请求及数据读取。同时讨论了局部变量在异步操作中的作用,并提供了一种简单的方法来停止监听服务。
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